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I can't understand why's this a good news to celebrate. You couldn't run flash on the ios devices, so this doesn't effects you in any way.

It's always good news when a proprietary vendor abandons their stuff to make room to open standards. Adobe has done some moves to open up Flash (releasing a full specification, keeping up with runtimes on multiple platforms) but in the end, you remain at the whims of a single vendor, no matter how great the technology is (it is light years ahead of what HTML5 is capable of today unfortunately) since it's just not picking up steam outside of GNASH and Adobe is left as about the only source for a working runtime.

This is a great example of why proprietary anything is bad. All users of mobile devices are now left in the dust so to speak.

The WhatWG and W3C need to finalize HTML5 and bring it out as a full standard once and for all. It's dragging on and it puts web developers and browser developers in a bad spot right now. They have mishandled this from the start.

Not to mention, Adobe is about the only vendor right now producing the kind of timeline and GUI tools for HTML5 Canvas/SVG animations that can replace some of the core functionality of their Flash runtime. Doing all of this by hand is quite cumbersome (Canvas is very low-level, a primitives drawing tool a la Xlib. Know many programmers who write code using XCreateWindow() and such ? I sure don't).

Let's hope todays announcement spurs a few people into getting the tools ready for HTML5 content development so that it can really blaze forward.
 
They should have rewrote/rebuilt Flash from scratch after getting it from Macromedia. Flash is a dead platform. HTML5 can do everything Flash can without the performance pigness.

Are you sure about that?

I've yet to see much to be honest.
I have heard it can take a page of html5 to do what one line of flash could do, which can't be a good thin in anyones book.

Myself I enjoy a world where an app can be independent and used by anyone, not tied to one brand, flash gave people that, apple apps do the opposite.

I hope something new comes out to replace flash that will be as good or better than it was but continue its platform independence.
 
I know it is not directly related, but... this happens even when Google was helping the Flash cause by making the Flash plug-in built-in in Chrome. I expected that it would branch out helping both the Android browser and Adobe's development possibilities. And yet, it ends like this.

Maybe Flash was even more troublesome than thought.

Will be interesting to see how Android, and Android users, evolve about this.

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Im sure macromedia saw their work flash before their eyes. This will create shockwaves. Many android adverts are going to become full of air.

You, sir, are a poet.
 
Damnit; I know there are reasons to dislike Flash, particularly the incessant advertising and gimped video players that use it, but ditching Flash on mobiles sounds like the end. With Flash gone from mobiles then HTML5 will take over, and then Flash for the desktop will become pointless as well, especially since I doubt there are that many serious users of Adobe AIR or even Flex, given the insane barrier to entry that overpriced Flash and Flash Builder licenses produce.

They should reduce the cost of Flash and make Flash Builder free; this would allow Flex to become a really serious contender for cross-platform development, and allow Flash to continue being used for indie games and animation, the two things that it's always been good at.

What's going to be most interesting is how the anti-iPhone fanboys react when their main arguing point (iPhone's don't run Flash) disappears before their eyes, leaving them with a phone that's every bit as incapable of running Flash ;)
 
I have heard it can take a page of html5 to do what one line of flash could do, which can't be a good thin in anyones book.

I've done HTML5 and Flash development and can't think of any examples that fit what you're describing. Do you have one? Also, generally, when a developer does something in "one line" of code, there are thousands of lines of code in supporting libraries doing the heavy lifting. Just because some Flash dev can get impressive results with a single written line of code doesn't mean it's any more efficient than HTML5.

Myself I enjoy a world where an app can be independent and used by anyone, not tied to one brand, flash gave people that, apple apps do the opposite.

So, care to explain how an HTML5 app isn't independent and can't be used by anyone and is tied to one brand. Then explain how Flash fits that bill. I feel like one of us is living in BizarroWorld because you described exactly the opposite of what I see.

I hope something new comes out to replace flash that will be as good or better than it was but continue its platform independence.

