Oh wow LOL. Yeah, at least on the regular post-paid plans with a contract Android and iOS are treated the same, that I've ever seen. Oh well...I guess they're lucky they're getting a smartphone! Probably some store person gave him bad info...or something.
Wow. Well your random insults are certainly convincing.
No you don't. They have activation, you can't use them without Apple's permission. Apple's got one of the better activation systems, but you still don't own anything you're "buying" that has fairplay on it.
Have you?
Yikes. Besides being wrong about everything you've said, you have serious anger issues, don't you?
Well guess what? 32GB ain't much. Neither is 64 for that matter. I'm having to play musical chairs left and right getting stuff crammed onto my iOS devices. It's a pain relative to just swapping media, and really needs a PC to manage.
Have you?
Most serious development is on other platforms. Even when there are high end games on iOS, they're mostly clunky to play given the lack of a decent interface.
Well then you're in the minority. Games don't crash for those platforms, whereas iOS tends towards buggy (EDIT: relative towards PCs and consoles at least...IMO things have gotten better in the past year, but still...), and there's little you can do to fix anything when something goes wrong. Normally takes an uninstall/install routine.
And that reminds me of another point...there's no good way to back up or transfer game saves on iOS. With other platforms, either the saves are part of the physical media, or can usually be backed up fairly easily.
You seem to have no knowledge of games on iOS.

I haven't "tested" stability, I've lived with iOS for years, and I listen to and talk with people who have lived with it for years, so I know it's about the least stable thing you can get, compared with PCs and game systems at any rate, maybe not versus other phone OSes.
Huh? You just said size...and then named an apple trademarked term, and a CPU speed. What do those have to do with screen size?
How about you name me an iOS device that runs games you own, and has a good game controller built.
Oh yeah, absolutely... only excuse I can think of is maybe production on the A9 based chips isn't fast enough for demand? They want to stick them in the iPad and iPhone first? Otherwise it's just...lame. But hopefully February-ish we'll get the iPod touch 5. Which...hopefully will have at least 512MB this time LOL
So...moral of the story is HOLD OUT for February, if you can! (Although then I'll feel bad if someone does, and it doesn't get updated until next October or something!)