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We don't know anything, just like we didn't know Apple has been tracking every tap the user makes on the app store and sending personally identifying information with analytics even when opted out. We don't know how Apple will use realityOS to rob our privacy. We don't know anything until Apple announcing it. And then we don't know the truth about what is announced until someone exposes Apple. And we don't know how many of these almost daily revelations it will take until blind defenders finally admit that Apple is a problem.


 
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Although I still think this VR/AR stuff is unbelievably niche, the one thing I see that could make it big is sports. Apple bought that company that let you watch NBA games online from multiple locations and nothing has happened yet. If they get the NFL contract and let you watch the game from multiple locations (including helmet cams like the old xfl), I'd buy a $3k goggle in a second.
 
The mistake everyone is making with the metaverse is trying to control it by designing everything and adding all these silly features. It should be simple like the web. Just create the virtual space/real estate, an address system, and the ability to view it… then let the public build the actual content. It would make sense to have two levels of locations one that corresponds to real places and real ownership… so someone else can’t build something in your house etc… and then have tardis like portals that let you walk through into any kind of dimension/world you want to create… with no limitations on scale and with whatever physics rules you like. Imagine walking through a virtual door into a game… a shopping centre… or a club. Most importantly the fundamental systems behind it all need to be kept as simple and general as possible to allow for the technology to improve over time without breaking what has already been created. Sure this can all work with VR headsets etc, but you should also be able to casually view it on your phone like playing a game, flexiblity and simplicity are key.
 
The mistake everyone is making with the metaverse is trying to control it by designing everything and adding all these silly features. It should be simple like the web. Just create the virtual space/real estate, an address system, and the ability to view it… then let the public build the actual content. It would make sense to have two levels of locations one that corresponds to real places and real ownership… so someone else can’t build something in your house etc… and then have tardis like portals that let you walk through into any kind of dimension/world you want to create… with no limitations on scale and with whatever physics rules you like. Imagine walking through a virtual door into a game… a shopping centre… or a club. Most importantly the fundamental systems behind it all need to be kept as simple and general as possible to allow for the technology to improve over time without breaking what has already been created.
Yeah Second Life is really making a comeback.
 
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Yeah Second Life is really making a comeback.
Not being terrible and cheesy like that is very important… the Meta stuff worries me because it looks like that and I think Apple will make the same mistake too. Instead it should look much more like the latest game engines… super realistic. Most devices aren’t powerful enough to make this work yet, but in a few more years they will be. I also think hiding things behind virtual doors is a good idea just so we don’t have to see terrible design everywhere we look. Mind you, the real world also has this problem.
 
There is absolutely no useful scenario for consumers that makes such an “expensive” VR glass worth the money. For professional niche usages Apple is too restrictive, better buy a VR glass that allows all kind of free development and all Apps to run.

VR glasses calls also for the latest AAA games, which is dead on any Apple platform.
Nobody will buy a $3k VR glass to play Jetpack Joyride or other crapy Apple Arcade games, except a few crazy ones.

A $100-$300 VR glass might succeed, sorry, if they find a good way to watch vr pr0n with it, but even for pr0n an el’cheapo vr glass does the job.

I really wonder what their target audience will be.
Agree 100% but you know the faithful are going to buy it simply for the logo even though there's far more capable ones already out there
 
Hopefully RealityOS will be released to developers with full integration implemented in Unity and Unreal Engine before product launch. 🤔
 
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We might just end up yearning for the day when we saw a family out to eat together all just looking at their phones
 
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Although I still think this VR/AR stuff is unbelievably niche, the one thing I see that could make it big is sports. Apple bought that company that let you watch NBA games online from multiple locations and nothing has happened yet. If they get the NFL contract and let you watch the game from multiple locations (including helmet cams like the old xfl), I'd buy a $3k goggle in a second.
Maybe someday the refs will wear Insta360 cameras on top of their heads capable of broadcasting live, now that would be cool. Or maybe the cable cam will be a 360 camera...
 
Really? at the rumored $2k or even $3k they better come up with something more compelling
You do realise that a high end iPhone & iPad are this expensive around the world?? This makes it no more expensive than every other Pro product. Not everyone is in the "I can't afford it boat". 🙄🤦‍♂️..and not everyone is in the "I live in the US where every consumer electronic product is cheaper boat" either.
 
To be successful it will have to be a great productivity device.
I imagine something like minority report style, although obviously not that sophisticated (yet).
This is simply because we can already watch videos, have virtual meetings, using Skype and alike, but we really lack the device/input system that will increase our workflow speed.
This headset should exactly do that: propose a new efficient way to interact with our desktops, and finally retire the mouse.
Eyes do a way better job at that and we already have the technology.
Finally, Finder will have to be reimagined from the ground up to support this entirely new interactive system.
 
One of the main things I want it to do is replace all my monitors. I want to be able to sit at my desk with only a keyboard and mouse in front of me, no desk space wasted on monitors. I want to put on the goggles and see a huge desktop that spans up and around me (a dome). Then I want the macOS experience, but on this huge virtual desktop. I want to be able to move windows up out of my sight line, but be able to look up and see them again. The desktop would stay pinned to my physical environment, but turning my head would enable me to see around inside the “dome”. But I also want to see “below” the dome to see my physical desktop, my physical keyboard, my physical mouse.

Then I should be able to lean forward and see the window in front of me larger - just like if I leaned in closer to a physical monitor.

And if I display a 3D object it should appear as 3D within my visual space.

Windows should have a bit of depth, but I should be able to move them closer/further away from me. I should be able to overlap them, then be able to lean around to see the window behind the one in front (parallax).

Would I spend $3k for that? Maybe not. But saving desk space, and giving me more desktop, along with other 3D features… maybe I would.
I think that’s where we’re headed, although I wouldn’t see the mouse to stick around, because you can use gestures along with eyes to interact with things.
 
There is absolutely no useful scenario for consumers that makes such an “expensive” VR glass worth the money. For professional niche usages Apple is too restrictive, better buy a VR glass that allows all kind of free development and all Apps to run.

VR glasses calls also for the latest AAA games, which is dead on any Apple platform.
Nobody will buy a $3k VR glass to play Jetpack Joyride or other crapy Apple Arcade games, except a few crazy ones.

A $100-$300 VR glass might succeed, sorry, if they find a good way to watch vr pr0n with it, but even for pr0n an el’cheapo vr glass does the job.

I really wonder what their target audience will be.
Have you thought about the potential that this headset would have for a media content creator, if the interface would look something like minority report? If designed correctly, it would make the whole creating process so much faster.
 
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