Welcome to the fifth installment of the Werewolves Game!
First of all, I just want to say that this game is recommended for players who already played a previous game, or feel that she/he understands how the game plays out fairly well. The rules could get a bit overwhelming if you don't understand the underlying game (which is very simple actually, but might be difficult to grasp if you haven't played before).
The rules will be largely based on the previous game. There are no new roles or new rules, only tweaks to existing ones. To save time for those familiar with the rules already, here's the tweaks:
Summary of tweaks:
a) A tweak to the roles of the Hunters in here the Werewolf Hunter can only protect against werewolf attacks, the Vampire Hunter can only protect against Vampire attacks.
b) The Werewolf Hunter's protection will extend to the daytime in case of a Kamikaze Werewolf attack during a lynching, and is effective against infections.
c) Stated explicitly that infections are effective against all specials EXCEPT the Werewolf Hunter if the immunity is still in effect. The Werewolf Hunter will lost the immunity as if attacked.
d) The third werewolf is eliminated. There will only be two werewolves initially, with potential for three.
e) There will be two Goths. Both can become vampires if they scan the Vampire, or the Vampire scans one of them. However, once a Goth and the Vampire discovers each other, they will be activated, and the second Goth will need to continue to scan until he/she discovers one of the Vampires to become activated him/herself.
f) Specials WILL retain their powers after infection.
g) Werewolves and Vampires are no longer immune to each others' attacks. They have the same kind of immunity as the Hunters does (can survive one attack).
h) Added that Specials can pre-emptively send in their PMs during the daytime for the following night's actions.
The framework will be the same as the previous advanced games. As a reference, here's links to the previous advanced games:
Werewolves in MRville!
Werewolves Returns to MRville!
[url=https://forums.macrumors.com/threads/989509/]MRville 4: Evil Never Dies
GAME RULES:
THE GOOD GUYS:
The Werewolf Hunter: The Werewolf Hunter can pick a player to protect every night against werewolf attacks. However, the hunter cannot protect the same player two nights in a row, and cannot protect him/herself. The protection does extend into the daytime, meaning the Hunter can protect a villager from a Kamikaze Werewolf attack. The protection is also effective against an infection. S/he also has an additional ability to instantly kill any player of his choosing. This ability can only be used once during the game, and is only effective against werewolves or villagers. An attack on a vampire will fail, and the Hunter cannot use the ability again, so choose wisely! Immune to one werewolf attack or infection. Can be killed if attacked again (or attacked after an failed infection attempt).
The Vampire Hunter: Same as the Werewolf Hunter, except his protection and insta-kill is effective against only vampires and villagers, not werewolves, and he is immune to one vampire attack.
Seer: Seer can find the true role of any ALIVE player.
Undertaker: Same as the Seer, except for DEAD players.
Sorcerer: One-time power (instant) to resurrect any player.
Villagers: Same as before.
THE BAD GUYS:
The Werewolves: Werewolves can PM each other. They pick one villager to eat per night. There are three kinds of werewolves;
a) The Alpha Werewolf) can at any time during the game, pick one villager to infect. This will convert the villager into a normal werewolf (no special abilities) and join the werewolves' team. The infection is effective against specials such as the Seer and the Undertaker, and the specials retain their powers after being infected. The infection is not effective against the Werewolf Hunter, however, nor against anyone the Werewolf Hunter is protecting. The Alpha Werewolf only has one chance at an infection - there are no second chances after a failed infection.
b) The Kamikaze Werewolf has the ability to pick any one villager to kill during his lynching. In other words, if he is voted to be hanged, he will take one villager with him - unless the villager is being protected by a Werewolf Hunter.
c) The normal Werewolf has no powers. This type results from an successful infection by the Alpha Werewolf.
Vampire: There will be one vampire. At first, he is a regular villager for all intents and purposes. The only thing he can do is pick a player to scan each night in the hopes of discovering a willing victim, the Goth. Once the vampire discovers the Goth, the Goth will convert into a vampire, and they will, as a team, pick from whom to drink blood.
Goths: There are two Goths Like the vampire, the Goths scans players to find the vampire. Once the Goth finds the vampire, he/she will convert into a vampire. Will take the reigns if the original vampire dies. Once the Vampire and a Goth discovers each other, they will be activated. The second Goth, however, remains dormant until he/she scans one of the Vampires.
Note that the vampire(s) are NOT on the werewolves' side, so they will NOT know who the werewolves are, nor will the werewolves know who the vampire(s) is/are. They, like the Hunters, are immune to one attack. The Vampires, however, are completely immune to infection by the Alpha Werewolf. This does not apply to the Goth until s/he has been converted.
