Thanks very much DP, for running such a complicated and complex game; it is obvious that there was a lot of work involved.
Congrats too, the the Rebels; excellent win, and very well done.
Anyway, I loved the game, but I love the Mistborn books in any case.
Moreover, I loved the roles, (especially as they were somewhat congruent with some of our real characters) and loved the idea of the individual and varying Allomantic properties, which lent a welcome degree of unpredictability to the game.
It is possible that we got lucky - succeeding in taking out the Chief Inquisitor (Alpha WW) on the first night; that was a good use of Queen's powers, although, initially, I was uneasy about them being used so early.
Ravenvii also not being around to defend himself helped matters, too.
Thanks, for the Bursting Powers, Sythas, (that felt funny, to receive the PM informing me that I had received them); ironically, I had headed off to be by the time that I was the recipient of the Rioting Powers, and so - paradoxically - didn't get to feel them, although, obviously the vote in question was doubled and aimed at the right target.
If I have one slight concern, it is that the Inquisitors (WWs) are underpowered, or under numbered; given our numbers, and the fact that we had a variety of powers of varying strength and utility, it might have made sense to give the Inquisitors (WWs) four to start with, or not make the Infection so difficult to carry out. However, I like the idea that, in addition to the WW powers, the Inquisitors each had an additional (randomly assigned) Allomantic power, in addition to their more standard WW power.
From the Rebel (village) perspective, what made this game excellent was that everyone had a function, which gave each individual some sort of a motivation to remain actively involved. This is far better than the usual fate of the 'normal' villager', which all too often devolves into simply waiting around to get killed, and blundering about cluelessly while the individuals with 'powers' - along with the WW - have some idea of what is going on.
Unusually, the Rebels/Villagers ended the game with a surprising number of the key skills/powers still alive, which normally doesn't happen in the WW games.
Terrific game, DP, and it is obvious that it called for a huge amount of work, both in the preparation and the running of it. Take a bow. 😀
I. for one, thoroughly enjoyed it; above all, it introduced a very welcome element of unpredictability to everything.
Equally - it made the Rebels/Village - work together , however chaotically, to some degree as a unit, rather than reacting as hapless individuals which is all too often the outcome of the WW games which was a positive plus, because the Inquisitors/WW always work together.
Again, well done DP, well done Rebels; the Inquisitors got a few unlucky breaks (the Head Inquisitor being caught so early must have been a bad blow), and made a few poor judgement calls. Great victory, nonetheless. Very well done, one and all.