I didn't know you were still around! Join in on the next one like old times.
Why is swapper being dual-nature but Leech/Scavenger private only. Why not dual-nature like swapper? Or swapper private only. It seems using leech to try to prevent a swap ought to be a reasonable use of the role
Also - private powers used during the day like leech / scavenge - do they happen at the time they were communicated to the GM or at the end of the day - the description kinda implies they happen at the end of the day. But then swapper can take place publicly instantly? This seems to make swapper more powerful than Leech.
What happens if both Leech and swapper are used on the same target privately - first to communicate to GM gets there first or is there a specific order they are applied?
rick, I hope you'll remember I'm "most villagerish" the next time you accuse me of a being a wolf in every. single. game.
And yes, DP, awesome job! Thanks for all the work.
of course, the one you are is this one...
I can't help it if they keep infecting me!!
i have no problem making them all dual. I think they would be mostly be used in private anyway
Thoughts, then, on the swapped Seer, as opposed to the infected Seer, which I raised in the game thread?
I take it that people are happy with the way it turned out, rather than limiting its use somewhat if it is snatched by the WWs as a power, rather than by infecting the person.
Re the Seer, then, people are fine with the Power being capable of being swapped, rather than a limit of some sort?
Swapper swapping at night time only strikes me as possibly a good idea.
I don't think the last game is a good example on how unbalanced it could get. Quite the contrary tbh - I thought it was well balanced overall. Killing off the NW the first night was pure luck, since we especially reintroduced it to counter other effects. Killing off the necromancer the following night as well. But there were still some tools to prevent the swap in play, Leech and majority lock for example, others weren't (the blocker, but could be theoretically; now additionally the guards protection), and the swap could only appear since Tomorrow outed himself in the first place. No criticism, but could have been played differently as well. Maybe the swap being night-time only could work, since then it's basically 50/50 if the (outed) target is protected or not.
I do think that the complex games somewhat make MIA players/villagers having more negative impact though, depending on the role, that I have no real solution for.
I could imagine pimping the Spy so when a possible swap appears s/he could spy on that and get the info player x and player y have been swapped. That would be quite a powerful info. That could mean:
a)spy day and night (too powerful imo)
b)spy day and night but can't do both (day1and night1 would be considered a pair and the spy could use the power in one of the two. so spying n1 and the following d2 would be possible for example)
c)swapper swaps night-time only
d) leave it as is
Can imagine b), c) and d) all the same to be honest. < make it alternatives?
Think of it the other way as well: an outed Seer could also be swapped by another villager hence the power possibly saved just as well. In regular games, the Seer outs him -herself mid- to endterm, so the Oracle and Necromancer both are already played out if in play (generally speaking). The Hunter, as we learned by Pluto, is better kept in play by the wolves since s/he insta-kills villagers mostly, and with the Seer-power lost 100% sure shots are almost impossible either, so another valuable role not really interesting for the ww. The only role that'd be interesting I guess is the Guard. Since they get Seer info at the start of the new day they can't see and kill the Guard right away nor infect another role they think valuable for themselves (would also mean infection appears late in game which is also not that common with it being night time only).
The sole issue I have right now is what Fenris pointed out in the game-thread: since the target player receives info about lost role due swap at the end of a cycle, it is possible to swap n kill the player without him/her being able to inform the village (Leech the same).
I agree about the negative effect of the MIA people; it really irked me that some of them just did not pull their weight at all.
More to the point, while in the usual games they are just wolf nibble, but in a game of this sort they have roles which remain unused, roles the village is unable to take advantage of, and they may also have opinions and thoughts which could be useful when trying to put the whole thing together.
Re the Seer, then, people are fine with the Power being capable of being swapped, rather than a limit of some sort?
Swapper swapping at night time only strikes me as possibly a good idea.
I think DP pointed out that is a GG variant. Like the seer killed the same night, I will tell the seer the result of the scan and that BTW he is dead![]()
Think of it the other way as well: an outed Seer could also be swapped by another villager hence the power possibly saved just as well.
This is the scenario that will happen most of the time during a game. The villagers will have the power most of the time. The swapper power is fine the way it is.
As far as infections, it depends on who the alpha is. Certain players attract attention every game and have to use it right away. People keep saying "protect the alpha" but that's not an option for some players. I doubt you will ever see again a seer being infected.
This is the scenario that will happen most of the time during a game. The villagers will have the power most of the time. The swapper power is fine the way it is.
As far as infections, it depends on who the alpha is. Certain players attract attention every game and have to use it right away. People keep saying "protect the alpha" but that's not an option for some players. I doubt you will ever see again a seer being infected.
If you are keeping the infection only at night, modify the rules to allow the alpha to transfer (one time at night) the infection ability to another WW.
We could let the spy spy anything day and night, but imo it's not that powerful because you need to know before what to spy. In that game, I'm pretty sure the spy would continue to watch the seer every 2 nights instead of waiting for the swapper to do his thing.
But, we could change the seeker to instead of looking wich power is used on a player, could be to knows when a kind of power is used ?
Like he recieved a PM stating that a modifier power as been used (Leech, swapp, Infect) or a controling power (Riot, soother, blocker, collasper)
I'm in favor to let the swap happened anytime, because that could greatly help the villagers too. Same thing with the Guard.
But yeah maybe buff up the guard protection against evil.
Two excellent ideas.
I'd certainly agree that the Guard should be able to protect against a swap, and that the position could be strengthened; that is still only one player protected that night.
And, I think that is an excellent tweaking of the seeker powers; inform of a power used rather than having to ask. However, if several powers are used in a given night, how many should he/she be informed of? and should it be kept general (Modifier or Controlling power used) or specific (swap, infect…)
Once Ravenvii's agent game concludes, I was thinking of running a "saw" themed WW game where the player to be lynched is randomly selected every day and has to be overruled by the players. Are people interested in that concept?
the idea is intriguing, but it might lead to even more apathy since most people will not be invested in that specific player and the personal risk would be minimal to everyone else.
especially in the fist couple of days, why would anyone bother overruling chance? especially where there would be a good argument it is wolvish.
you have to give incentives to the villagers