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So would I.

However, until we've actually experienced the performance of Flash on a cell phone, or lack thereof, I'll be refraining from complaining.

Cut & Paste has proven to be very well implemented, and quite useful for e-mailing, texting, and importing information to 'Notes.'

It's nice to have, as options go - hopefully, eventually, something of the likes of HTML5 Mobile or Silverlight Mobile, will displace

Flash altogether, in the not so distant future. This would be a highly welcome evolution, for all.

Why do all of your posts come out with double-spaced hard-wrapped lines?
 
Why do all of your posts come out with double-spaced hard-wrapped lines?

I've been posting using an iPhone with a 3.5" screen.

What's your excuse?

I thought about that when this first came up.

If I'm in a phone conversation, the handset is against my head.

If I'm surfing, I have the keyboard open, typing URLs and search queries and stuff.

Does it matter that I can't have both radios running? Not so much as I see it.


It depends on what you needl.

For a 16-thread 8-core workstation, the Mac Pro is reasonably priced.

If that's what you need.

For an 8-thread 4-core system, just about any Core i7 system will be a much better deal than a Xeon system.

The Core i5/Core i7 Imac, though - unless you need another good 27" monitor is not a good deal.
 
working for me so far...i can now watch hd youtube videos with my temp. spiking to the mid 80 degrees ......by the way what does repair permissions do

strike that temp. still hits 90* c on youtube hd............
 
......by the way what does repair permissions do

Repairing permissions scans and checks the permissions (access rights) of a set of files and folders on a volume, within Mac OS X, and corrects any discrepancies.

Although this archaic procedure had been recommended as a trouble-shooting remedy, (during the Classic OS9 years) repairing permissions is useless 99.9% of the time.

For more information on the futility of repairing permissions, check out: Exercises In Futility: Repairing Permissions is Useless.
 
This helped to reduce CPU usage. Now an HD Gametrailers video uses as much CPU as an SD Youtube video used to, and an SD Youtube video uses 10-15% less usage. Nice.
 
Apple FAILS when it comes to flash. On OS X and iPhone.

I think is the other way around, Flash *FAILS* in every way with anything other than windows, an yet, we *literally* keep begging macromedia to give us their petty leftovers, and sing the chores and roll the drums when the abomination that is flash manages to lower our CPUs temperature by 2 degrees.. sad..

Flash will go away, thankfully, as a developer I've learned to hate it for his (lack of) usability, its nonstandard resulting UI and the tax it imposes on virtually all CPUs in existence, this is no-news, news will be when flash it is buried under 5 meters below ground

My sincere apologies for the rant.

--sb
 
It's not FLASH .. it's some of the people writing programs for flash.

This is indeed true. We had an ad created for a promotion we were doing and it was an absolute resource hog. The quality of all the glows and filters on the thing were maxed out even though the naked eye couldn't see them. It was peaking at using around 90% of the CPU. I remade it and reduced it to 10%.

This came from a professional ad agency. The problem is not with Adobe...it's with morons that don't know what they are doing.

I'll no doubt check out the beta later today on both my Macs.
 
So even though there is no hardware acceleration it is still a improvement?

I'm afraid you are barking up the wrong tree. It is Apple who will not support hardware acceleration. Why in the world are you blaming Adobe for Apple's sins? Apple doesn't support H264 hardware acceleration PERIOD on ANY Mac except the new 9400 Nvidia models and it's a major secret how or why they did that much. They won't provide ANY low-level OS information to developers. This also explains why Apple makes their own graphic drivers instead of using the highly refined Nvidia ones (they don't want Nvidia knowing the secrets of the Ever-lasting Gobstopper!) I'm afraid hardware acceleration and video in general takes a back seat in OSX to more important things like pretty eye-candy graphics for Time Machine (useless as it is as a backup program compared to something like Carbon Copy Cloner, which makes bootable backups and will let you schedule your backups instead of slowing your machine down every single hour).
 