Miscellaneous:
a) Villagers can NOT PM any other player regarding the game.
b) Werewolves CAN PM each other and Vampires CAN PM each other.
c) Players can NOT post confidential communication (this includes communication between a Special and the host; the wolves; or any player and the host). This includes copy and paste and screenshots. Players can post information given to them by the host in their own words, they just can't copy and paste, or post a screenshot.
d) Players can edit their posts during the game is in progress, however if you edit your post, you MUST give an explanation of why/what you edited.
e) Dead players can NOT participate in the game - this includes providing information, encouragement, tips or otherwise. This has been an issue in the previous game, so I'm going to be more strict with this. Dead players are eligible to ONE post following his death. This one post follows the same rules as before - cannot influence the game, and so forth. Posts consisting of little more than an image is DISCOURAGED in the forums at large, so please avoid this.
f) Voting for lynching will close as soon as majority is reached.
g) Voting can only take place in the daytime. Any votes made during the night will not be counted.
h) For clarity, when you vote, bold the name of the player you're voting for. This alleviates confusion and makes it easier for me to count the votes. You can also play with this - "I really like Bob, he's a great guy" counts as a vote for Bob You can jokingly vote by not bolding the name - it will not be counted.
i) You can retract and change your vote at any time up to the close of the vote.
j) The game will begin at DAYTIME.
k) There will be a TIME LIMIT for Specials to send in their PMs. The time limit will be 24 hours after the posting of the lynching (NOT after the voting closes) on weekdays, and 48 hours if any of the 24 hours falls on Saturday or Sunday. There is NO time limit for the lynching vote.
l) Specials CAN pre-emptively send in their actions during the daytime for the following night. Specials are allowed to change pre-emptive actions unless it has already been resolved.
m) Turn order during the night:
Seer and Undertaker scans;
Hunters protect;
Vampire/Goth scans (or attacks);
Werewolves attacks.
If the vampires and werewolves pick the same player to kill, then only one person will die that night.
ROSTER:
1) Rodimus Prime - lynched, villager
2) NathanMuir - mauled
3) -aggie- - werewolf plaything
4) iBookG4user - lynched, villager
5) ucfgrad93 - lynched, villager
6) Melrose
7) philbeeney - lynched, werewolf
8) willbro - lynched, villager
9) Mexbearpig
10) abijnk - eaten by werewolves
11) chrmjenkins - lynched, villager
12) King Mook Mook -lynched, villager RESURRECTED dismembered by werewolves
13) appleguy123
14) jav5464 - lynched, villager
15) iBlue
16) Don't panic - mauled
17) renewed - lynched, vampire
18) mscriv - mauled by werewolves
19) SilentPanda - werewolf meal
20) stonyc - killed by werewolves
First of all, I just want to say that this game is recommended for players who already played a previous game, or feel that she/he understands how the game plays out fairly well. The rules could get a bit overwhelming if you don't understand the underlying game (which is very simple actually, but might be difficult to grasp if you haven't played before).
The rules will be largely based on the previous game. There are no new roles or new rules, only tweaks to existing ones. To save time for those familiar with the rules already, here's the tweaks:
Summary of tweaks:
a) A tweak to the roles of the Hunters in here the Werewolf Hunter can only protect against werewolf attacks, the Vampire Hunter can only protect against Vampire attacks.
b) The Werewolf Hunter's protection will extend to the daytime in case of a Kamikaze Werewolf attack during a lynching, and is effective against infections.
c) Stated explicitly that infections are effective against all specials EXCEPT the Werewolf Hunter if the immunity is still in effect. The Werewolf Hunter will lost the immunity as if attacked.
d) The third werewolf is eliminated. There will only be two werewolves initially, with potential for three.
e) There will be two Goths. Both can become vampires if they scan the Vampire, or the Vampire scans one of them. However, once a Goth and the Vampire discovers each other, they will be activated, and the second Goth will need to continue to scan until he/she discovers one of the Vampires to become activated him/herself.
f) Specials WILL retain their powers after infection.
g) Werewolves and Vampires are no longer immune to each others' attacks. They have the same kind of immunity as the Hunters does (can survive one attack).
h) Added that Specials can pre-emptively send in their PMs during the daytime for the following night's actions.
The framework will be the same as the previous advanced games. As a reference, here's links to the previous advanced games:
Werewolves in MRville!
Werewolves Returns to MRville!
[url=https://forums.macrumors.com/threads/989509/]MRville 4: Evil Never Dies
GAME RULES:
THE GOOD GUYS:
The Werewolf Hunter: The Werewolf Hunter can pick a player to protect every night against werewolf attacks. However, the hunter cannot protect the same player two nights in a row, and cannot protect him/herself. The protection does extend into the daytime, meaning the Hunter can protect a villager from a Kamikaze Werewolf attack. The protection is also effective against an infection. S/he also has an additional ability to instantly kill any player of his choosing. This ability can only be used once during the game, and is only effective against werewolves or villagers. An attack on a vampire will fail, and the Hunter cannot use the ability again, so choose wisely! Immune to one werewolf attack or infection. Can be killed if attacked again (or attacked after an failed infection attempt).
