Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
It wouldn't be exactly just voting for the other wolves. But more of subtle hints. Like 'all these people an I are cool! I'm on thier side!' or just attracting attention to them by voting in a pack ad make it obvious. Vote all at the same time. Ect. BTW I like Mooks ideas. But not sure about Abijnks.

Yeah! Thanks! :D

You're right about the sort of tactics that could be used for the "Stool Pigeon". There's all sorts of things they could do to reveal the identity of the werewolves/vampires, pretend to be a really bad werewolf/vamp and hence release information, 'accidentally' give away something (use he or she, instead of they), vote for one of them saying that they're doing it to cover the others up, etc. It's a completely new dynamic, and there are all sorts of things they could do to reveal the werewolves/vamps, without giving themselves away.

And also, about the werewolves/vamps being able to kill one of their own, under the pretence of thinking they're the "stool pigeon" they would have to be careful as they wouldn't want to kill one of their own lightly, particularly if they are a real wolf!

If they did kill one of there own (during the night), thinking they were the "stool pigeon", I don't think the fact that they were a werewolf should be revealed in the monologue (So, it would just be like a normal night monologue saying that x had been killed and put on the BBQ). I don't think, it should be revealed if they did or didn't choose correctly (or if they're a wolf/vamp at all), as it would give too much info to the wolfs/vamps, and to the villagers. It would make it more interesting, so the wolfs/vamps couldn't just kill one of their own lightly, otherwise it would be a tad unfair! If they were lynched during the day, perhaps it could be revealed then? However, I'm easy on this (whether to reveal or not), so I'm open to other arguments. I'm sure Ravenvii will know how to do the monologues well, so we should tap into his awesome knowledge on this fine subject!

Thoughts?
 
So far we have 14 players.
1. Rodimus Prime
2. NathanMuir
3. -aggie-
4. iBookG4user
5. ucfgrad93
6. Melrose
7. philbeeney
8. willbro
9. Mexbearpig
10. abijnk
11. chrmjenkins
12. King Mook Mook
13. appleguy123
14. jav6454
 
For the next game with a rule change, what about a spy.
His power would be that if the seer scans him, he loses his power for 2 days, and if the werewolf hunter tries to protect him he also loses his power for 2 days. This player shouldn't be allowed to be infected.
 
For the next game with a rule change, what about a spy.
His power would be that if the seer scans him, he loses his power for 2 days, and if the werewolf hunter tries to protect him he also loses his power for 2 days. This player shouldn't be allowed to be infected.

Interesting, interesting.... I'm just thinking: How can this player win? Is he on the villagers' side, the werewolves, the vamps? He seems to be against everyone in a sense. And if we do have this player, they probably should be effective against all scans (so if Goth scans, can't scan for two days, if Vamp Hunter scans, can't scan for two days etc.) otherwise it will be quite unbalanced. Also, would the person know they are the Spy?

Right now, I'm on the fence about this, as it doesn't seem to encourage more participation (even if the person knew they were the Spy, there wasn't too much they could do due to it), or change the dynamics, apart from making people more cautious about scans, even though to me, it would be a bit of a crap-shot trying to figure out who is Spy and whatnot!
 
Interesting, interesting.... I'm just thinking: How can this player win? Is he on the villagers' side, the werewolves, the vamps? He seems to be against everyone in a sense. And if we do have this player, they probably should be effective against all scans (so if Goth scans, can't scan for two days, if Vamp Hunter scans, can't scan for two days etc.) otherwise it will be quite unbalanced. Also, would the person know they are the Spy?

Right now, I'm on the fence about this, as it doesn't seem to encourage more participation (even if the person knew they were the Spy, there wasn't too much they could do due to it), or change the dynamics, apart from making people more cautious about scans, even though to me, it would be a bit of a crap-shot trying to figure out who is Spy and whatnot!

