You just have to be realistic if Apple today wants to get into gaming outside of mobile it will launch a new device with a new revenue stream. ARM certainly opens some doors, but not many, if anything it closes more in 2022. At least now the cooling is in check, the Intel based notebooks were hapless instantly throttling...The Mac was release January 24, 1984 (128k Mac). Almost 39 years ago. The best time for games was mid 1997 thru 2013 IMHO. You can blame Apple for becoming less Mac game friendly because everything starting turning to being so iPhone focused. It's only recently that this last platform transition to ARM has started to make us rethink what a Mac is capable of. Example a M1 MBA.
If you're into older games have a look a Mac Source Ports as they all run natively on Apple Silicon

Game has never looked better I tend to drop the brightness to match as close as possible to the original Doom 3 as I like the horror aspect. RBDOOM-3-BFG (source port) vastly improves immersion due to a complete overhaul of the games lighting systems.
Has to be said, your best to utilise likes of Macs Fan Control to alter the fan curve to be more aggressive to better manage the temp. This source port can push hard and the 13" M1 delivers with just short of 60 FPS on max settings at full resolution.
Dev is serious and well on the way and he's 10 years in;
"RBDOOM-3-BFG is based on DOOM-3-BFG and the goal of this port is to bring DOOM-3-BFG up to latest technology in 2021 making it closer to Doom 2016 while still remaining a DOOM 3 port regarding the gameplay."
This source port really illustrates the insane amount of detail ID Software put into the game is so much better and so much more immersive...
n.b. This is not a crack or pirate site you need to own the games and be able to move the game data to the new source port ARM or Intel 64-bit game engine. My D3 BFG was from GOG on Windows, my original D3 was the old Mac release from Apple which equally runs well on Apple Silicon with a differing source port game engine (dhewm3).
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