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I'm not asking for mind reading. Nice strawman.

Where this conversation started is someone mocking the need for more RAM. I made a point that more RAM would reduce the frequency of needlessly dumping data you still need, resulting in more battery and data consumption. Or how about when you lose data you entered in Safari because when you referenced another tab and switched back, it reloaded and lost everything.

More RAM and iOS memory management is definitely a need.

These conversations go over the period of days, we can't all track the source so every reply probably gets more and more off topic. I'm not making the point of less ram, but I think a lot of people don't understand how everything is integrated and that throwing more ram in doesn't necessarily solve their problem. There is no strawmaning here I keep my comments relevant.
 
I'm not making the point of less ram, but I think a lot of people don't understand how everything is integrated and that throwing more ram in doesn't necessarily solve their problem.

I don't know much but I'm 99.9% sure that editing two streams of 4k video on board the phone wouldn't be doable with 1 gig of ram.
 
For me, the only sign of greed is the 16GB base model (since 3GS). But they did take away the 32 and bring the 64 to the same price, which in their eyes makes up for it I guess.

The only reason I care about 1GB of RAM is because I feel like this is the first phone where it's lessened my experience. I've owned every iPhone since the release, and this is the first time where I felt like there wasn't enough memory in it. It's very reminiscent of the first iPad release.

Fair enough. We'll see how 2GB fares. :)
 
I don't know much but I'm 99.9% sure that editing two streams of 4k video on board the phone wouldn't be doable with 1 gig of ram.
Maybe you should get equipment for editing 4k video instead of buying the phone. Even in it's name does it say it is a phone. A very capable phone, with capabilities for editing video, and much more.
 
That's cos it isnt really a proper one now is it...

Of course it is. Even your pocket calculator is a computer. Here is the definition of the word for you.

computer
kəmˈpjuːtə/
noun
  1. an electronic device which is capable of receiving information (data) in a particular form and of performing a sequence of operations in accordance with a predetermined but variable set of procedural instructions (program) to produce a result in the form of information or signals.
    • a person who makes calculations, especially with a calculating machine.
 
The iPhone is absolutely a computer. The reason they don't need to harp on specs is because it is all more or less uniform. All the apps, hardware, operating system versions are all designed to work together.
The term was "a proper computer" , nothing to do with specs,.. So a useable visible accessible filesystem, proper desktop level multi tasking, proper email attachment support, the abilitu to download and unzip anything from the web, at your own risk etc.. Like it or not, the iPhone launches apps, no more no less.. Some would say it's a glorified feature phone..
 
Maybe you should get equipment for editing 4k video instead of buying the phone. Even in it's name does it say it is a phone. A very capable phone, with capabilities for editing video, and much more.


No, no, no, no. We're not talking about my needs, we're talking about the capability of the phone. I don't need or care about 4k video other than the ability to zoom in before shooting video but just as an experiment.

Now, maybe my conclusion is wrong but that's not my fault, that would be the fault of Apple for buying into 4k, or perhaps the people that complain about it not having it. But this is all moot point since guess what. Yep, the phone will most likely have 2 gigs of ram.
 
The term was "a proper computer" , nothing to do with specs,.. So a useable visible accessible filesystem, proper desktop level multi tasking, proper email attachment support, the abilitu to download and unzip anything from the web, at your own risk etc.. Like it or not, the iPhone launches apps, no more no less.. Some would say it's a glorified feature phone..


You mean does the phone share the same operating system as the Mac? No, but it is a computer. Like it or not you can do anything with an iPhone that you can do with a computer if you really want to trouble yourself for going through all that on a small screen.
 
You mean does the phone share the same operating system as the Mac? No, but it is a computer. Like it or not you can do anything with an iPhone that you can do with a computer if you really want to trouble yourself for going through all that on a small screen.
lol, did you really just type that.. if you honestly believe that mate, the good for you.. do you wanna buy some magic beans while you are at it...
 
lol, did you really just type that.. if you honestly believe that mate, the good for you.. do you wanna buy some magic beans while you are at it...

iOS devices are definitely computers - they have all the capability in the world.

Right now, the biggest limitation is the average developer. There aren't really apps that even take advantage of the power in the Air 2. Hopefully, the iPad Pro release pushes developers to really go bigger with their apps.

