I agree. As I understood ravenvii's rules the SS was notified if a WW or Vampire infected one of their members and they could not be wiped out until the next night killing. This allowed them a one shot chance to determine who the infected member was and vote to lynch them before the night massacre could happen. I think this method seems most fair.
it depends on what you mean by 'fair' and where you think the balance of the game is leaning to.
notification of infection is a tremendous help for the village, because it makes the secret society an almost worthless target for the WW, as what would most likely do is just buy them one day at the cost of using the infection, as discussed in the other thread.
with notification, the secret society can safely come out immediately because it wouldn't be a very smart move by the wolf to infect them, as they are guaranteed to lose their most powerful weapon in exchange for two villagers. the only scenario where it would make sense for them is at end game if it gives them the win.
in addition, in terms of 'flavor' and storytelling, it doesn't make sense to have a public secret society or clumsy spies/infiltrators who gets caught as soon as they move.
if infiltration is NOT notified, then it makes them a prime target for infection and they should be very careful about maintaining their secret and about recruitment.
edit: mscriv,
think of how it would have played in the last game if you were not kamikazed by stonyC:
day one: the same, only someone else would have been killed by stonyC
night one: Chrmjenkins would have infected you, by the previous rule mex and kufford are notified of an infection in their ranks.
day two: mex announces that one of him, you and kufford have been infected.
at this point, given the 1-in-3 chances of finding a baddie, votings switch to one of the 3, most likely you becuase you'd be perceived as the major threat.
at that point it is impossible to predict the follow up, but i think it would have unfolded quickly for the baddies.
Last edited: