Welcome to the 8th Installment of the Werewolf Game... I am your host for this game. For starters, this game will see no major rule changes, just clarifications before game.
Please do check the rules for changes....
THE GOOD GUYS:
Master Hunter: Picks a player to protect each night from werewolf and/or vampire attacks. He cannot protect himself or pick the same player to protect consecutively. The protection is effective against infection and against a kamikaze werewolf attack during the daytime. They have the ability to, during the daytime, insta-kill anyone. He/she is also eternally immune from Infection, and is immune once against an attack, a second attack kills him/her.
Apprentice Hunter: Same as Master Hunter, but is vulnerable to infection and attack.
Seer: Can scan any ALIVE player for their role.
Undertaker: Similar to the Seer, except for DEAD players.
Sorcerer: One-time power to resurrect any dead player during the daytime.
Priest: Can, during the daytime, ask the Gods a yes/no question. Requires 3 villagers to agree to participate in the ritual. If ritual fails to complete by nightfall, it must be restarted the next day. An unanswerable question will result in the Priest's death. Has the blessing of the Gods - cannot be attacked or infected for the first three days of the game. Immune to vampire conversion by default since the vampire can only convert non-specials.
Executioner: May change who is lynched once during the game.
The Secret Society: Villagers who can PM each other. No other special powers. Starts with 3 villagers. Can optionally recruit 2 more. Recruitment is a instant ability and can only be done during the daytime. If a werewolf or vampire is recruited, or a member of the Society is infected, the werewolf or vampire will have the option to murder all the members of the Society in one night. This will take place of a normal nightly killing. This is, of course, unless the werewolf or vampire which is part of the Society is lynched first. In case of an infiltration, the Society will not be informed of an infiltration. Note that the Secret Society is not considered "special" in the context of the game. All players can say no to the Night Watch recruitment. Night Watch only gets a Accepted/Declines Invitation PM.
Villagers: Same as before.
THE BAD GUYS:
The Werewolves: There are two Werewolves. Werewolves can PM each other. They pick one villager to kill per night.
a) The Alpha Werewolf can at any time during daytime, pick one villager to infect. This will convert the villager into a normal werewolf (no special abilities) and join the werewolves' pack. The Alpha Werewolf only has one chance at an infection - there are no second chances in case of a failed infection.
b) The Kamikaze Werewolf has the ability to pick any villager to kill during his lynching.
c) The normal Werewolf has no powers. This type results from an successful infection by the Alpha Werewolf.
Vampire: There will be one vampire. At first, the only ability the vampire has is to turn a villager into a vampire. Until the vampire infects a villager, the vampire is seen as a Villager to the Seer. The Vampire will be seen as a vampire under the prayer of the Priest. This conversion will only be successful if the villager is NOT a special. The vampire has unlimited attempts to infect a villager, but only one villager can be infected. Once the vampire infects another, the two vampires will begin to kill one player per night.
Note that the vampire(s) are NOT on the werewolves' side, so they will NOT know who the werewolves are, nor will the werewolves know who the vampire(s) is/are. Both of them can forfeit their actions for the night.
Miscellaneous:
a) Villagers can NOT PM any other player regarding the game.
b) Players can NOT post confidential communication (this includes communication between a Special and the host; the wolves; or any player and the host). This includes copy and paste and screenshots. Players can post information given to them by the host in their own words, they just can't copy and paste, or post a screenshot.
c) Players can NOT edit their posts during gameplay. If you do for spelling reasons, please state so in the Edit field.
d) Dead players can NOT participate in the game - this includes providing information, encouragement, tips or otherwise. This has been an issue in the previous game, so I'm going to be more strict with this. Dead players are eligible to TWO posts following his death. These two post follow the same rules as before - cannot influence the game, and so forth. Posts consisting of little more than an image is DISCOURAGED in the forums at large, so please avoid this.
e) Voting for lynching will close as soon as majority is reached.
f) Voting can only take place in the daytime. Any votes made during the night will not be counted.
g) For clarity, when you vote, bold the name of the player you're voting for. This alleviates confusion and makes it easier for me to count the votes. You can also play with this - "I really like Bob, he's a great guy" counts as a vote for Bob You can jokingly vote by not bolding the name - it will not be counted.
h) You can retract and change your vote at any time up to the close of the vote. Majority closes the voting and hence the day.
i) The game will begin at DAYTIME.