Perhaps a more interesting power for the spy would be to steal that person's power for 2 turns. So if they are scanned by the seer, the seer loses their power for 2 turns and the spy gets to be the seer for those 2 turns. If the goth scans them, the goth loses their power for 2 turns and the spy gets the power, and so on. (So they could theoretically become a vampire)
 
Perhaps a more interesting power for the spy would be to steal that person's power for 2 turns. So if they are scanned by the seer, the seer loses their power for 2 turns and the spy gets to be the seer for those 2 turns. If the goth scans them, the goth loses their power for 2 turns and the spy gets the power, and so on. (So they could theoretically become a vampire)

Neat idea appleguy123, but maybe the spy should only be able to keep the power for 1 turn. And there should be two spies, a evil one and a good one. The evil one would only be able to get evil powers (if they are scanned by a goth/vamp). The good one would be able to get good powers (if they are scanned by a seer/undertaker).
 
Perhaps a more interesting power for the spy would be to steal that person's power for 2 turns. So if they are scanned by the seer, the seer loses their power for 2 turns and the spy gets to be the seer for those 2 turns. If the goth scans them, the goth loses their power for 2 turns and the spy gets the power, and so on. (So they could theoretically become a vampire)
I like this idea! What say you, Ravenvii?

Neat idea appleguy123, but maybe the spy should only be able to keep the power for 1 turn. And there should be two spies, a evil one and a good one. The evil one would only be able to get evil powers (if they are scanned by a goth/vamp). The good one would be able to get good powers (if they are scanned by a seer/undertaker).

I don't like this idea. One spy for good and evil powers seems better.
 
Neat idea appleguy123, but maybe the spy should only be able to keep the power for 1 turn. And there should be two spies, a evil one and a good one. The evil one would only be able to get evil powers (if they are scanned by a goth/vamp). The good one would be able to get good powers (if they are scanned by a seer/undertaker).

Yes! Awesome idea! That would be a really cool roll, and with the evil and good spy, it would even it out, and would remove the conundrum of "how would the Spy win?"

However, adding to the idea, how about instead of the Spy taking the power, the Spy duplicates the power and gets to keep it for one turn? Perhaps two for the Good Spy, just to balance it out, as the Evil Spy would be more powerful, being able to kill on their turn?

So, an example: Let's say I'm the Evil Spy, Jav6454 is the Good Spy, iBookG4User is a Werewolf Hunter, Mexbearpig is a Active Vamp (scanning for the third Goth), -aggie- is a werewolf, and Melrose is a Villager, as is Willbro and abijnk.

Night 1:
Mexbearpig scans Me.

iBookG4User protects Jav6545.

Night 2:
I have Vampire powers, so I kill Melrose, independently of the other Vamps, and scan Willbro.

Mexbearpig kills Willbro, unaware he scanned the spy (only told that I was not a Vamp), though he would probably figure it out afterwards (as there would be two killings that night) and scans -aggie-.

Jav6545 has Werewolf Hunter powers (could he use insta-kill?) for that night, and protects abijnk.

iBookG4User uses instakill, kills -aggie-, and protects Rodimus Prime.

etc.

I think that's how it would work! :D
 
Only one problem, iBookG4User could only protect me, not scan me seeing as he is the WW Hunter.

Whoops! Sorry, all changed now! I must admit now, if that all happened that would be an extremely hectic night! :p

Let’s get this straight. I’m not to be killed. :)

There is only one way I can say this, and it is best in the words of Melrose's avatar (possibly Melrose himself): Challenge accepted! :p
 
I think that evil spy and good spy is a little too complex. There should be one spy who is only a villager and when he gains a power he can use it to mess with the game. The spy cannot "win" unless he stays alive the whole game, he is on neither side.
Basically if you are the spy you are a villager and your main goal would be to protect yourself, not to vote of WW's or anything like that.
I also think that if the spy gain vampire powers and is lynched, he shouldn't be revealed, so that people will always think that there is a spy.
 
I think they should have insta-kill as well.

I agree, if we're going to give them the power of Vamp Hunter/Werewolf Hunter etc., we should give them all of the powers.

Also, my username doesn't have the 'u' capitalized :p

Oh, sor-ry, princess! Anything else I can do for you? A cup of tea? Anything at all? [walks out of room, making sure that back does not face her Majesty] :p

I think that evil spy and good spy is a little too complex. There should be one spy who is only a villager and when he gains a power he can use it to mess with the game. The spy cannot "win" unless he stays alive the whole game, he is on neither side.
Basically if you are the spy you are a villager and your main goal would be to protect yourself, not to vote of WW's or anything like that.
I also think that if the spy gain vampire powers and is lynched, he shouldn't be revealed, so that people will always think that there is a spy.

