Good evening (or day) to several potential villagers! Long ago, our forefathers hunted werewolves in ye olde country. Today marks the founding of a new village up in northern Alberta where rich deposits of ore, timber, furs and coal can be found.
Will ye adventure into the wilds and join our expedition as it sets up camp?
Good Guys:
Rules:
Sign-Up Sheet:
1. Plutonius
2. Scepticalscribe
3. Mobilehaathi
4. Apple fanboy
5. -aggie-
6. rick snagwell
7. twietee
8. curmudgeonette
9.
10
11.
12.
13.
14.
Will ye adventure into the wilds and join our expedition as it sets up camp?
Good Guys:
- Villagers: Common folk that can only talk in the day and vote on pressing matters. They are looking for an adventure or a better life; what could go wrong?
- Guard: A common folk that stems from a long line of experienced huntsmen. He can protect one villager (except himself) per night from attacks and/or infections. Due to his expertise, the Guard can survive 1 attempt of murder (from villagers or wild attacks) or infection. He is also a powerful marksman and can kill one villager in the entire expedition should that person turn rowdy. No one knows who the Guard is.
- Warlock/Witch: Can look into the soul of one different villager for 4 times total (can be nonconsecutive). No one knows who the Warlock/Witch is. Once during the expedition, they can bring back someone from the dead, doing so will reveal themselves to the village.
- Alpha Wolf: Can attempt to infect one villager; wolf-kin leader.
- Kamikaze Wolf: Upon death, can attempt to take out a villager; loyal to Alpha.
Rules:
- Villagers can't PM each other. Only wolf-kin can
- Villagers loose if wolves to villagers ratio reaches 1:1
- Villagers win when all wolves are killed
- Only the wolves know each other.
- Villagers must vote once a Day to kill one of their own in hopes of finding a wolf. Majority vote triggers the kill. A real life 48 hour counter is in place and if no majority lock is reached, the villager with highest vote count is killed.
- Each night, wolves attempt to kill one villager via PM to me (Game Master). A real life 24 hour counter is in place, and if no PM is received from either wolf, then that night's kill is forfeit.
- We need at least 14 people to start the game. If we have less, we can start without the Seer, Guard and Wolf abilities.
- All roles are assigned by random.org
Sign-Up Sheet:
1. Plutonius
2. Scepticalscribe
3. Mobilehaathi
4. Apple fanboy
5. -aggie-
6. rick snagwell
7. twietee
8. curmudgeonette
9.
10
11.
12.
13.
14.
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