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Being a regular visitor to Adobe's forum (and the very next poster after the one quoted from Todd Kopriva), I can say that there is a stark divide between the agendas of the development team and the executives that control the flow of product to the consumer. If you visit the forum, you will see countless posts concerning the problems us After Effects users have with the latest release of CC. Basically, After Effects, in its most current revision, is an unfinished work, guided by the release cycle deemed necessary by the higher entities at Adobe. But strangely, many of the development team devote a lot of time and effort into interacting with their user base, which is hardly something you could say about other software giants. On top of it all, there are less than 30 people responsible for actually developing After Effects, and I'd imagine if it were up to them, they'd have many multiples of that. Basically, Todd, nor the engineer on stage, are the ones you should be unhappy with at Adobe. It's the ones behind the golden curtain.
 
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The lack of meaningful updates and the actual removal of features moving to the latest After Effects (due to their new backend stuff) is why I've been learning Fusion. As soon as BMD releases the Studio version for OSX I'll be throwing money at it.

Of course AE is still the go to app for 2D motion graphics... I have yet to find a product that can replace it. Fusion can do a bunch of things, but many are just easier in AE. I'll be doing all my future comping in Fusion though.

This. Been learning Fusion as well. For VFX and Video driven work, it is absolutely a joy to use in terms of speed and near instant playback. Once it can use more than one graphics card, we'll be set.

You're right about motion graphics though. Hard to find a replacement. Especially in a production environment.
 
What do use instead of Lightroom? I need something to replace Aperture.

I am/was in the same boat as you. I'm a longtime Aperture user that just gave Lightroom a 2-month chance. It's really slow and it hinders my workflow, so I'm about to give Capture One Pro a good run for its money. I've heard a lot of good things about Capture One.

It was not my computer system that was slowing down Lightroom. As you can see in my sig, humbly spoken, I have some pretty fast hardware and data storage. Everything was just taking way too long with Adobe.

Best of luck with the switch to a new DAM software. It's a real bummer, so I feel for you.
 
This. Been learning Fusion as well. For VFX and Video driven work, it is absolutely a joy to use in terms of speed and near instant playback. Once it can use more than one graphics card, we'll be set.

You're right about motion graphics though. Hard to find a replacement. Especially in a production environment.

I'm really eagerly awaiting the studio version. I know it will probably be a while since many plugins fully support it, but since it will support OFX I'm hoping many will just work. With GenArts allowing Sapphire to be used on pretty much any host with a single license, and Boris having offered a small upgrade fee for the OFX version of CC a while back it should make the transition not so bad.
 
Adobe is firmly committed to performance because it accelerates creativity - Adobe is also firmly committed to the Mac platform. We share as much as we can about the directions we’re exploring and will continue to try and set realistic expectations about when specific advancements will come to market. When we demonstrated what was possible, we made a clear statement - which I repeat here: "Adobe is committed to bringing Metal to all of its Mac OS Creative Cloud applications, such as Illustrator and After Effects I showed you today, as well as Photoshop and Premiere Pro. We are very excited to see what Metal can do for our Creative Cloud users."

David McGavran
Director of Engineering
Adobe Professional Audio and Video


Wow, Adobe just Rick-rolled us....I think. Wait, are they now Rick-un-rolling us. Wait, what?
 
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Adobe has since changed its tune about its commitment to Metal on Mac, however, as Adobe product manager Todd Kopriva this week said in the Adobe Communities that the company has not made a commitment to Metal or any other GPU acceleration technology at this time.Kopriva admitted that Adobe "sent a confusing message" about its commitment to Metal.

MacRumors has reached out to Adobe for comment.

(Thanks, Chris!)

Article Link: Adobe Backpedals on Commitment to Bring Metal to After Effects

David McGavran posted in the same thread:

Adobe is firmly committed to performance because it accelerates creativity - Adobe is also firmly committed to the Mac platform. We share as much as we can about the directions we’re exploring and will continue to try and set realistic expectations about when specific advancements will come to market. When we demonstrated what was possible, we made a clear statement - which I repeat here: "Adobe is committed to bringing Metal to all of its Mac OS Creative Cloud applications, such as Illustrator and After Effects I showed you today, as well as Photoshop and Premiere Pro. We are very excited to see what Metal can do for our Creative Cloud users."


David McGavran

Director of Engineering

Adobe Professional Audio and Video
 
A few years ago, all good companies were working helping to establish standards, make standards more powerful, and more easily available and supported. No more good companies. Now the trend is to drop every standard and substitute it by in house proprietary stuff, Apple included (swift, metal,...). I firmly applaud Adobe for not jumping blindly into the new trend at Apple. I've no words to express what one of the key developers of OpenCL is doing to standards lately.
 
This is probably a Windows / cross-platform hang-up if anything. Since Metal is only available on Mac OS X, anything they do is not going to work on Windows—and vice versa. As we all know, Windows is where their bread is buttered and has been for some time.
Yes, but maybe it's because they realized the Windows version would look very bad by comparison? So instead of coming up with a solution for that, let's choose to gimp the one that's faster?
 
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It is for sure Microsoft's fault: in the context of an imminent launch of a Surface Pro 4, they "kindly asked" Adobe to go exclusively with DirectX (12)...

Or in Bender's words from Futurama: "bite my shiny, metal ass!", - not that Apple again.


;)
 
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It seems to me that the presenter maybe got a little carried away and muddled his words up. It doesn't really matter though; the worrying thing here isn't what the presenter said, but the fact that they sent him there to demo After Effects on Metal when they hadn't yet decided it would ever happen for customers!

Adobe can't just go around showing specific, working demos of new features to their customers if they might not get them. It's obviously going to cause confusion. You might even call it deceptive.

If this was an internal prototype, don't show it to the world at a press event. It's not necessarily the presenter's fault (especially if he's an engineer); it's whoever organised that demo and decided which products would be shown.
 
...as Adobe product manager Todd Kopriva this week said in the Adobe Communities that the company has not made a commitment to Metal or any other GPU acceleration technology at this time.

I'm committed to Creative Cloud, I thought Creative Cloud was committed to me? Make the commitment to Metal FFS.

More disappointment to add to all the reported bugs present with Creative Cloud apps I rely on – preventing me from upgrading my to 10.11. Looks like I'll be waiting around on Yosemite for a while. Just when my regard for Adobe was high.
 
Actually, Todd cleared this up on June 9th.

"What was shown at WWDC is the result of some early experimentation with Metal to accelerate a few effects. We are investigating the best ways to use GPU acceleration, and this is one avenue of investigation.
Don't expect this to appear in the next publicly available version of After Effects."

https://forums.adobe.com/thread/1865145

So, looks like this is pretty OLD news.
 
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