Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Reasonable one-time prices for pro apps was a nice way to show appreciation to their customers.


Nothing to do with customer appreciation. Keeping apps cheap to sell expensive hardware was a strategic decision. Hardware is now far cheaper than ever in history. Base Mac Minis and Macbooks can edit video quite easy and are cheap. A base intel Mac Mini from 10 years ago would struggle while being more expensive when you factor in inflation.
 

It is siloed, and quite common in mega-corps. I saw similar in my time in them (not Apple, another). Subscriptions though, are soiled, IF they remove the buy-once product.

Mostly I am starting to think that this subscription was intented to pay for the power/water datacentre costs of it's AI features. For those who don't use AI in their creative work, the software will retain a 1:1 equivelence. However, if you wish to use AI instead of your own creativity, then it's likely expected you need to pay for the ongoing (substantial) compute of it.

(I admit the trouble in my theory is with on-device stuff like the image warp.)

Don't subscribe and AI stay aways from your devices would be a great opt-in for the hallucinating mechanical parrot.

Speaking of which, maybe
Screenshot_20260114_101340.png
should have had 6 fingers.
 
  • Sad
Reactions: bluecoast
Canva/Affinity monetised blur as an ai tool you pay for. Apple probably will give you comic sans as your only font & one slice in your pie chart - unlock with creator ai…

You can add blur in Affinity till the cows come home. (There is an AI Portrait Blur tool that's only available in the subscription.) And you don't need to pay for mesh warp unlike, it seems, Pixelmator Pro.
 


Apple has confirmed that it will continue to offer a one-time-purchase version of Final Cut Pro for Mac for $299.99, but will that version receive every new feature?

Final-Cut-Pro-Mac-Display.jpg

In an interview with digital filmmaking news website CineD, Apple marketing manager Bryan O'Neil Hughes said both the one-time-purchase and Apple Creator Studio versions of Final Cut Pro for Mac will include the new "intelligent" features Visual Search, Transcript Search, and Beat Detection, but his comment did not explicitly confirm if both versions of the app will receive every additional "intelligent" feature in the future. We have reached out to Apple for comment, and we will update this story if we receive a response.

What we do know is that the one-time-purchase version of Final Cut Pro for Mac will miss out on some "premium content," according to Apple's website:In the interview, Hughes went on say that both the one-time-purchase and Creator Studio versions of Final Cut Pro for Mac will continue to receive updates and "work as you expect," but we have still yet to see Apple explicitly confirm if both versions of the Mac app will have 100% feature parity forever. For now, though, it seems like customers with the one-time-purchase version will only miss out on "premium content."

Apple's website is more explicit about Logic Pro and MainStage, promising feature parity:Some other apps in the Creator Studio bundle, including Pixelmator Pro, Keynote, Numbers, Pages, and Freeform, will be receiving some "intelligent" features that will not be available without a subscription, so it is a mixed bag.

For example, only Pixelmator Pro users with a Creator Studio subscription will be receiving a new Warp tool that allows you to twist and shape image layers.

Across the Keynote, Pages, and Numbers apps, Creator Studio subscribers will have access to a new Content Hub with high-quality photos and graphics, as well as new premium templates, themes, and more. Apple said its Freeform app will also be updated with "intelligent" features for Creator Studio subscribers later this year.

Keynote, Numbers, Pages, and Freeform do not cost money, but the apps will effectively be "freemium" now. Fortunately, Apple has ensured that all four of the apps will continue to receive other new features and updates without a subscription.

Overall, the introduction of the Creator Studio bundle makes for a more confusing landscape with less feature parity in some apps, and customers who dislike subscriptions have been voicing their disappointment. Keeping one-time purchase options around helps alleviate some concerns, but not everyone is happy with this direction.

Apple Creator Studio launches on Wednesday, January 28, with U.S. pricing set at $12.99 per month or $129.99 per year — read our earlier coverage to learn more.

