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Flash? The ONLY app/plugin that crashes my computers everyday?

Flash? Being an owner of iPhones - 3 - from the original launch, upgrading each update to currently 3 iPhone4's - people miss Flash on their iPhone device for? What? You need your iPhones to crash all day long? Which Flash is perfect for.

Flash exists for advertising. So people want MORE advertising on their iPhone?

Even Google knew not to use Flash on the iPhone. Now if Google could learn and make YouTube not use Flash - computers would crash 100% less a day for all people.

Flash = nightmare crashes for all devices.

True, flash even crashed my mac..twice! I had to restart even

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No, gets some rest, you'll feel better in the morning.
Then check macrumors to see it was all a dream

LOL, seriously, I never knew it would be done ever. Anyways, that is good!
 
I notice Flash will crash when i'm using Chrome on my PC, but pretty much never crashes in firefox.

Actually, as much as I like Chrome...i find it buggy in a few ways....but its so fast...makes it tough to give it up.
 
To me, this represents the reverse of what content providers should be doing.

H.264/HTML5 video should be sent to every browser that can support it, with Flash being the fallback. Not the other way around.
 
It makes me laugh so much when I see people rubbish flash as they say it's only for advertising and will be glad when it's dead.

Well at least you now either can't see it, or can switch it off.

So, what do you think is going to possibly happen in a little if/when Flash is not around? No more advertising?

Nope, sorry, you going to get swamped in HTML5 adverts instead ;)
 
Can't wait to hear Walt's report for Flash on iOS.

Walt Mossberg Tells Adobe CEO To His Face That Flash Sucks on Android


Screen-shot-2011-06-02-at-5.20.54-PM.png
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_5 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8L1 Safari/6533.18.5)

So the point of flash again is?
 
I wish sites would get this story right. They're not bringing flash video to iOS, they're offering a dual stream of flash and HTML5.
Downside is your device does support flash, you're forced to use it.
 
Wouldn't it be easier to just build the content in HTML5 ??? ?? ? ??

This is a server side technology primarily used for live streaming. On the client Flash will be used on the Desktop but HTML5 on iOS Devices. Between the Server and iOS devices Apples HTTP Live Streaming Spec (http://developer.apple.com/resources/http-streaming/) will be used.

This is primarily meant for live content, something which can't simply be done by dropping a WebM or MP4 file in some folder.
 
Whats up with all the idiotic apple fanboy comments?:confused: Apple doesn't provide flash support which limits some people's access to some contents. Adobe comes up with a solution to provide flash content on iOS devices, and they cry like Adobe did something wrong to them. Flash is just another technology that serves a purpose for many people so having this option is a GOOD thing.

I notice Flash will crash when i'm using Chrome on my PC, but pretty much never crashes in firefox.

Actually, as much as I like Chrome...i find it buggy in a few ways....but its so fast...makes it tough to give it up.

something must be wrong with your Chrome install. I've recently switched to Chrome from Firefox because Chrome felt faster and more stable. On the desktop, I didn't really notice the difference, but I really noticed on my slow laptop, so made the switch, and have never been happier.:)
I also wanted to add that Google worked with Adobe to fully integrate flash into Chrome, so flash shouldn't really be crashing when using Chrome.
 
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No, as I said, I was coming off Windows and moving to Linux full time in those days. At least on the Mac side you had an up-to-date build with the Windows version, we were 1 or 2 versions behind at all times and the Linux builds were the worse performance wise. Yet my Pentium II 333 didn't struggle playing content and when KDE fixed their NSAPI handler, the crashes went away.

There was an issue with Radeon cards that screwed pretty much all of us on the Mac side...



The problem is that Canvas is still pretty new on the block and tools don't really exist for it. Unless you like writing out your own code to draw out shapes and objects from primitives (think Xlib level programming), then Canvas really isn't ready to replace Flash anytime soon.

Yeah but Canvas is freakin awesome.. even on this Beige G3 (G4) it's super fluid and fast.. compared to flash where I can barely play a 360p video smoothly... and that's with an Altivec-optimized version of Firefox 5 =/

Still trying to figure out how to configure Firefox 7 to view flash on this PPC lol.
 
Yeah !


Look at Adobe once again stepping up to the plate and trying to make it work even when Apple does everything they can to stop Tech development.


Seriously Apple ! ................Knock it off !

B.S. Adobe simply had to come up with something to be able to service the iOS market. They were not stepping up so much as doing anything they could not to miss out. Flash players would cripple the battery life of iPads due to the lousy programming. Stepping up to the plate would have been fixing Flash players.
 
