I must admit, I'm still a tad bot confused as to how this game is gonna work.
Sorry for being slow
Sorry for being slow
This weekend i will be busy planning/running my daughter's B-day party so don't expect too much , but i'll try to read more carefully and give some feedback. I must admit i just gave the rules a cursory look so far.
Btw, we went to watch "Inside out"
I was impressed. Very sophisticated.
Funny and sad.
The entire family enjoyed it, including 15 yo boy
Highly recommend
On the other hand, it was introduced by the worst pixar short ever ("lava").
Shockingly bad.
A poor idea horribly executed.
The result in the former is revealed publicly (i.e. in the thread), and in the latter is PMed to the player privately.
- So, to clarify: during plot distribution phase, the teamleader openly distributes those? That's how I read it now.
- I guess there is no limit on how many plots one single player can receive.
- just a thought: a role that'd re-shuffle the initial leadership-list could be interesting later in game. At least re-shuffling those that haven't been assigned already.
@WoodNUFC if this is a known party game can you tell us what it is called? @ravenvii same question and did you tweak the rules from how this is generally played?Good choice in games, Ravenvii. This is fun in person--although my family is too prone to laughing when they lie to someone!
Oh good, then you can explain this to meOddly enough, I actually think I understand this, unlike some WW games.
![]()
Team leader selects team members, then members vote on whether or not to take the mission. If it is voted down too many times, infiltrators get a point. If they choose to go on a mission, plot points (roles) are given out, which players can keep or use as long as the game is in whatever stage their role allows. Players vote on whether or not a mission is successful or not, with the number of infiltrator votes needed to make the mission unsuccessful determined on whatever turn the game is at. After the mission is voted on, we go to the next turn, etc.Oh good, then you can explain this to me![]()
Phew! Ok...I see how this (kinda?) works now. Thanks!Team leader selects team members, then members vote on whether or not to take the mission. If it is voted down too many times, infiltrators get a point. If they choose to go on a mission, plot points (roles) are given out, which players can keep or use as long as the game is in whatever stage their role allows. Players vote on whether or not a mission is successful or not, with the number of infiltrator votes needed to make the mission unsuccessful determined on whatever turn the game is at. After the mission is voted on, we go to the next turn, etc.
So what I *think* the goal is is to determine who the infiltrators are based on who is in what team and mission outcomes. Thus the goal is to build a "perfect" team with no infiltrators that will make the mission a success every time. But the infiltrators can also lead a mission which can guarantee a failure so that adds some fun to it.
Phew! Ok...I see how this (kinda?) works now. Thanks!
Ties = you roll dice?![]()
2. Are the "plots" use it or lose it each round or can they be saved for use in a future round?