j) There will be a TIME LIMIT for Specials to send in their PMs. The time limit will be 18 hours after the posting of the lynching (NOT after the voting closes) on weekdays, and 24 hours if any of the 18 hours falls on a Saturday or Sunday. There is a 36-hour TIME LIMIT for the lynching vote (except Day 1; that's 48 hours). If time limit is reached, the person with the most votes will be lynched. In case of a tie, the person who reached the number of votes first, will be lynched.
k) Specials CAN pre-emptively send in their actions during the daytime for the following night. Specials are allowed to change pre-emptive actions unless it has already been resolved. Any changes that affect a pre-emptive actions mean the action(s) will be flushed and the players have to resubmit their actions for the night.
l) Please sign-up only if you are willing to stick through the whole game. It is not fun to have missing players dragging on the game. As such time of inactivity will be 80 hours; after you die. If you are a Special, don't post in-game and you PM me actions, then you will be counted as active. If you get caught as a special because of this, tough. You are also supposed to contribute even a "Hello" to the game or realize when I give you the position if you can or can't make the game.
m)Vampire attack on Wolf and vice-versa. Immunity for one time. After, the target dies. Infecting a vampire is a wasted Infection, nothing happens.
n) Turn order during the night:
Hunters protect;
Vampires attacks;
Werewolves attacks;
Seer and Undertaker scans.
Game starts in the Day with all Specials active!!
Role Assignment will be done via Random.org
Player List
1. Melkorr - Dead, became wolf dinner
2. jimN
3. Mexbearpig - Lynched, was a Werewolf
4. Melrose
5. Don't Panic - Lynched, villager
6. chrmjenkins - Dead, struck down by the gods - Brought back to life - dead, by hand of Rodimus Prime
7. stonyc - Dead, his blood was the vampire's meal
8. -aggie- - Lynched, was a Werewolf
9. ravenvii
10. NathanMuir - Dead, blood drained by vampires
11. Appleguy123 - Dead, half his body found hanging from a rope due to a WW.
12. mscriv - taken by the gods
13. CBoss - Lynched, villager
14. iBlue
15. philbeeney - Dead, struck down by the gods
16. Rodimus Prime - Lynched, was a Werewolf
17. renewed - Dead, struck down by the gods
18. Plutonius - Ravaged by a wolf
19. Moyank24 - Dead, **** down by the Hunter
Please do check the rules for changes....
THE GOOD GUYS:
Master Hunter: Picks a player to protect each night from werewolf and/or vampire attacks. He cannot protect himself or pick the same player to protect consecutively. The protection is effective against infection and against a kamikaze werewolf attack during the daytime. They have the ability to, during the daytime, insta-kill anyone. He/she is also eternally immune from Infection, and is immune once against an attack, a second attack kills him/her.
Apprentice Hunter: Same as Master Hunter, but is vulnerable to infection and attack.
Seer: Can scan any ALIVE player for their role.
Undertaker: Similar to the Seer, except for DEAD players.
Sorcerer: One-time power to resurrect any dead player during the daytime.
Priest: Can, during the daytime, ask the Gods a yes/no question. Requires 3 villagers to agree to participate in the ritual. If ritual fails to complete by nightfall, it must be restarted the next day. An unanswerable question will result in the Priest's death. Has the blessing of the Gods - cannot be attacked or infected for the first three days of the game. Immune to vampire conversion by default since the vampire can only convert non-specials.
Executioner: May change who is lynched once during the game.
The Secret Society: Villagers who can PM each other. No other special powers. Starts with 3 villagers. Can optionally recruit 2 more. Recruitment is a instant ability and can only be done during the daytime. If a werewolf or vampire is recruited, or a member of the Society is infected, the werewolf or vampire will have the option to murder all the members of the Society in one night. This will take place of a normal nightly killing. This is, of course, unless the werewolf or vampire which is part of the Society is lynched first. In case of an infiltration, the Society will not be informed of an infiltration. Note that the Secret Society is not considered "special" in the context of the game. All players can say no to the Night Watch recruitment. Night Watch only gets a Accepted/Declines Invitation PM.
Villagers: Same as before.
THE BAD GUYS:
The Werewolves: There are two Werewolves. Werewolves can PM each other. They pick one villager to kill per night.
a) The Alpha Werewolf can at any time during daytime, pick one villager to infect. This will convert the villager into a normal werewolf (no special abilities) and join the werewolves' pack. The Alpha Werewolf only has one chance at an infection - there are no second chances in case of a failed infection.
b) The Kamikaze Werewolf has the ability to pick any villager to kill during his lynching.
c) The normal Werewolf has no powers. This type results from an successful infection by the Alpha Werewolf.