There isn't any reason one couldn't use an iPad in the place of a standard laptop or desktop. Obviously there are the professionals out there who need lots of processing power or peripherals or whatever.

We're talking standard, vast majority of consumers, computing. Facebook, email, web surfing, gaming, online banking, photo taking and editing, video making, etc....
 
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Sorry but that's BS excuses for those who don't want to do the thinking a la Fahrenheit 451.

If you buy a computer, you need to know how much RAM it has. It plays a very important role in managing data and applications you're running, even the OS itself. You just don't buy a computer blindly without knowing the specs.

When you buy a car, you need to know what's in the engine, parts, horsepower and the like. You don't just buy a car just because it works. That's stupid.

Would you buy a house without knowing what's in there or if it passed inspection?

Would you buy food off the shelves that has no ingredient listing or GMO info just because the food " just works "?

Would you buy medication that has no disclaimer, warnings and no ingredients involved?

The point is Apple BUILT the iOS devices and they are responsible to list the actual specs including RAM. Hiding one part of a spec is just not right. It's their responsibility to inform, not hide.

I do give a crap about how much RAM a device has or else if it's gimped, then it's not worth buying. If it's gimped, then they are ripping you off.

You think it's not important for game consoles to have no RAM info? I do. The higher the RAM, the less of a bottleneck performance you'll get out of it.

1GB of RAM on a phone is BS especially in 2015 standards. It's about time they amped it up to 2GB but by then, the rest of the industry will go 3 GB or more. The more powerful or featured the phone gets, the more RAM it's going to require.

iPad was embarrassingly gimped from the start. Apple should have been honest in the keynote and confirm it as 4 GB of RAM for iPad pro without making Adobe redact it.


Very misguided. You are being psychologically abused by marketing men and you dont even realise it.
They play on our need to feel that we are getting value by "suggesting" that they are giving you value.
Most people can't actually verify the value they are getting or the improvement because modern systems are so complex that you really have no clue. It's a placebo effect mostly.

For example, everyone wants more ram. On windows machines you could put 8gb/16gb etc... Great I have more ram. But how much of that is accessible? Even with a 64bit OS lots of programs are still really 32bit and can only access 4gb theoretically (3.5gb in windows I think). There are plugins for things like photoshop, logic or cubase which only work in 32bit mode so even if you wanted to use the 64bit versions of these apps you couldn't use the plugins so it would be useless.

So at the end of the day, someone may have sold you on having more ram and you think you have added value but you dont really. Depending on what your using. Now if you have 3d studio max and your rendering stuff then yeah, the ram comes in handy. But for ableton live, maybe not.

But marketing guys know you get juiced on the suggestion that the extra ram, or the 64 bit thing gets you to buy things so they push that to you. That's the whole problem with spec wars and letting users know the numbers. Often users cant really verify the value of these numbers. They just think they can.

You could bring the same issue to the mega pixel battle with cameras (do more pixels mean better pictures ?), Bhp with car engines (what about the body design etc...). The list goes on and on.

To give historical context, when the mac was struggling against the pc part of the problem was intel was always bumping up power and power pc's were not keeping up. But many of us who used mac's knew that there was more to it the just the clock speed of the processor. Even now people dont get that the OS and it's design is the key reason to use a Mac and it's not just another pc. But Apple has a hard time selling that to the public because the marketing men had convinced the world that those numbers matter. (Until clock speed stopped going up and they had to figure out another way to market to people...).

The reality is that all a user should really be concerned with is that something works the way they want it to. It's your vendors responsibility to provide that to you. The detail shouldn't matter. The best thing for the industry will be to move away from using numbers to sell things. Quality is not just about raw numbers. Spec's in 2015 are really just marketing for people who think they know what's going on, but really dont.
 
Very misguided. You are being psychologically abused by marketing men and you dont even realise it.
They play on our need to feel that we are getting value by "suggesting" that they are giving you value.
Most people can't actually verify the value they are getting or the improvement because modern systems are so complex that you really have no clue. It's a placebo effect mostly.

For example, everyone wants more ram. On windows machines you could put 8gb/16gb etc... Great I have more ram. But how much of that is accessible? Even with a 64bit OS lots of programs are still really 32bit and can only access 4gb theoretically (3.5gb in windows I think). There are plugins for things like photoshop, logic or cubase which only work in 32bit mode so even if you wanted to use the 64bit versions of these apps you couldn't use the plugins so it would be useless.

