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Looks a bit better ;)
 
It would be fine for little small games, hell the roku already does games - but it wouldn't provide a good user experience because it wouldn't have titles the caliber of gears of War, arkham asylum among others.

Graphics would suck.

I can see apple killing off Nintendo but to compete in the gaming market they would have to come with a dedicated console and can't leave any feature out like they LOVE to do (if you deny that Apple leaves out features you're living in a dream world) they would have to come full force and price the console competitively. None of the typical apple over pricing.

If they do those things the market is theirs
 
I don't get this. Even a blind guy could see this opportunity. Why has Apple not pushed this a bit forward :confused:
Now you need to airplay your game, as it cold as well be played directly on the ATV with better quality.

I guess if Apple released a "game"-ATV, the people would be standing in line in front of the Apple Stores all over the world. When is Apple going to take this serious? :mad::mad::mad::mad::mad:
 
These are exactly my thoughts on the matter; it would cost Apple very little to setup the Apple TV as a form of lightweight console, and the App Store would enable competitive pricing that the XBox Live "Marketplace" simply cannot compete with.

I'm not sure how much gaming on the Apple TV would affect the rumoured Steam box, or Android games consoles, as these would also be providing competitive market-places that are (generally) easy to get onto and give customers plenty of choice.

But the XBox Live and PS4 "marketplaces" will hopefully be forced to seriously re-evaluate their submission procedures and pricing schemes, as they are currently more anti-comeptitive than anything else, and one of the big reasons that I've become completely disillusioned with console gaming even though I would like to just enjoy the simplicity that consoles are supposed to offer.
 
Image

Looks a bit better ;)

:cool: hell ya ...

Looks Retro... But I doubt Microsoft and Apple would cross swords.

So what if Third-party apps come to Apple TV, only because its more popular . I say, Bring it on !! :) Same thing is probably said about the ipad too.

Plus, for those people that says browsing on an ATV is bad, then you must also say on the likes of Nintendo Wii, Xbox browsing too ...... Browsing on a game console .... what a stupid idea. :rolleyes:

Actually, it would be good for a bit of better competition than we have now...

Shake it up a bit ........ Hopefully some fists will fly.

Bring on the Action games too.

The decline of the xbox goes down in favour of the ATV ....... Personally, i don't see an issue with that.

Likewise, if people go for Samsung over an iPhone..... Its their choice..
 
An Apple TV app store would make a huge difference in the way we interact with televisions. It would combine game consoles, cable-boxes, and smart tv boxes into a single streamlined interface. In addition, it would open up the television to unimagined uses beyond video and game content and, for the first time, would allow independent developers into the living room for the first time.

So you don't have an Xbox 360 then ? :rolleyes:
 
I love how they try to throw gaming into one huge category. Mobile games are huge because people get bored and need to waste 5 minutes here and 10 minutes there. This is not the same as sitting down and playing hours of content. My mom and dad are always playing their little $5 handheld poker/whatever games. Are they mobile gamers? Should they just be considered gamers?

Phones games are a step above those $5 handhelds and shouldn't be put in the same category. People make a choice to sit down in front of their TV's to play a game for extended periods of times. People play angry birds when what they're out doing is boring them to death.

Am I missing something? TV gaming (which this article is about) is not a mobile gaming. Why is everyone here bringing up the mobile gaming? Surely on TV would be a different kind of games to play.
 
Nat Brown writes: "Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses? Why can’t I then distribute it digitally in a decent online store, give up a 30% cut and strike it rich if it’s a great game, like I can for Android, for iPhone, or for iPad?"

Umm... it costs a quite a bit more than $100 to develop on iOS. While access to Apple's developer program (and access to selling apps on iTunes) only costs $99, let's not forget that you ultimately need a Mac to do iOS development. And depending on the type of app you're developing, you'll need a fairly decent one with adequate memory and a monitor with adequate resolution. While it *is* relatively easy to develop an iOS app and publish it for sale, let's not fool ourselves into thinking the cost of entry is only $100.
 
Destroy casual gaming maybe, i can totally see eating nintendos market but doubt it will take any share from the xbox and playstation market.

Have you not been paying attention to exponential growth in both the quality of "casual" games and the power these "casual" devices have at their disposal. Extrapolate fool! Tether a controller to an Apple TV and your playing a full Call of Duty type experience just a year from now.
 