If you're really interested in software/platform independence you should be 100% behind HTML5 and dead-set against Flash. Nobody owns or controls HTML5. Adobe owns and controls Flash. I don't get where you're coming from.
 
does this mean learning flash action script is nearing its end of life? i just started some courses in school on action script, and while its a pretty nifty language, ive got a feeling flash is being phased out.

that said; how does this affect flash on the desktop?

Yes, and no. Comparatively i'd say that Flash has a decent life-span left (few years). That said, dont place all eggs in one basket. While we have replacement for movie streaming, and other basic applications, Flash is more than that - and, flash is ubiquitous (network effects etc.)

Also, Adobe will make sure not to abandon those invested in AS. So either way, the skillset might come in handy.

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You would be foolish learning Flash at this time. Might as well study COBOL

COBOL, as in probably the single best language to master if you want a gold-lined career? Very bad analogy. Very.
 
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I can't understand why's this a good news to celebrate. You couldn't run flash on the ios devices, so this doesn't effects you in any way.

Not so much a celebration as a giant chuckle and eye rolling.

And I do think this affects users of iOS devices. Firstly, this clearly signals web developers that they should not be counting on Flash, at least for mobile users; so more web content reliant on Flash should start being "translated" to HTML5; and that is good for iOS users.

And secondly, it vindicates any doubts had about "OK, finally I am buying this iPhone; I just hope the lack of Flash will be really a non-issue". That was my case, anyway.
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A334 Safari/7534.48.3)

Wow. I like Flash. Pitty. One less feature Android can promote now.

I look into Air from Dev point of view. Why would I write an app in Air for Android if the end user has to install Air separately first???!!!!? This is crazy! I need to be able to package my app fully without the need for the air runtime being already installed.
 
I've done HTML5 and Flash development and can't think of any examples that fit what you're describing. Do you have one?



So, care to explain how an HTML5 app isn't independent and can't be used by anyone and is tied to one brand. Then explain how Flash fits that bill. I feel like one of us is living in BizarroWorld because you described exactly the opposite of what I see.



If you're really interested in software/platform independence you should be 100% behind HTML5 and dead-set against Flash. Nobody owns or controls HTML5. Adobe owns and controls Flash. I don't get where you're coming from.

I am just reporting things I have heard.

Honestly hand on heart I am no FanBoy, I am if anything an antifanboy & can't stand "some" of the brain dead member on here that will buy anything Apple and believe everything Apple tells them is for the benefit of mankind as opposed the the benefit of Apple as a company.

I genuinely have no issues with Flash, never have done. "It just works" being my, and most peoples experience with Flash on their PC's.

You see, I view this whole argument from a different point of view. I don't think Flash was rubbish at it could not run on mobile products. I think the mobile products are rubbish (or lets say, too low powered) to run Flash.

It's like someone developing a 500w light bulb that runs off a car engine, then someone brings out a scooter, and the 500w light buld glows dull.
The bulb was never designed to be running on a low power scooter. It's not the bulbs fault. Sure we can fit a lower power bulb, but it will never shine are well as it should do.

On these forums, we just bash the bulb as opposed to realising it's our scooter thats the problem.

Again, I don't really care. I can run two full 1080p instances of flash code (one video, one animation) on my home PC and my PC is only just ticking over.

So yes please, lets be given an equally independent, equally easy to code for alternative to flash, that can produce the same, or ideally better quality of app for everyone in the world to run in their web browser.

The "Applification" of the Internet by Apple is a very very bad thing. We had stuff like that in the past, and over the past decade we have been moving more and more away from that, so everyone can enjoy the same thing.
We don't want Apple to steer us back to the bad old days of you can't use X because you have another brand of product, we were moving away from that, which was the best news for every consumer.
 
Someday we'll look back and laugh that we needed to instal a plugin from Adobe to view the internet.

Like we laugh today about installing that awful thing called Quicktime? Oh wait, that was Apple so has to be awesome even when it sucked.
 
Most of people here may not know that Adobe has created a new API called Stage3D to basically access the GPU directly, so yes, they don't care any more about mobile browsers, because they will be able to generate FAST native applications. For any one interested, see this link:

http://www.adobe.com/devnet/flashplayer/stage3d.html

I have to say I am a iOS developer, but I'm also an Actionscript developer, so I am not either Adobe or Apple fan, I'm just practical.
 
