a quick note before i have time to send a more thought out one.
the 'new' rules' have a big impact and change significantly the dynamics of the game, bot in how the cards are played, in how they are distributed and in how teams are made.
while i agree that this approach for 'under surveillance' makes sense and reflects more the way the 'live' game is played (plus it remains fairly balanced), I am not sure this applies to all cards, since the impact is much more relevant and it would seem to aid the spies much more than the agents.
what i am not a fan of is to change rules (or their interpretation respective to the common perception on how they work) on the fly, as the game is progressing. for these kind of tweaks -especially relevant ones such as these- it is better to wait for the next game (unless it is a necessary change, which in this case it wasn't)
as far as the current mission, i would think it makes sense to No Confidence and look at the result of mscriv eavesdrop.
it is just the first go at the mission and we can always put the team up again, or something similar if mscriv/wood come up as spies
I would suggest QoS uses hers, rather than Fenris