Am I missing something? TV gaming (which this article is about) is not a mobile gaming. Why is everyone here bringing up the mobile gaming? Surely on TV would be a different kind of games to play.

I think folks are mentioning mobile gaming because the assumption here (which may be wrong) is that an Apple TV with games would foster development of "mobile-quality" games, instead of "console-quality". And I think folks are assuming this because the Apple TV currently wouldn't be able to compete (from a hardware perspective) with the likes of XBOX and Playstation.

Now... we could jump to the assumption that Apple could release a more powerful Apple TV (at a higher cost), but then the question arises: Is there much that Apple has done to support "console-quality" gaming in the past? Let's say that a more robust/more powerful Apple TV were to be released... I think it'd be more similar to a Mac than an iOS device (with respect to hardware). In that case, history indicates that it might not be that successful because the Mac, as a gaming platform, hasn't been that successful. There's a reason why Macs aren't considered to be gaming rigs and why console and PC game developers don't target the Mac platform.
 
And guess what ??

In about 2 years from now it will all be "no apps for Apple TV and no games" its all done "in the cloud" just like nVida showed at CES 2013 ...

:) Ya, I can totally see that happening with Apple.
 
Thought of this 2 years ago

I thought of this a couple years ago and emailed Jobs suggesting using iPhones and iPods as controllers. He never emailed me back. :(

I know, "cool story bro"...
 
An Apple "TV" that is capable of competing with Microsoft's XBox would NOT be worth $100. Keep dreaming.

I am pretty sure you could come in at $150 to match the very old xbox 360. Probably not going to match the new consoles, but frankly I am not sure that is necessary.

I just wish they would come up with a couple of reference iOS controllers (pad, dual stick, etc) so that developers could program for them regardless of device.
 
Apple had a record last quarter, and they need a 'boost'? Still don't get it.

Yes because since Apple is doing well right now there is no need for them to do anything new. :rolleyes:
Think before you type. And they do need a boost, they're in a bit of a creative slump right now in case you haven't noticed.
 
Yeah, I'm interested when this has Final Fantasy, Halo 4, dark Souls, Skyrim, Zelda etc., not just Peggle. I don't see real consoles going anywhere, or all gamers flock to PC, which is going to kill the Japanese game industry.
 
Have you not been paying attention to exponential growth in both the quality of "casual" games and the power these "casual" devices have at their disposal. Extrapolate fool! Tether a controller to an Apple TV and your playing a full Call of Duty type experience just a year from now.

Nah doesnt work that way mate lol stop trying to think everyone wants to "tether" iphone or ipad as a controller to a damm apple tv; exponential growth ? I have a bunch of games free and paid on my ipad and iphone yet i cant remember the last time i open one ! People need to get that in the head nodoby sits for 2hrs playing cut the rope etc, call of duty experience ? Get a grip mate fps are all about online gameplay.....
 
Yeah, I'm interested when this has Final Fantasy, Halo 4, dark Souls, Skyrim, Zelda etc., not just Peggle. I don't see real consoles going anywhere, or all gamers flock to PC, which is going to kill the Japanese game industry.

Apple already has more casual games than any other platform.
But they could totally own the console space if they wanted to.
Look at http://www.ouya.tv/.

They plan to disrupt that whole space as well with a $99.00 console.
One of the big players will have to acquire them to stop it.
 
Nah doesnt work that way mate lol stop trying to think everyone wants to "tether" iphone or ipad as a controller to a damm apple tv; exponential growth ? I have a bunch of games free and paid on my ipad and iphone yet i cant remember the last time i open one ! People need to get that in the head nodoby sits for 2hrs playing cut the rope etc, call of duty experience ? Get a grip mate fps are all about online gameplay.....

The iDevices have gotten a fair bit of deep, not-just-casual games over the last year or so. They're not up there with the vast selection you get with with the consoles yet, but I can think of a few good titles that you'd want to play for more than the 10 minutes a bus trip lasts.

I've always said the iPad (and touchscreen devices in general) would be great for oldschool PC type games. With Baldur's Gate, the Spiderweb Software games, and a few others, the library is starting to grow a bit.

Though what Apple really needs to do is create an official controller. The iCade stuff has some support, but since it's a 3rd party device you can only get online, it doesn't have the chance of drawing mass amounts of developer attention like an Apple sanctioned one would.
 