So at the end of the day, someone may have sold you on having more ram and you think you have added value but you dont really. Depending on what your using. Now if you have 3d studio max and your rendering stuff then yeah, the ram comes in handy. But for ableton live, maybe not.

But marketing guys know you get juiced on the suggestion that the extra ram, or the 64 bit thing gets you to buy things so they push that to you. That's the whole problem with spec wars and letting users know the numbers. Often users cant really verify the value of these numbers. They just think they can.

You could bring the same issue to the mega pixel battle with cameras (do more pixels mean better pictures ?), Bhp with car engines (what about the body design etc...). The list goes on and on.

To give historical context, when the mac was struggling against the pc part of the problem was intel was always bumping up power and power pc's were not keeping up. But many of us who used mac's knew that there was more to it the just the clock speed of the processor. Even now people dont get that the OS and it's design is the key reason to use a Mac and it's not just another pc. But Apple has a hard time selling that to the public because the marketing men had convinced the world that those numbers matter. (Until clock speed stopped going up and they had to figure out another way to market to people...).

The reality is that all a user should really be concerned with is that something works the way they want it to. It's your vendors responsibility to provide that to you. The detail shouldn't matter. The best thing for the industry will be to move away from using numbers to sell things. Quality is not just about raw numbers. Spec's in 2015 are really just marketing for people who think they know what's going on, but really dont.

For work I use a surface pro 3 with i5 and 4GB of RAM. When I ask a lot of it consistently over a moderate length of time, the fans kick in and then it noticeably slows down. We could have gone with the i7 version and eked out a little more before the heat becomes an issue, but that would be using a sledge hammer to crack a nut. If the focus was on better cooling, then the i5 would do the job. But i7 is a better spec, right? I mean read the cpu stats and you'll see all the evidence you need?
Your point is completely valid, but people like to think they really know about this stuff and therefore they want to know he details so as to validate that. Most of us here know just enough to have a conversation and get angry, but the real experts are very few and far between. Of course everyone thinks they are the few. It's like me: I'm not one of the average drivers; I'm awesome.
 
Very misguided. You are being psychologically abused by marketing men and you dont even realise it.
They play on our need to feel that we are getting value by "suggesting" that they are giving you value.
Most people can't actually verify the value they are getting or the improvement because modern systems are so complex that you really have no clue. It's a placebo effect mostly.

Where are you getting the idea I'm being abused by marketing men? Exactly WHO? And the idea about " suggesting " value is not exactly it. It's much more than just giving value but manipulating the masses to get a sense of belonging as in " If you don't have x, then you're not cool ". Apple uses emotion to market their products. Oh, and by the way, the need for RAM is certainly NOT a placebo effect.

For example, everyone wants more ram. On windows machines you could put 8gb/16gb etc... Great I have more ram. But how much of that is accessible? Even with a 64bit OS lots of programs are still really 32bit and can only access 4gb theoretically (3.5gb in windows I think). There are plugins for things like photoshop, logic or cubase which only work in 32bit mode so even if you wanted to use the 64bit versions of these apps you couldn't use the plugins so it would be useless.

So at the end of the day, someone may have sold you on having more ram and you think you have added value but you dont really. Depending on what your using. Now if you have 3d studio max and your rendering stuff then yeah, the ram comes in handy. But for ableton live, maybe not.

I'm a professional digital artist and use Photoshop along with other application on my desktop. Of course, it hasn't completely reached 64 bit on my system. I'm running on 6 GB of RAM and plan on bumping it to 8 or 12 GB so it'll run smoothly. There's a reason we need RAM on our desktops and it's because OS X takes up a lot of memory ( not just storage ) to operate daily, ON TOP of other applications to multi-task. Now if you're talking about video editing or doing work on actual film production, then the desktop RAM needs to be maxed out along with a RAID storage or bigger to handle the clips and other effects. Even 3-D modeling, as well.

So when I want to buy a computer, believe me, RAM is the #1 priority along with graphics card, storage and expandability. Gleaning this information allows me to know that the system is 'future proof' for several years. It's Apple's responsibility to provide the information on their machines.

