- Feb 11, 2008
Thanks for clearing up your point , my fault for not reading the whole thread. I see the point you are making now.the original thing i said to bladrunner was regarding his emphasis being placed on performance per dollar ratio..
using osx dictionary, we have performance being defined as:
1) the action or process of carrying out or accomplishing an action, task, or function
2) the capabilities of a machine, vehicle, or product, especially when observed under particular conditions
my point is that #1, which in my mind is the actual goal, is not directly related to #2
if i increase performance #2, in all but very particular cases, #1 will not be affected.
fwiw, i don't think i've stated #2 is not necessary for the work i do.. just that it ranks very low on the list as to what's important.. besides that, it's very easy to boost geekbench scores because all you have to do is spend money.. spending money is easy.. user performance is much more valuable and you can't simply buy it..
if i spend a decade mastering my craft/workflow, it's always such an insult (more like humor) for someone to start saying how benchmarks are the endallbeall of performance.. master some software, put out creative/unique work, and geekbench scores are going to become much less important as a measure of a computer's worth.
not to mention.. the major performance boosts i've experienced along the way have never been hardware related.. it's always software.. the code/algorithms have been optimized to speed up the processes with zero dollars being spent by the user.. my rendering application is 20-30x faster than when i first bought it.. i paid $0 for that increase.. in contrast, i could focus on geekbench and spend 3x the money on hardware for 2x performance increase.. there are much better places to focus on if we're talking performance-dollar ratios.