Errr, dumb question but do we know how many WWs started this game?
OP says only:
"I will adjust the strength and number of werewolf roles based on the number of players."
Minimum would be two but do we have three as usual? Three WWs could mean up to 5 baddies at some point (Infected and eventuall even the Morpher) with 15 players left atm. Rather scary.
DP is usually suspicious when surviving Night1, maybe that's why he hinted that he used his mighty power already to produce an (rather weak) alibi?
good post.
i was under the impression we only had the alpha+kami, each with an additional power from the common pool, but upon re-reading the initial post and chrmjenkins further clarifications (esp
post 35, towards the end), i think you are right and there appear to be 3 starting wolves (alpha+kami+1 from the WW exclusive group (smoker/meddler/maniac)), to this we must add the infected, which is basically guaranteed at some point, and a 5-10% chance at an extra traitor (which by now would have been decided one way or another).
so we are looking at a minimum of 3 to a maximum of 5 wolves. Plus, the wolves may have/will have extra powers (alpha and kami have one from the common pool, third wheel has meddler/smoker/maniac, infected will carry theirs if still there), except the traitors, whose morphing power would have been used to become a traitor.
scary indeed.
I also need to amend a previous post (answering to aggie, post 300): we have currently 3 wolves and possibly 4 (the traitor), and only 12 (11) villagers.
Of the villagers, only SouthernDad is cleared, as he can't be the traitor.
he still could be infected when infection comes into play, but right now we should focus on the starting wolves.
with 3 wolves, it is obvious that there are some 'experienced' players among them, and that they likely spread their votes around in day one.
the Oracle would have helped, hopefully we got some of the good powers.