But marketing guys know you get juiced on the suggestion that the extra ram, or the 64 bit thing gets you to buy things so they push that to you. That's the whole problem with spec wars and letting users know the numbers. Often users cant really verify the value of these numbers. They just think they can.

You could bring the same issue to the mega pixel battle with cameras (do more pixels mean better pictures ?), Bhp with car engines (what about the body design etc...). The list goes on and on.

Again, which marketing guys? I can verify the value of the RAM because I know EXACTLY where to look up. Speaking of mega pixels, they increase the resolution size and add more color/detail to the images but that also means a bigger file size. So, the more MPs, the sharper and detailed the photograph will be. The image quality will be very good when you shoot the photo, but it won't come close to the level of an SLR camera. Even if you tried shooting RAW, or TIFF, that one image size in that format would eat up a lot of storage. JPEGs, on the other hand, are not that bad to deal with.

Yes, the average may not give a crap about MPs because they want a 'basic' looking photograph. But a true prosumer/professional, they'll demand better performance. I think it lies in a proper camera lens to capture detail from the vantage point of view and further out. For example, if I tried to shoot an image of a giant full moon, it'll look small on the camera, even if I tried to zoom in, it still would not show the actual details of it.

It's all because of the lens in the phone which is why it cannot go toe to toe with a professional SLR ( or D-SLR ) camera for this reason. Pro cameras have depth and reach, the camera-phones don't have. I should know because I tried it on the last three iPhone models. Same result. No zoomed up details which comes out blurry, despite the IS ( image stabilization built in ).

It's great when you shoot the camera in normal or close up range. It works fine. But depth and range? That's not the experience I had.

And as for cars, people look for one that consumes less gas with stable or better performance. Body design is important since when industrial design is concerned, it allows the car to travel without much torque or wind resistance, to my understanding. I never studied Industrial Design, but I know a few friends who have back in art school years ago. The stuff I've seen there was light years ahead of that time as they studied under different disciplines from car and product design and it's a very specialized field. And from what I've heard, it's better to be a specialist in one thing than try to be a " jack of all trades ".

To give historical context, when the mac was struggling against the pc part of the problem was intel was always bumping up power and power pc's were not keeping up. But many of us who used mac's knew that there was more to it the just the clock speed of the processor. Even now people dont get that the OS and it's design is the key reason to use a Mac and it's not just another pc. But Apple has a hard time selling that to the public because the marketing men had convinced the world that those numbers matter. (Until clock speed stopped going up and they had to figure out another way to market to people...).

The reality is that all a user should really be concerned with is that something works the way they want it to. It's your vendors responsibility to provide that to you. The detail shouldn't matter. The best thing for the industry will be to move away from using numbers to sell things. Quality is not just about raw numbers. Spec's in 2015 are really just marketing for people who think they know what's going on, but really dont.

The problem with that is when computers in the 80s were becoming graphically intensive with a new GUI, RAM was starting to play an important role. Before that, it was all in parse command or code, in the days of the Apple II, Commodore 64/128 ( I'm old enough to remember playing with these ), Atari ST, Amiga ( awesome machines ), etc. When operating systems in both platforms ( Mac and PC ) started to get more advanced, they became more RAM hungry.

Remember Zork? I was there when it came out. One of the greatest games of all time. It didn't need any graphics but just plainly a text adventure game that even an iPhone could handle quite easily. But make Zork a fully featured 3D adventure and that's a different story. All that graphics rendering and processing requires RAM and a good graphics card.

Or how about Skyfox from Electronic Arts? A classic for the Commodore 64. A user had to load the game via a floppy drive ( the 1571 drive ) for about 5 minutes or so until it came on. Actually, you had to insert disk and then type LOAD "$",8,1 and then type RUN, or some programs loaded automatically.

Even Archon. I still have the package art from the 80s in my hands. This game was genius and a masterpiece. Didn't take up a lot of memory but it had to be loaded first into the RAM for it to be operated. Once you turned off the computer, the game is gone and wiped out until you loaded it again. That was the limit of memory computers had at the time. Today, it's all stored locally or off the grid/externally.