Vampire: There will be one vampire. At first, the only ability the vampire has is to turn a villager into a vampire. Until the vampire infects a villager, the vampire is seen as a Villager to the Seer. The Vampire will be seen as a vampire under the prayer of the Priest. This conversion will only be successful if the villager is NOT a special. The vampire has unlimited attempts to infect a villager, but only one villager can be infected. Once the vampire infects another, the two vampires will begin to kill one player per night.
Note that the vampire(s) are NOT on the werewolves' side, so they will NOT know who the werewolves are, nor will the werewolves know who the vampire(s) is/are. Both of them can forfeit their actions for the night.
Miscellaneous:
a) Villagers can NOT PM any other player regarding the game.
b) Players can NOT post confidential communication (this includes communication between a Special and the host; the wolves; or any player and the host). This includes copy and paste and screenshots. Players can post information given to them by the host in their own words, they just can't copy and paste, or post a screenshot.
c) Players can NOT edit their posts during gameplay. If you do for spelling reasons, please state so in the Edit field.
d) Dead players can NOT participate in the game - this includes providing information, encouragement, tips or otherwise. This has been an issue in the previous game, so I'm going to be more strict with this. Dead players are eligible to TWO posts following his death. These two post follow the same rules as before - cannot influence the game, and so forth. Posts consisting of little more than an image is DISCOURAGED in the forums at large, so please avoid this.
e) Voting for lynching will close as soon as majority is reached.
f) Voting can only take place in the daytime. Any votes made during the night will not be counted.
g) For clarity, when you vote, bold the name of the player you're voting for. This alleviates confusion and makes it easier for me to count the votes. You can also play with this - "I really like Bob, he's a great guy" counts as a vote for Bob You can jokingly vote by not bolding the name - it will not be counted.
h) You can retract and change your vote at any time up to the close of the vote. Majority closes the voting and hence the day.
i) The game will begin at DAYTIME.
j) There will be a TIME LIMIT for Specials to send in their PMs. The time limit will be 18 hours after the posting of the lynching (NOT after the voting closes) on weekdays, and 24 hours if any of the 18 hours falls on a Saturday or Sunday. There is a 36-hour TIME LIMIT for the lynching vote (except Day 1; that's 48 hours). If time limit is reached, the person with the most votes will be lynched. In case of a tie, the person who reached the number of votes first, will be lynched.
k) Specials CAN pre-emptively send in their actions during the daytime for the following night. Specials are allowed to change pre-emptive actions unless it has already been resolved. Any changes that affect a pre-emptive actions mean the action(s) will be flushed and the players have to resubmit their actions for the night.
l) Please sign-up only if you are willing to stick through the whole game. It is not fun to have missing players dragging on the game. As such time of inactivity will be 80 hours; after you die. If you are a Special, don't post in-game and you PM me actions, then you will be counted as active. If you get caught as a special because of this, tough. You are also supposed to contribute even a "Hello" to the game or realize when I give you the position if you can or can't make the game.
m)Vampire attack on Wolf and vice-versa. Immunity for one time. After, the target dies. Infecting a vampire is a wasted Infection, nothing happens.
n) Turn order during the night:
Hunters protect;
Vampires attacks;
Werewolves attacks;
Seer and Undertaker scans.
Game starts in the Day with all Specials active!!
Role Assignment will be done via Random.org
Player List
1. Melkorr - Dead, became wolf dinner
2. jimN
3. Mexbearpig - Lynched, was a Werewolf
4. Melrose
5. Don't Panic - Lynched, villager
6. chrmjenkins - Dead, struck down by the gods - Brought back to life - dead, by hand of Rodimus Prime
7. stonyc - Dead, his blood was the vampire's meal
8. -aggie- - Lynched, was a Werewolf
9. ravenvii
10. NathanMuir - Dead, blood drained by vampires
11. Appleguy123 - Dead, half his body found hanging from a rope due to a WW.
12. mscriv - taken by the gods
13. CBoss - Lynched, villager
14. iBlue
15. philbeeney - Dead, struck down by the gods
16. Rodimus Prime - Lynched, was a Werewolf
17. renewed - Dead, struck down by the gods
18. Plutonius - Ravaged by a wolf
19. Moyank24 - Dead, **** down by the Hunter
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