Article Link: Will Final Cut Pro on Mac Get Every New Feature Without a Subscription? Here's What Apple Says
Feels like a greedy money grab. Numbers, pages, and keynote have always been part of the Mac value proposition for me. I’m already an Apple one subscriber, and I pay for more storage. They don’t need my money to pay for the very occasional updates that they make to the apps I mention. Siphoning every possible subscription dollar from your customers is scummy behavior.
 
A few years back I dumped all things Adobe because of this subscription garbage - that and endless updates that Adobe constantly shoved on us that more often than not broke working features and took away more tools and functionality than they added - it felty like the 'release' programs were always in Beta testing, including support for industry standard Fonts and Pantone colors! Not to mention that even a fully loaded Mac Pro / Studio STILL chokes up when doing renders in 4k and even SD!!! Simply not acceptable in a professional deadline driven environment to find out suddenly features you used and relied on were suddenly no longer supported and nothing is being done to optimize their programs to take advantage of available hardware.

Now it looks like I will be dumping Final Cut for DiVinci now... one time purchase no subscriptions. Even better those of us who own a Blackmagic Camera, DiVinci is included for FREE .
As a lover of the simplicity and one time purchase of Final Cut X for my amateur self, I feel like Resolve might be the way to go as well.
I need to get a Blackmagic camera one day too.
 
If all the features don’t get released for FCP it would be a travesty, it’s already software that’s not used by professionals, myself included. I think everything should be available for lifetime purchase with updates, possibly a fee to upgrade to whole versions.

Another thing is I’m already a Apple One Subscriber, these should be bundled into that
 
A friend asked:
Are you excited about the new Final Cut? Sounds cool.

Me:
All except the price. Up till now every update is FREE. Looks like using Ai is expensive for Apple so they are creating a revenue stream from it.

A friend asked:
You've had a good run on the free... the price seems reasonable I suppose. Looking forward to hearing more specifics about the features.

Me:
Well, If I don’t need those features, it’s Free to me as I already own it. I also own most of the other apps already as well except Logic Pro.
 
Overall, the introduction of the Creator Studio bundle makes for a more confusing landscape with less feature parity in some apps, and customers who dislike subscriptions have been voicing their disappointment. Keeping one-time purchase options around helps alleviate some concerns, but not everyone is happy with this direction.
I think this is a bigger problem in addition to the subscription fatigue. I mean, going the subscription way is already a ****** move, but if they are going to provide a one time purchase, at least put it at the same level as the subscription product.

This is like “are you going with the subscription model? Or are you offering a one-time purchase?” Apple says: ”yas”
 
  • Like
Reactions: parameter
This is false. iWork used to cost $79.
iWork was absolutely fantastic! I was able to do everything I wanted with it. I drew floor plans, logos, menus, used its database as a source to print customized cover letter & envelopes to restaurants I wanted to work in and they all came out sounding totally unique for each restaurant. I loved writing in it & creating a budget with its spreadsheet. It was worth so much more than they charged. After Apple killed it off I was grief stricken for years & it took forever to learn how to operate the apps we have now. They are still counterintuitive to this day, no integrated database (if you don’t count numbers). I still miss the intuitive way all the apps in iWork worked together as one. Apple Works has never been as good or do as much as iWork did. On the other hand Apple Works has been free for a very, very long time. Pages, Numbers, Keynotes no one paid for, until perhaps a few days ago. If Apple ever gets the functionality of iWork into Apple Works, I might just subscribe, but I bet they never do. 😕
 
  • Love
Reactions: Wx_Man
Once again….why am I paying a premium for Apple hardware when I have to pay yearly for features that supposedly, sometime in the future, cross our hearts and pinky swear finally after we get Google’s Gemini tweaked and forced on our users…to take full advantage of said overpriced Apple hardware ?

At this point, Apple, if you’re going to rent your software then make Windows versions of it. You’ll still get revenue, perhaps more of it, by allowing Windows users the option to rent Apple software to run on PCs. You know how to program for x86. You did it for 15 years.
 
Apple has been using their in house apps as a method for selling hardware. If they intent to make these apps more powerful and compete in the marketplace, then they have the right to charge a price.
Apple is a 3 Trillion dollar company. They have billions in physical cash in the bank. They can afford to update their paid AND free software which isn’t even free. It’s rolled into the price of the hardware that software is pre-installed on.