The point is that with iPad Pro, as an example and despite the claims of it having 4 GB of RAM, it needs to be hybridized in order for a professional user to not only take a native file with them on the go, but also the native application to continue working on AWAY from the desktop platform. It's one reason why Surface 3 ( or Pro ) has a huge advantage in allowing the person to take the full featured Photoshop with them. I know Apple is definitely holding back on purpose.

Apple should NOT be hiding certain specifications. What you're doing is defending what Apple is propagating.

Yes, the Pages/Keynote programs on iOS are clean and easy to work with but lacks the depth that MS Word has. Even the older Keynote was excellent and easy to work with but it's gotten crippled via simplistic design. They don't take up too much RAM, but when you start putting in a complex or image intensive layout in Pages/Keynote, then that's where you need to be careful. The file size starts to get bigger and the RAM has to operate the OS, the application and the file all in the same time, among other things.

Because if the file size and application gets to the edge of the RAM's ceiling limit, the system is going to go to a slow crawl either to crash or close out. It's one reason why the iPhone RAM has been gimped from the start. iOS is graphically intensive and that zooming feature, for instance, definitely takes up battery and memory to do it. That's why I have that turned off.

Specs are for those who KNOW exactly what they're looking for. The same way when I buy software, I need to know the system requirements and app features for it to work properly. Or when I buy food, I need to know what's in the ingredients. Would you buy a car without knowing what's under the hood? Would it be right for a car manufacturer to hide certain flaws or defects from you?

You should ask yourself: WHY did Apple GAG Adobe on the 4 GB RAM information?

They bring Adobe on stage and then gag them afterwards. What's wrong with the picture? Apple should've been transparent about that in the first place. But they continue to harp on " Experience this, experience that. Oh look how beautiful it is. bla bla bla ". They're selling the 'emotional experience' but not the logistics of it.

They depend on ' eye candy ' to sell by ignoring or not mentioning a few things.

So if the user experience has to be smooth and flawless, then RAM has to play an important role to ensure nothing crashes or slows down in the process. Saying it's about the " user experience " is subjective. It's the specs that determine how the user interface operates. People get confused between the difference on UX ( user experience ) and UI ( user interface ). They're both similar but not the same thing.

It's NOT about how beautiful or buttery smooth the OS looks, but how it runs under the hood.
 
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Very misguided. You are being psychologically abused by marketing men and you dont even realise it.
They play on our need to feel that we are getting value by "suggesting" that they are giving you value.
Most people can't actually verify the value they are getting or the improvement because modern systems are so complex that you really have no clue. It's a placebo effect mostly.

For example, everyone wants more ram. On windows machines you could put 8gb/16gb etc... Great I have more ram. But how much of that is accessible? Even with a 64bit OS lots of programs are still really 32bit and can only access 4gb theoretically (3.5gb in windows I think). There are plugins for things like photoshop, logic or cubase which only work in 32bit mode so even if you wanted to use the 64bit versions of these apps you couldn't use the plugins so it would be useless.

So at the end of the day, someone may have sold you on having more ram and you think you have added value but you dont really. Depending on what your using. Now if you have 3d studio max and your rendering stuff then yeah, the ram comes in handy. But for ableton live, maybe not.

But marketing guys know you get juiced on the suggestion that the extra ram, or the 64 bit thing gets you to buy things so they push that to you. That's the whole problem with spec wars and letting users know the numbers. Often users cant really verify the value of these numbers. They just think they can.

You could bring the same issue to the mega pixel battle with cameras (do more pixels mean better pictures ?), Bhp with car engines (what about the body design etc...). The list goes on and on.

To give historical context, when the mac was struggling against the pc part of the problem was intel was always bumping up power and power pc's were not keeping up. But many of us who used mac's knew that there was more to it the just the clock speed of the processor. Even now people dont get that the OS and it's design is the key reason to use a Mac and it's not just another pc. But Apple has a hard time selling that to the public because the marketing men had convinced the world that those numbers matter. (Until clock speed stopped going up and they had to figure out another way to market to people...).

The reality is that all a user should really be concerned with is that something works the way they want it to. It's your vendors responsibility to provide that to you. The detail shouldn't matter. The best thing for the industry will be to move away from using numbers to sell things. Quality is not just about raw numbers. Spec's in 2015 are really just marketing for people who think they know what's going on, but really dont.
Everything you write could also be said about Apple's marketing of 64-bit.

