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Which [WW] Game do You Want to Play?


  • Total voters
    17
  • Poll closed .
Mscriv, I'm looking forward to reading your thoughts on the matter.

My thoughts on the Lovers or my thoughts on the other game changes I mentioned above?

Both, I think.

Well, I agree with what you are saying about the role of the Lovers needing a more solid purpose. Exactly what that would be I'm not sure, but at this point I think they are just a poorly executed variation on the NW. All we've been told is that they are trying to survive until the end. Well, so is everyone else. And, I'm still confused as to how they would "win" if the baddies won the game. When the bad guys win they kill everyone else, so how do you win if you are dead?

I think the concept flowed well with Appleguy's story idea and therefore I understand the motivation from that perspective, but as an ongoing game role I don't think it works.

When creating new roles we have to ensure that they flow with the story and the overall goal of the game. The WW game is simply a grown up version of "king of the hill" where we are all trying to be the "last man standing". In the simple version there's two well defined sides (village vs. WW's). In the complex version it get's more challenging as there are three teams instead of two (village vs. WW's vs. Vamp's). Within those sides some players have abilities that contribute to their sides ability to win the game (seer, hunter, kamikaze, etc.). However, each team is focused on the same goal, eliminate everyone who's not on your team. When creating new roles for the game we must ensure that we are not introducing fluff or chaos, but that roles fit the overall structure of the game.

Some things are cool ideas or sound like fun, but in truth they are really more of a distraction. When there are distractions it takes away from the ability to actually play productively i.e. figure out what is going on through deductive reasoning and social gameplay.

I hope that explains things a little bit better, at least from my perspective.

As far as my ideas on how to do it differently, well I've got a concept of how to adjust a few things while returning to a more original form of the complex game. However, what I'm planning will require a lot more work on the part of the storyteller and thus I need to wait until I have the time to execute it properly. It's not so much new roles as a slightly different way to play that will in my mind promote more interaction in the game and take away some of the guess work. In other words there will be consequences for actions and thus there will be clues available. That's all I'll say about it for now as I don't want to reveal too much. ;)
 
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Well, I agree with what you are saying about the role of the Lovers needing a more solid purpose. Exactly what that would be I'm not sure, but at this point I think they are just a poorly executed variation on the NW. All we've been told is that they are trying to survive until the end. Well, so is everyone else. And, I'm still confused as to how they would "win" if the baddies won the game. When the bad guys win they kill everyone else, so how do you win if you are dead?

I think the concept flowed well with Appleguy's story idea and therefore I understand the motivation from that perspective, but as an ongoing game role I don't think it works.

When creating new roles we have to ensure that they flow with the story and the overall goal of the game. The WW game is simply a grown up version of "king of the hill" where we are all trying to be the "last man standing". In the simple version there's two well defined sides (village vs. WW's). In the complex version it get's more challenging as there are three teams instead of two (village vs. WW's vs. Vamp's). Within those sides some players have abilities that contribute to their sides ability to win the game (seer, hunter, kamikaze, etc.). However, each team is focused on the same goal, eliminate everyone who's not on your team. When creating new roles for the game we must ensure that we are not introducing fluff or chaos, but that roles fit the overall structure of the game.

Some things are cool ideas or sound like fun, but in truth they are really more of a distraction. When there are distractions it takes away from the ability to actually play productively i.e. figure out what is going on through deductive reasoning and social gameplay.

I hope that explains things a little bit better, at least from my perspective.

As far as my ideas on how to do it differently, well I've got a concept of how to adjust a few things while returning to a more original form of the complex game. However, what I'm planning will require a lot more work on the part of the storyteller and thus I need to wait until I have the time to execute it properly. It's not so much new roles as a slightly different way to play that will in my mind promote more interaction in the game and take away some of the guess work. In other words there will be consequences for actions and thus there will be clues available. That's all I'll say about it for now as I don't want to reveal too much. ;)

Hmm, knowing you it will be a "Torment Plutonius" game :D .
 
I know feel I can run the game I left in the air some time ago:

"When iBlue, the vampire lady, took out the entire village with help from jimN."

If I am allowed, it will be a direct sequel to that game. Sneak peak, better narratives and much more vivid imagery.
 
I know feel I can run the game I left in the air some time ago:

"When iBlue, the vampire lady, took out the entire village with help from jimN."

If I am allowed, it will be a direct sequel to that game. Sneak peak, better narratives and much more vivid imagery.

Although I never saw the prequel, that sounds fun. I'd be down! :)
 
I know feel I can run the game I left in the air some time ago:

"When iBlue, the vampire lady, took out the entire village with help from jimN."

If I am allowed, it will be a direct sequel to that game. Sneak peak, better narratives and much more vivid imagery.

You can have it. I was only going to run the game is no one was willing to do it. I'll be glad to play!
 
I know feel I can run the game I left in the air some time ago:

"When iBlue, the vampire lady, took out the entire village with help from jimN."

If I am allowed, it will be a direct sequel to that game. Sneak peak, better narratives and much more vivid imagery.

Sounds awesome Jav. I'm ready for some revenge against those sneaky bloodsuckers.
 