Yeah but Canvas is freakin awesome.. even on this Beige G3 (G4) it's super fluid and fast.. compared to flash where I can barely play a 360p video smoothly... and that's with an Altivec-optimized version of Firefox 5 =/

Hum... I think you're quite exagerating. Compare Apples vs Apples. Canvas isn't quite faster than Flash at this point for comparable content, something you don't seem to be comparing in your "Canvas" vs "360p video". (video decoding vs just displaying graphics ? Come on, hardly a fair comparison).

Here's something that's somewhat up to date showing Flash is still on top as early as the beginning of 2011 :

http://pacoup.com/2011/02/03/flash-vs-html5-performance/
 
This is a server side technology primarily used for live streaming. On the client Flash will be used on the Desktop but HTML5 on iOS Devices. Between the Server and iOS devices Apples HTTP Live Streaming Spec (http://developer.apple.com/resources/http-streaming/) will be used.

This is primarily meant for live content, something which can't simply be done by dropping a WebM or MP4 file in some folder.

You are correct in the above, but it is not only for live streaming, but also h.264 media serving. But as mentioned, Wowza and Red5 servers have been doing this for a while now....the Adobe Flash Media Live Encoder has been able to stream live h.264 for a couple of years. The problem is that the audio is in MP3 format and can cause stuttering of the audio depending on the platform being viewed on, as well as the audio hardware at the source. Main Concept sells an AAC plugin for FMLA that gives you AAC audio. Streaming this stream to a Wowza server would allow it to then serve it in the different formats/containers needed for a variety of clients. Now, apparently Adobe's on server allows that as well, atleast for Flash Player and iOS. :rolleyes:
 
B.S. Adobe simply had to come up with something to be able to service the iOS market. They were not stepping up so much as doing anything they could not to miss out. Flash players would cripple the battery life of iPads due to the lousy programming. Stepping up to the plate would have been fixing Flash players.

Don't blame flash because its too robust for a puny machine like the ipad. Its Adobe's job to create software that can be used by as many machines as posible to gain market shares. Its not their job to tailor their products to Apple so that Apple can still look good while putting out underpowered products.
 
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I bought my Girlfriend a $99 HP Touchpad and tested running Flash videos and animations on it. It worked really well and the battery didn't take a hit at all. I was very surprised.

Flash on my octo Mac Pro desktop and my dual core Macbook Pro runs awful, almost using 100% of the computing power, and heating up my laptop.

I think there is more to the Apple/Adobe Flash issue then either Apple or Adobe is telling us.

Bottom line I like to see Flash run on my iPad 2, and the HP Touchpad proves it can be done and done well.


BTW: Youtube on a HP Touchpad runs way better then on my iPhone 4 or iPad 2. It doesn't stop during playback, doesnt just stop buffering out of nowhere and not load anymore. It just plays the video all the way through. All my iOs devides struggle to play back a complete youtube video, usually dies halfway through a video and won't play anymore. This is using a fast Fios Connection with a 802.11 N Apple Airport router. It just sucks. Use the same connection and router with the touchpad and it works fine.
 
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Do you have a link to that page that crashed FireFox. I can test it here.
agames.com or whatever the kids were playing that day. Hulu once. Nothing repetitive, ever. And I'm talking about Flash crashing, not Firefox.
 
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Don't blame flash because its too robust for a puny machine like the ipad. Its Adobe's job to create software that can be used by as many machines as posible to gain market shares. Its not their job to tailor their products to Apple so that Apple can still look good while putting out underpowered products.
Let me translate that for you:
"It's Adobe's job to make to program the least efficient code possible so that only well-spec'ed computers made in the last 1-2 years can run it, and even then with an unreasonable drain on system resources for the work it is doing. It's not Adobe's job to keep in mind while creating said programming that by far the largest trend in computing today is toward tablet devices that cannot by the nature of their ultraportable designs possibly have the battery or cooling capacity to support the kind of processors required to run its software."
 
Oh, come on. You're just being silly. I'm talking about at most a doubling of storage space, whereas resources used by dynamic transcoding are going to grow exponentially with number of viewers. We're talking about an enterprise solution here, one that needs to be scalable.

In that case, the server can implement a cache of recently-transcoded content. It can be limited to consume no more than, say, a maximum of XYZ GB of storage space. Whenever a request arrives for a piece of media that would normally need to be transcoded, the first thing the server would do is check to see if it's already in the cache; if so, it can serve up the cached results. If not, it can live-transcode the content, and store it in the cache, flushing out any stale cache content in the process.

And would require no extra effort on the web developers' part as they plan out their web pages' content.
 
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