While the PS3/X360 is faster than the iPad, the difference is no where near 10-20x. Those benches are not really fair (atom vs i5) and there have been complaints about driver quality with the SGX in Windows.

Carmack estimated that the iPad2 was about half as fast as the current consoles. So a quad core A6 with an improved graphics core should be able to complete with the current consoles quite nicely, if not over take them.
yes and the next gen ones are around 15-20x more powerful than the ones we have now, so they will still be far behind
 
If that were the case, why are we not seeing all console games being ported in full to iOS? Instead we see cut down, poor gfx games.

Has the binary limit been lifted for iOS apps? I seem to recall reading somewhere that apps are limited to 2GB binaries. Makes it hard to port a game with all assets (look at the Street Fighter series on iOS for an example).


I would love to see if Apple can do some good for the games market. Though they need to fix Game Center if they want to overthrow XBL. And offer a premium service like PSN where we get free (major) games.
 
Though what Apple really needs to do is create an official controller. The iCade stuff has some support, but since it's a 3rd party device you can only get online, it doesn't have the chance of drawing mass amounts of developer attention like an Apple sanctioned one would.

^^^ This, so many times.

In fact, you made me think of another thing, while all the FPS grognards here are crowing about how they are hardcorer gamers than the rest of us, old early-80s arcade veterans like me have but one response, "Ahem." And there are legions of people who look down on arcade game pioneers like me as the greenhorns because our brand of gaming doesn't involve launching a silver ball up and down ramps and into drop targets.

The oldest of my three children is 5, and she plays iOS games but also loves the "big video games!" at Daddy's vintage arcade. Even still, when she has children, she will laugh at their insistence that brainstem-wetware cortical console gaming is the TROOEST of the TROO, hearkening back to the day when we had to TOUCH our gaming devices with our FINGERS. :)
 
^^^ This, so many times.

In fact, you made me think of another thing, while all the FPS grognards here are crowing about how they are hardcorer gamers than the rest of us, old early-80s arcade veterans like me have but one response, "Ahem." And there are legions of people who look down on arcade game pioneers like me as the greenhorns because our brand of gaming doesn't involve launching a silver ball up and down ramps and into drop targets.

The oldest of my three children is 5, and she plays iOS games but also loves the "big video games!" at Daddy's vintage arcade. Even still, when she has children, she will laugh at their insistence that brainstem-wetware cortical console gaming is the TROOEST of the TROO, hearkening back to the day when we had to TOUCH our gaming devices with our FINGERS. :)

You have to use your hands? That's like a baby's toy!

Yeah, I know what you mean. I'm kinda guilty of the whole "why back in my day" thing myself. Like any time I get some Call of Duty player all up in my face talking about how hardcore they are, I remind them that the onscreen reticle is roughly the size of my fist, and you only have to aim in someone's general direction to hit them. If they think they're tough, they should be playing Unreal Tournament. You had to land a pixel perfect hit to get a headshot!

And even before that you had the original NES. I grew up on that, and...honestly? It's the closest thing we've yet seen to market sanctioned child abuse. Those games weren't just hard. They were cruel. Kids these days would probably go catatonic if they tried to beat Ghosts 'n Goblins or the original Ninja Gaiden.

No matter how hardcore you think you are, there's always someone more hardcore than you. It's true of all of us. :p
 
This^^^

Even if 4k does not take off the "Experience" of true gaming would be compromised on an ATV.

The XBox 360 uses standard DVDs for its games. By comparison the :apple:TV has roughly twice the storage space of that DVD built in, and has a standard USB micro port on the back which could (if Apple decided to enable it) be used to attach any standard USB drive for game storage. The XBox 360 has the same amount of RAM as the 3rd generation :apple:TV, and a CPU/GPU which isn't all that much more powerful than the CPU/GPU used in the 4th generation iPad (which supports a *much* higher resolution than the XBox 360).

It's not quite so clear cut that an updated :apple:TV would be all that 'compromised' for gaming, even if the current generation might only measure up to last generation's consoles.
 
If we were cpu limited the fps would be the same at 600p and 768p
And it generally will be in the more demanding conditions. 25-man raids are notorious for not giving a damn about resolution or graphics cards.
 
Have to agree with this one. Xbox and other consoles are by far still hugely popular with hardcore gamers but majority of customers are still casual gamers who will readily invest in apple iTV (if released ever) assuming seemless integration with other iOS devices and not to mentioned tons of gaming apps already available
 
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