Marketing 101 says focus on your strengths and avoid talking about weaknesses.

The reason Apple doesn't talk about RAM is because it is a weakness compared to the competition.

IMO, more RAM is more valuable than 64-bit but you wouldn't know that listening to Apple.

32-bit 2GB RAM > 64-bit 1GB RAM
 
Everything you write could also be said about Apple's marketing of 64-bit.

Marketing 101 says focus on your strengths and avoid talking about weaknesses.

The reason Apple doesn't talk about RAM is because it is a weakness compared to the competition.

IMO, more RAM is more valuable than 64-bit but you wouldn't know that listening to Apple.

32-bit 2GB RAM > 64-bit 1GB RAM


IMO says it all. I don't disagree about your comment on apple marketing though. More than RAM, my issue is 16Gb. That is an issue we can all quantify.
 
I was in Safari checking on a local business number today, clicked the number, the "call or cancel" pop-up appeared, I hit call...then my screen froze for what seemed like forever. By the time it unfroze I was (to my surprise) already connected and 12 seconds into the call and the person on the other end was ready to hang up. Sometimes when I'm typing there can be noticeable lag between the letters and when I tap the screen. Siri has stuttered and lagged on occassion while being asked to open apps. Boooo Apple for releasing a 6+ with this quality. They knew 1GB worked better on the 6, for shame.
 
IMO says it all. I don't disagree about your comment on apple marketing though. More than RAM, my issue is 16Gb. That is an issue we can all quantify.
I don't like the 16GB entry level decision but at least you have the option to spend more. Apple should give the option to spend more on RAM, too.
 
And it runs like crap on 1GB.

It does have limitations and I've noticed that on my 6 Plus model with 16 GB storage. If Apple truly wanted to make their phones a premium product, it should've had a better RAM spec for improved experiences. More RAM reduces the chances of bottlenecking or making multi-tasking a smoother process. I've noticed some lag in a few apps I used and had to quit other programs.

2 GB should have been what the company used a year ago, at least. Especially if someone is playing a 500 MB game ( or bigger ), then 1 GB of RAM isn't going to cut it.
 
Whomever said 1GB is enough for ios8/9 clearly doesn't have a CLUE... io8/9 actually really need about 1GB of ram to run properly... on an iphone 6/6+ ios 8/9 takes ALL 1GB, and it will, RECLUTANTLY free up aboout 350MB ram.. on a 2GB device, it will free up about 1-1.1GB of ram before it's first warning of low memory goes off.. only once about 1.3-1.4 GB of ram is used does ios8/9 fire of critical mem warnings and terminate apps

1gb= NOT ENOUGH.. you can run 1 maybe 2 apps and a 1-3 browser tabs before they are force reloaded....
2gb = plenty of apps backgrounding.. on a 2GB ipad you can run 2 apps at once side by side and have tons of browser tabs

with 4GB, it gives developers the ability to unlock the FULL potential of ios..

for a LONG time ipads have been more power than a Ps3 but lacked free memory to do much about it.... now that we have 2GB for phones, 2GB for ipads and 4 for the pros, we are going to see some VERY powerful gaming and productivity apps

This is no longer a "phone os".. it's a MOBILE OS... totally different from what ios once was born as... you certainly could create games that would run and look like a PS 3.5 (definately not the ps4 lol).. but EASILY PS 3-3.5...

apple devices would have done a LOT better had the followed what android did a long time ago: PUT A DAMN PAGEFILE ON THE OS! that way with a 512MB pagefile, most of the OS services or idle apps could be swapped out, and it's been PROVEN time again it wont harm the storage device (well it DOES but it cuts the life down to about 7 YEARS) :) and almost EVERYONE upgrades every 2-5 yrs... 5 TOPS... I just got a Pro and a 6s+ and im LOVING both.. and im NOT a apple suber uber fanboi.. my PCs are ALL windows 10.. I DO run OS X.. nice OS. but Id NEVER pay what Apple wants for a PC... the prices are crazy and the HW is IDENTICAL except for the BIOS

i buy apple moble and Windows desktop.. i but what works for me.. and this is what works for me.. i think droids are great.. but I HATE and I mean HATE the GUI... I HATE it on my NV shiled for my TV.. but i ONLY have one so I can stream and play my PC games on my TV
 
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