Oh come one people don't bite it!

Jobs was never against Flash playing videos on iOS, he was about Flash being interactive content driver that avoids app store. Remember that most of the apps back then were nothing more than repackaged websites with added interactivity, well most of them are just that even today, and some very simple games. Flash could have done the same in your internet browser by avoiding app store downloads and Apple didn't want that so they just went picking on how Flash was poor basing it on mild OSX performance. That was a perfect spin.

Today Apple is more than glad to provide you with Flash content. Yes you are most likely using some Flash derived content without even knowing it. Why are you not aware of it? Because you go to app store and download that game or app just like any other app.

Adobe figured out that if they penetrate app stores where devs can make money those same devs will be spending that earned money on their tools like Flex to build the content (yes using Flash) and push them back into app stores. In other words giving the content for free in web based Flash player became a no, no for Adobe as well.
 
They should have rewrote/rebuilt Flash from scratch after getting it from Macromedia. Flash is a dead platform. HTML5 can do everything Flash can without the performance pigness.

You couldn't be more wrong, Adobe is focusing on web with tools like Edge, and moving Flash to the game industry with native applications for mobiles and desktops using Stage3D + AIR

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Adobe figured out that if they penetrate app stores where devs can make money those same devs will be spending that earned money on their tools like Flex to build the content (yes using Flash) and push them back into app stores. In other words giving the content for free in web based Flash player became a no, no for Adobe as well.

Exactly, Apple issues with Flash were about free contents, once Adobe generates native applications and go through App Store, Apple is fine with that.
That is why Adobe don't care any more about mobile browsers, I think people here is misunderstanding this fact.
 
Are you sure about that?

Myself I enjoy a world where an app can be independent and used by anyone, not tied to one brand, flash gave people that, apple apps do the opposite.

Can you even begin to comprehend how ridiculous this sentence sounds?

Flash is tied to one brand (Adobe), it is not independent, it is proprietory software controlled by Adobe only, and it cannot be used by anyone - it can be used by website that pay TONS of money for flash servers to Adobe.

Adobe is a business and it has the goal of making money, not to make the world a better place.

Apple is the same, but at least they try to do it by moving technology forward instead of keeping everyone in the past.
 
Adobe is a business and it has the goal of making money, not to make the world a better place.

Apple is the same, but at least they try to do it by moving technology forward instead of keeping everyone in the past.

I would say introduce direct access to GPU is a hell of a moving technology forward for cross platform mobile applications, it's a completely new Flash we have never seen before.
 
Strange one because Flash is perfect on my Sensation, I can watch the HD BBC videos fine on it. At least ill leave the latest version on my phone.
 
Can you even begin to comprehend how ridiculous this sentence sounds?

Flash is tied to one brand (Adobe), it is not independent, it is proprietory software controlled by Adobe only, and it cannot be used by anyone - it can be used by website that pay TONS of money for flash servers to Adobe.

Adobe is a business and it has the goal of making money, not to make the world a better place.

Apple is the same, but at least they try to do it by moving technology forward instead of keeping everyone in the past.

But it does not matter to the most important person. The consumer.

It's like people on here spout hatred towards Google and Google maps, Google earth. To the consumer who's using it, it's free at the point of consumption and that's all that matters to the average person in the street.

99% of people don't care, or probably even know what Flash is.
They just want to be able to access content on their "any device" at the point of consumption.
 
Flash is not dead. Those flash apps will simply be packaged up and distributed via the App stores with the desktop browser version running through the player.

The mobile player is dead, Flash is not.
 
Does this mean that Flash is going to be defunct and the standard video will be HTML5?

The funny thing is that almost all video on the web is encoded whit open standards like H264. Then we have bad web designers that puts Flash wrappers around the videos.

I have said it for years: There is no legitimate reason to use Adobe flash beside gaming. All other stuff can be done with industry open standards.

Now lets hope that Google stops playing around with its video codecs and adopts open industry standards.
 
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