Mmm, perhaps, and good point about the Spy winning. However, I think that if the Spy isn't aligned to either side what really is the point of having the powers? What would their use be, as having them or not, would still keep the Spy alive. I think he needs to be aligned to some side, otherwise the character is effectively useless.

And I don't think it would be too complex to have two spies though, considering it would only have one night of effect, and it's unlikely that both spies would get powers at the same time, and continue to have powers throughout the game as there are quite a few villagers.

So here are the ideas we have had for the next game:

Traitor:
The Traitor is not a werewolf, and the other werewolves know that he is not, but communicates with the other werewolves at night, and at day he works to protect the werewolves and hamper the town (he wins only with a Werewolf victory).
Points of contention:
  • Should there be a traitor for both the Werewolves and Vampires?
  • Should it be revealed that the person was a traitor after their lynching?
Stool Pigeon:
There could be a "stool pigeon" who is a mole within the group, who the werewolves believe to be a werewolf/vamp (allowed to communicate and work with them), but during day tries to have them lynched etc. However, they can be killed by the werewolves/vampires at night, if the werewolves/vampires discover his identity (winning with the innocents, but only if he's still alive at the end of the game).
Points of contention:
  • Should there be a Stool Pigeon for both the Werewolves and Vampires?
  • Should it be revealed that the person was a Stool Pigeon if they are killed during the night, or just said they are a werewolf/vampire?
  • Should it be revealed that the person was a Stool Pigeon if they are lynched?

Neighbourhood Watch:
What about the idea of a "neighborhood watch" where 2-3 otherwise normal villagers are allowed to PM each other?
Points of contention:
  • Do they have to be normal villagers, or could they be a goth, vamp, etc.? (IMO, yes they should be normal villagers, but we'll see what others think).
  • How many people in one?
  • If one of them is infected what should happen? Should they retain their allegiance to the Villagers, or switch to the other side, while still allowed to be in the Neighbourhood Watch?

Spies:
For the next game with a rule change, what about a spy.
His power would be that if the seer scans him, he loses his power for 2 days, and if the werewolf hunter tries to protect him he also loses his power for 2 days. This player shouldn't be allowed to be infected.
Points of contention:
  • Can they be infected?
  • Should there be a good spy and a bad spy? As willbro said: "The evil one would only be able to get evil powers (if they are scanned by a goth/vamp). The good one would be able to get good powers (if they are scanned by a seer/undertaker)."
  • How long should they retain these powers for?
  • If only one spy, what allegiance should they have? How can they win? What would be their mission, their point?
 
Another thought; perhaps the spy permanently copies the abilities of the first special to scan or protect them. That way they are aligned with the villagers or werewolves/vampires and have a way to win. I'd go for that idea.
 
I don't think we should add to many new roles though, my brain is starting to fry.
 
I'd like in if there is still room. I'd quite like some way of spicing up the villagers roles because that is always what I seem to get stuck with and it really is a huge bore. So any which way that works to make that less dull, I'm for it.
 
I'd like in if there is still room. I'd quite like some way of spicing up the villagers roles because that is always what I seem to get stuck with and it really is a huge bore. So any which way that works to make that less dull, I'm for it.

Yes there still is room, good to see you back iBlue.
 
Another thought; perhaps the spy permanently copies the abilities of the first special to scan or protect them. That way they are aligned with the villagers or werewolves/vampires and have a way to win. I'd go for that idea.

Interesting idea, but might that advantage one side too much (for example, if the werewolves had the spy as well, that would be four wolves and would make it extremely difficult for the Villagers to kill them)?

I think we could do that better with two spies, one good and one bad: So, the first good special that the Good Spy scans (e.g. Seer), is the power they have throughout the game, and the first bad special that the Bad Spy scans (e.g. Werewolf) is the power they have throughout the game. I think we should do that instead, as it would be more balanced, allowing one more bad special and one more good special, instead of just one more bad/good special. It also gives more people powers, and makes it more interesting with different dynamics!
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.