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Here's a memory:

I participated in my first WW game in 2011, and went for a drive and a walk on the sea front promenade in the bright summer evening wth my mother, who was then still able to drive - not far - and also not much able to walk, so she sat in the car - as I plotted (yes, I had been assigned a role I had never conceived possible I never played D&D) whom to despatch (and no, in that first game, I wasn't a WW, I was a different antagonist), while I walked at a furious pace (that I couldn't match now, alas).

Now, seven years later, I am still playing these games (and hurrah for that) and my mother has very advanced dementia, the sort where she knows nobody - apart from occasional disquieting flashes of insight and memory -
 
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As reanimation is a feature of this game, can the wolves infect a dead player? (For this to be useful, they'd have to trick the witch into bringing that player back...)

Not in any game I have played, unless the dead player had bee resurrected by a player that had been assigned that power - i.e a guard with special powers - in the game (and yes, I actually did that in one game).
[doublepost=1542421852][/doublepost]Usually, the WW games allow the WWs to PM one another, but the village 'specials' - who are usually confined to the positions of something approximating to (depending on numbers) 'guard' (who protects) and 'seer' (who identifies) are not allowed to PM one another.

This means that 1) the cannot share information and/or suspicions, and 2) may be open to infection.

Mind you, 'protection' by a 'guard' will protect from both death (if you have had the misfortune to have been targeted targeted by WWs that particular night) and attempts at 'infection' (which is usually a one off, meaning that the WWs have a single attempt to infect some misfortune creature).
 
Not sure when this will kick off, But I'm going to be out of touch for a few days in December. 4th-6th. Working in Germany and drinking in the evenings!

Ganes happen slowly. “Nights” take 24 real world hours and voting in the “day” takes 48 real world hours. You’ll have plenty of time. Also, keep in mind that if you get selected as a special. You can pre-select your actions should you want to. For example, you can preselect who to guard from danger if you are the guard.
 
Personally, I think this whole drinking in Germany story of Apple fanboy’s is a ploy to deflect attention from a hungry wolf....
Dark in the city night is a wire
Steam in the subway earth is afire
Do do do do do do do dodo dododo dodo
Woman you want me give me a sign
And catch my breathing even closer behind
Do do do do do do do dodo dododo dodo
In touch with the ground
I'm on the hunt down I'm after you
Smell like I sound I'm lost in a crowd
And I'm hungry like the wolf
Straddle the line in discord and rhyme
I'm on the hunt down I'm after you
Mouth is alive with juices like wine
And I'm hungry like the wolf
Stalked in the forest too close to hide
I'll be upon you by the moonlight side
Do do do do do do do dodo dododo dodo
High blood drumming on your skin it's so tight
You feel my heat I'm just a moment behind
Do do do do do do do dodo dododo dodo
In touch with the ground
I'm on the huntdown after you
Scent and a sound
I'm lost and I'm found
And I'm hungry like the wolf
Strut on a line it's discord and rhyme
I howl and I whine I'm after you
Mouth is alive all running inside
And I'm hungry like the wolf
Hungry like the wolf
Burning the ground I break from the crowd
I'm on the huntdown I'm after you
I smell like I sound
I'm lost and I'm found
And I'm hungry like the wolf
Strut on a line it's discord and rhyme
I'm on the hunt down I'm after you
Mouth is alive with juices like wine
And I'm hungry like the wolf
Burning the ground I break from the crowd
I'm on the huntdown I'm after you
Scent and a sound
I'm lost and I'm found
And I'm hungry like the wolf
Strut on a line it's discord and rhyme
I'm on the hunt down I'm after you
Mouth is alive


Just in case that got lost on anyone!
 
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