greenmonsterman said:Advantages : Everyone on campus can play Halo with a seriously sick framerate.
Also, Cortana is so real looking that.... uhhh...... nevermind...
greenmonsterman said:Advantages : Everyone on campus can play Halo with a seriously sick framerate.
otter-boy said:I've read that Apple puts some sort of hardware in each box that OS X searches for in order to load the program. That's why they have to add support for computers to the OS when they update their hardware. So, no hardware marker, no OS X running on the machine.
stingerman said:Well, interestingly a three core PPC with 1MB L2 (according to diagram) will have about the same transistors than a 1MB single core Prescot. Though it will be able to handle 6 threads (with SMT) simultaneously.
I doubt MSFT will be ready by 2005. They need to re-write the Win32 API and DirectX to PPC first, then have the games ported over to the new platform, etc. We'll probably see it in 2007 timeframe.
stoid said:Assuming this IS real *cough* *cough*
How hard would it be to hack Mac OS X on to it and have spent only $300 on one bitchin' fast computer?
I doubt MSFT will be ready by 2005. They need to re-write the Win32 API and DirectX to PPC first, then have the games ported over to the new platform, etc. We'll probably see it in 2007 timeframe.
maybe OS X will finally have Direct X support and prettty soon the entire idea of windows being better because it has more compatible games will disapear and than we shall rule the financial world!
shyataroo said:maybe OS X will finally have Direct X support and prettty soon the entire idea of windows being better because it has more compatible games will disapear and than we shall rule the financial world!
Dippo said:That would be just be way *too* nice!
I just don't see any reason why Microsoft would be nice and do such a thing for the Mac, even if they already have DirectX written for PowerPC.
stingerman said:Well, interestingly a three core PPC with 1MB L2 (according to diagram) will have about the same transistors than a 1MB single core Prescot. Though it will be able to handle 6 threads (with SMT) simultaneously.
I doubt MSFT will be ready by 2005. They need to re-write the Win32 API and DirectX to PPC first, then have the games ported over to the new platform, etc. We'll probably see it in 2007 timeframe.
stoid said:Remember what company we're talking about here folks. Microsoft. Give away the only clear advantage they have? NEVER!
otter-boy said:rumors already state that the XBox2 chip will be produced on the 65-nanometer process, so it should be reasonable to expect that power and heat will be mangeable.
The dual G5s effectively share their L2 caches also-- one of the cooler aspects of the design...ffakr said:dual cpu systems don't generally double performance, and one issue is cache coherence. They have to keep tabs on the status of data in the caches of other cpus in the same system. This processor would solve this issue (for the most part) by sharing a L2 cache. Also, the interprocessor latency is almost nil with a multi core cpu [compared to more common smp systems]. If this processor comes into being, it will be much more efficient than a system with 3 seperate CPUs in it.
ffakr said:I think it comes down to this.. (if this is real) you have a system with three cores on the same die and a shared 1MB L2 cache. It's hooked to a HT like bus with 10.8 GB/sec up and 10.8 GB/sec down unidirectional bandwidth. It will perform MUCH better than a typical (think Xeon) style SMP box.
ffakr said:Not only that, but since we assume M$ has input into the design.. do you really think they would build in so much silicon that it would be rendered usless by an insufficient bus?
ffakr said:One more thing to consider.. .if IBM is providing CPUs that are already wide (lots of int, lots of fp units, multiple vmx paths), why would M$ choose to totally reinvent the wheel by first stripping the parallelizm out of an existing design to build it back in with a transisitor expensive multi-core design? That seems odd, unless the real goal is a system with a lot of virtual paralellism.. a somewhat simple processor that appeared as 6 virtual CPUs to the system. I don't know why this would be so much more favorable to what they are planning to use this box for.. but I don't work for M$.
MorganX said:I don't know why people talk about DirectX like it's an applicaiton and not a part of Windows. They're APIs. To port it to OS X would mean Microsoft was not writing a part of OS X.
They're similar to the Sprockets APIs in OS 8.5/9 I think.
MorganX said:SDKs have already been sent to developers on Dual CPU G5s. The software appears to be well ahead of the hardware. NT already existed for PPC.
It is simply not going to be possible for MS to continue to take the loss per unit they are taking on the current iteration of Xbox. I wouldn't be surprised to see it at E3 '05. The actual CPU is just a rumor, all we know is it will be PPC, who knows, it could end up being a multi-core Tejas (which has sampled) and all of this is just red herring to get Sony to give up its plans. Naah, IBM wouldn't be telling everyone it's won the Xbox 2. Microsoft is bold but not that bold.
oingoboingo said:Sorry if someone has already mentioned this, but Microsoft already has versions of their Windows NT kernel which run on PowerPC. If you still have a version of Windows NT 4.0 lying about, take a look at what's actually on the install CD-ROM...NT 4.0 was supported on MIPS, Alpha and PowerPC in addition to x86. One of the original technical bragging rights of Windows NT was its microkernel based architecture, meaning that it was easier for Microsoft to port the relatively small kernel to different architectures.
Over time Microsoft has drifted from their original cross-platform vision, but I'm not sure they would need to completely re-write the core Win32 API...and if they were clever, DirectX would have been written in a cross-platform manner also.
mklos said:I'm not sure how it would boot without the Apple ROM chip installed. I could be wrong though!
MorganX said:I don't know why people talk about DirectX like it's an applicaiton and not a part of Windows. They're APIs. To port it to OS X would mean Microsoft was not writing a part of OS X.
They're similar to the Sprockets APIs in OS 8.5/9 I think.
Analog Kid said:It would boot if Apple coded it to... It would rank pretty high on the dirty trick list, but imagine an OS X(box): Apple makes $129 per copy sold and MS loses $100 per Xbox sold.
Evil...
tristan said:Yeah, right.
"Hello? Ibm? Yeah, I'd like to order several million 3.5 ghz CPUs, each with three cores in each chip, low power enough to fit in a console, and cheap enough so I can sell the whole unit for under $199. We'll need them in about six to twelve months."
"Sure, no problem. Good thing we have that advanced alien chip manufacturing technology from the Roswell crash site. It really comes in handy for physically impossible orders like this."
thatwendigo said:Yeah, it would be pretty evil, considering that Apple would also lose about $1,200-5000 per XBox sold, when people buy them instead of macs. Hardware is the cash cow, not the OS.
Analog Kid said:Is there any legal reason Apple couldn't provide the DirectX APIs as a Carbon framework? It wouldn't be binary compatible, but if a developer coded their app carefully they could recompile it to OS X.
stingerman said:I doubt MSFT will be ready by 2005. They need to re-write the Win32 API and DirectX to PPC first, then have the games ported over to the new platform, etc. We'll probably see it in 2007 timeframe.