This is a pure cash flow money grab to satisfy Wall Street. Apple needs to show Wall Street that Apple is capable of generating a reliable, predictable income stream in order to do two things:

1: Pay for the hundreds of billions Apple will be investing in their own in-house Apple Silicon run AI data centers.

2: Do all that and beat Wall Street expectations every quarter during the financial conference calls.

We’re all now rent payers to our digital landlord Apple. Which means YOU are now subsidizing Apple every month. Capitalism for us….Socialism for Apple and Wall Street.
 
Why would anybody pay for Final Cut when you can use DaVinci Resolve for FREE? And, if you're gonna buy the premium version of DaVinci, you might as well just buy the physical control interface, which gets you the Studio version free as an included bonus.
DaVinci isn’t for everybody. I find Premiere and FCP X much more intuitive to use. Only use DaVinci for certain projects.
 
  • Like
Reactions: unomas77
Can't believe how badly this has been handled, it's not rocket science;

All apps are the same & updated the same between paid for & subscriber versions.

This means those that have bought them all (including myself) use what they are used to & continue to get updates/security updates for core functions as they are now.

All the subscriber editions do is unlock certain parts & as there's no minimum term, people can dip in & out as they need, so not only do apple get loads of new folk on board, they can hoover up existing users.

No magic answers need to be given or any confusion, simples.
 
Enough with the subscriptions already. Apple is effectively making the same moves as some third-party developers have done, Deliveries being one that comes to mind. It’s insanely user-hostile, and the lack of transparency around why this is happening now out of nowhere doesn’t help. This simply serves to dilute the Apple brand and the product line, especially when terms like “premium content” are being thrown around, as though Apple doesn’t already make premium devices with premium user experiences. What is happening to this company?
It's not happening out of nowhere. Apple is pretty much responsible for the entire industry's shift to subscription everything. Apple has been pushing developers to embrace the subscription model for years. Apple launched subscriptions in 2011, the same year Microsoft launched the first Office subscription for business users. Two years later, Microsoft embraced subscriptions for Office home users, the same year Adobe got into the subscription game.

Hate subscriptions? Blame Apple. They are 100% responsible for the industry moving in this direction.
 
Oh, you can count on constant nagging and push notifications to get you to subscribe. It's just Apple's way nowadays. They prohibit such tactics for apps in the App Store, but use them themselves.

Exactly and this is weakening the one of the main reasons I went to the Mac in the first place. Windows had too many nags and required paid software to do things the Mac did for free. Linux can do everything but you have to be your own advanced IT support.

The Mac was supposed to be the middle ground. No nags, feature rich, better if you know what you’re doing but it’s not as important as on Windows and Linux.

But so much of that has is gone now. Now it’s a lot more like Windows in that it nags me and doesn’t seem to be focused on making me efficient, it seems focused on making me see what they want me to see. I get neither the freedom of Linux nor the attention to user experience Windows lacks.
 
At this point, Apple, if you’re going to rent your software then make Windows versions of it. You’ll still get revenue, perhaps more of it, by allowing Windows users the option to rent Apple software to run on PCs. You know how to program for x86. You did it for 15 years.
They already make Apple TV for android, so they have a good start on this plan 😬
 
It's not happening out of nowhere. Apple is pretty much responsible for the entire industry's shift to subscription everything. Apple has been pushing developers to embrace the subscription model for years. Apple launched subscriptions in 2011, the same year Microsoft launched the first Office subscription for business users. Two years later, Microsoft embraced subscriptions for Office home users, the same year Adobe got into the subscription game.

Hate subscriptions? Blame Apple. They are 100% responsible for the industry moving in this direction.
Exactly this! It's wild that this isn't common knowledge at this point. Apple wants its 30% cut from every subscription payment and has forced this model through the App Store onto everyone. There are still developers who want Apple to offer the option for paid updates, like it was before the subscription economy took over. But Apple obviously doesn’t want to do that, since it means less money for them.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.