Alright, I'll post up the link to the first game I ran so that new players have a reference to and that old players can remember what went down.

Link to Prequel

And here is for you the final two narratives from that game to freshen up your memory:

The night started quietly. Only the sound of the wind could be heard. Outside the remaining poles of wood from the gallows still burned, albeit more like a charcoal rather than a blaze at this point. Some of the now empty houses had wide open doors. The wind opened and shut thus creating an atmosphere of suspense.

stonyc was sitting inside the Lord of the Bunnies' house as he always coveted it. He was sitting infront of the fireplace when a loud "thud!" was heard in the roof top. stonyc stood up. "The vampire?" he questioned himself. Then another thud, and outside one of the windows a tree branch could be seen falling.

Some relief, it was all a tree branch. The night carried on and stonyc fell asleep.

Morning started to awake. The rooster, from inside its barnyard, could be heard. However, something was different. The smell of baked goods did not flood the air. Not even the sound of bakery equipment on the job was heard. No, instead an eerie silence endured.

Out from his house came ravenvii hungry as a bear. "Man some nice little phallic and vampiric cookies along with a nice mug of hot cocoa will be a nice start..." he went on saying out loud as he walked towards iBlue's bakery. Suddenly he noticed something out of order. -aggie-'s fireplace chimney still smoked. "What in the world? That lazy arse stonyc still sleeps?" he murmmured.

On the way towards the house Melrose encountered ravenvii and both resolved to go wake stonyc up. They knocked, no answer. Knock. Nothing. Knock, knock. Nothing. They opened the door.

Inside it was warm and cozy. There in the same chair he slept was stonyc still asleep. "Rise and shine you lazy bard", said Melrose as he walked towards stonyc. However something was not right. stonyc didn't breathe. He didn't have his distance pinkish color. He was white and had to bite marks on his neck.

stonyc was dead. His blood sucked clean dry. Both ravenvii and Melrose cursed in unison and declared this is it for the vampires. They both started running towards the gallows to at least try and rebuild them. However, someone was there in the center, waiting for them.....


stonyc was drained of his life-force and blood by vampires. 5 villagers remain and majority is 3. Deadline in 36 hours from now.

Game Over, the Vampires win. Narrative incoming....

.... Right there infront of the gallows was jimN. He had a crossbow out; clearly he was one of the hunters "Beware!", he called out. "A vampire is on the loose. I just saw him not a mere seconds ago." Melrose and ravenvii looked at each other.

Then they saw someone running down the road. "There it is!" cried out jimN. A horrible screech was heard and a small sonic boom as well. "Get down!" Melrose and ravenvii ducked. jimN grunted and took the shot.

The silver bolt left the crossbow at an increible speed and precision. The bolt hit Moyank24 straight into her heart. She fell down and did not turn. The hunter had made a terrible mistake! Melrose and ravenvii asked "WTF?! On which are you on jimN?!" However before their eyes jimN grew fangs abs his skin turned white as the snow on the ground. He let a screech. "Craaaaaap!!" shouted ravenvii. In one swop using his vampire and hunter abilities jimN tore Melrose's head clean off. In a jump he landed on ravenvii and took a clean bite on his neck. He sucked he life out of him. He let out a even more deafening screech after done sucking ravenvii's blood.

Another screech. Perched on top of the bakery was iBlue. The original screech and sonic boom was from the fast and nimble iBlue who know questioned her minion. "You done down there? I'm hungry for more human blood and this village is dry as a bone now", she remarked. "Yes master! We can move to a higher plane and continue our evolution elsewhere.", replied jimN. "Very well, come my children! Discard this village and follow me to a new village! We will continue our evolution elsewhere!" shouted and screeched iBlue. Suddenly, she turned into undeniably beautiful and fashionable yet ferocious mother vampire.

She took to the skies and after her followed a myriad of bats and vampire creatures. jimN grew his wings and followed his master. However before taking further flight he landed and left a note on the main Assembly Hall. It read:

Let this be a message to the hideous, hairy, snarling beasts that you don't play around in the Vampire's feeding pool. Merry Christmas!"

The village was deserted. House empty, no one alive. The gallows destroyed by lightning and the wolves' failed attempted at a take over. The bakery, empty, it's master having left flying as the Vampire Lord. Surely the cursed name of MRVille had lived up to expected. Yet although the village had died, something had survived. It was not the lone wolf that tried to make it up to his master. It was not the wolves that were born out of that one. It was the vampires. They had survived and conquered the village.

The winter winds picked up again. Cold and chilly. In the horizon iBlue's swarm of vampires, jimN and herself could be seen flying. Also another village was visible, they still did not know that Something Has Survived the massacre of MRVille.

**​

kufford let out a scream. "You pathetic creatures will not win!" "We'll see about that!" snarled iBlue in one movement kufford fell to the ground dead, without blood.

**​

Exeunt


Game Over! The vampires win! I have to say this has been one of the most interesting games ever. I am also proud that I noted the game that gave the vampires their first victory ever since their inception and inclusion in game.

A special "Behind the Scenes" post coming soon.


All narratives after December 10th were posted from an iDevice. Quite a pain, yet fun!:D
 
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