The Vampire Hunter: Same as the Werewolf Hunter, except his protection and insta-kill is effective against only vampires and villagers, not werewolves, and he is immune to one vampire attack.
Seer: Seer can find the true role of any ALIVE player.
Undertaker: Same as the Seer, except for DEAD players.
Sorcerer: One-time power (instant) to resurrect any player.
Villagers: Same as before.
THE BAD GUYS:
The Werewolves: Werewolves can PM each other. They pick one villager to eat per night. There are three kinds of werewolves;
a) The Alpha Werewolf) can at any time during the game, pick one villager to infect. This will convert the villager into a normal werewolf (no special abilities) and join the werewolves' team. The infection is effective against specials such as the Seer and the Undertaker, and the specials retain their powers after being infected. The infection is not effective against the Werewolf Hunter, however, nor against anyone the Werewolf Hunter is protecting. The Alpha Werewolf only has one chance at an infection - there are no second chances after a failed infection.
b) The Kamikaze Werewolf has the ability to pick any one villager to kill during his lynching. In other words, if he is voted to be hanged, he will take one villager with him - unless the villager is being protected by a Werewolf Hunter.
c) The normal Werewolf has no powers. This type results from an successful infection by the Alpha Werewolf.
Vampire: There will be one vampire. At first, he is a regular villager for all intents and purposes. The only thing he can do is pick a player to scan each night in the hopes of discovering a willing victim, the Goth. Once the vampire discovers the Goth, the Goth will convert into a vampire, and they will, as a team, pick from whom to drink blood.
Goths: There are two Goths Like the vampire, the Goths scans players to find the vampire. Once the Goth finds the vampire, he/she will convert into a vampire. Will take the reigns if the original vampire dies. Once the Vampire and a Goth discovers each other, they will be activated. The second Goth, however, remains dormant until he/she scans one of the Vampires.
Note that the vampire(s) are NOT on the werewolves' side, so they will NOT know who the werewolves are, nor will the werewolves know who the vampire(s) is/are. They, like the Hunters, are immune to one attack. The Vampires, however, are completely immune to infection by the Alpha Werewolf. This does not apply to the Goth until s/he has been converted.
Miscellaneous:
a) Villagers can NOT PM any other player regarding the game.
b) Werewolves CAN PM each other and Vampires CAN PM each other.
c) Players can NOT post confidential communication (this includes communication between a Special and the host; the wolves; or any player and the host). This includes copy and paste and screenshots. Players can post information given to them by the host in their own words, they just can't copy and paste, or post a screenshot.
d) Players can edit their posts during the game is in progress, however if you edit your post, you MUST give an explanation of why/what you edited.
e) Dead players can NOT participate in the game - this includes providing information, encouragement, tips or otherwise. This has been an issue in the previous game, so I'm going to be more strict with this. Dead players are eligible to ONE post following his death. This one post follows the same rules as before - cannot influence the game, and so forth. Posts consisting of little more than an image is DISCOURAGED in the forums at large, so please avoid this.
f) Voting for lynching will close as soon as majority is reached.
g) Voting can only take place in the daytime. Any votes made during the night will not be counted.
h) For clarity, when you vote, bold the name of the player you're voting for. This alleviates confusion and makes it easier for me to count the votes. You can also play with this - "I really like Bob, he's a great guy" counts as a vote for Bob You can jokingly vote by not bolding the name - it will not be counted.
i) You can retract and change your vote at any time up to the close of the vote.
j) The game will begin at DAYTIME.
k) There will be a TIME LIMIT for Specials to send in their PMs. The time limit will be 24 hours after the posting of the lynching (NOT after the voting closes) on weekdays, and 48 hours if any of the 24 hours falls on Saturday or Sunday. There is NO time limit for the lynching vote.
l) Specials CAN pre-emptively send in their actions during the daytime for the following night. Specials are allowed to change pre-emptive actions unless it has already been resolved.
m) Turn order during the night:
Seer and Undertaker scans;
Hunters protect;
Vampire/Goth scans (or attacks);
Werewolves attacks.
If the vampires and werewolves pick the same player to kill, then only one person will die that night.
ROSTER:
1) Rodimus Prime - lynched, villager
2) NathanMuir - mauled
3) -aggie- - werewolf plaything
4) iBookG4user - lynched, villager
5) ucfgrad93 - lynched, villager
6) Melrose
7) philbeeney - lynched, werewolf
8) willbro - lynched, villager
9) Mexbearpig
10) abijnk - eaten by werewolves
11) chrmjenkins - lynched, villager
12) King Mook Mook -
13) appleguy123
14) jav5464 - lynched, villager
15) iBlue
16) Don't panic - mauled
17) renewed - lynched, vampire
18) mscriv - mauled by werewolves
19) SilentPanda - werewolf meal
20) stonyc - killed by werewolves