This is indeed true. We had an ad created for a promotion we were doing and it was an absolute resource hog. The quality of all the glows and filters on the thing were maxed out even though the naked eye couldn't see them. It was peaking at using around 90% of the CPU. I remade it and reduced it to 10%.

This came from a professional ad agency. The problem is not with Adobe...it's with morons that don't know what they are doing.

I'll no doubt check out the beta later today on both my Macs.

Exactly!

I've reworked my share of agency VOMIT. Unnecessarily bloated files on all fronts.

I'm not going to turn down work, but It bothers me when a client doesn't want me rebuild some of these abominations the right way, because they had already blown their budget on the agency's poor quality work.
 
I'm afraid you are barking up the wrong tree. It is Apple who will not support hardware acceleration. Why in the world are you blaming Adobe for Apple's sins? Apple doesn't support H264 hardware acceleration PERIOD on ANY Mac except the new 9400 Nvidia models and it's a major secret how or why they did that much. They won't provide ANY low-level OS information to developers. This also explains why Apple makes their own graphic drivers instead of using the highly refined Nvidia ones (they don't want Nvidia knowing the secrets of the Ever-lasting Gobstopper!) I'm afraid hardware acceleration and video in general takes a back seat in OSX to more important things like pretty eye-candy graphics for Time Machine (useless as it is as a backup program compared to something like Carbon Copy Cloner, which makes bootable backups and will let you schedule your backups instead of slowing your machine down every single hour).

OpenGL is open source... if adobe is unable to use it, its not apples fault...
And yes OpenGL IS hardware accelerated on osx...

Using OpenCL instead of the "video-accelerator" part of gpu seems inefficient.
Thats what is OpenGL there for...
 
I'm afraid you are barking up the wrong tree. It is Apple who will not support hardware acceleration. Why in the world are you blaming Adobe for Apple's sins? Apple doesn't support H264 hardware acceleration PERIOD on ANY Mac except the new 9400 Nvidia models and it's a major secret how or why they did that much. They won't provide ANY low-level OS information to developers. This also explains why Apple makes their own graphic drivers instead of using the highly refined Nvidia ones (they don't want Nvidia knowing the secrets of the Ever-lasting Gobstopper!) I'm afraid hardware acceleration and video in general takes a back seat in OSX to more important things like pretty eye-candy graphics for Time Machine (useless as it is as a backup program compared to something like Carbon Copy Cloner, which makes bootable backups and will let you schedule your backups instead of slowing your machine down every single hour).

Cocoa Documentation is ripe for n update don't you think?
 
Apple is a king of epic failures when it comes to working with others. Apple should just negotiate with Adobe and make sure we get efficient and fast flash for both the Mac and iPhone. For vast majority disabling Flash isn't an option. Also for the devs the Flash provides dev tools par none so I can't see them going anywhere. Hence, flash is here to stay.

The fact is Adobe doesn't have a problem but Apple does. We are in 5% minority so why should Adobe give a flying f*ck about us especially when Apple is hard to work with? Its time for Apple to learn how to play with others and kiss some butt if necessary. I honestly couldn't care less what Apple needs to do in order to convince Adobe to invest more time on Flash on Mac and make it more efficient. Only end results matter and currently Apple is failing.
 
OpenGL is open source... if adobe is unable to use it, its not apples fault...
And yes OpenGL IS hardware accelerated on osx...
It is a different thing.

Using OpenCL instead of the "video-accelerator" part of gpu seems inefficient.
Thats what is OpenGL there for...
OpenGL is for 2d and 3d graphic but not for video.

OpenGL is the counterpart to Direct 3d

But where is the counterpart to DXVA?
http://en.wikipedia.org/wiki/DirectX_Video_Acceleration
 
Sure you can use OpenCL vor video acceleration... it uses all resources a computer has cpu+gpu...
Or do you think DXVA runs on your netork card?
 
Sure you can use OpenCL vor video acceleration... it uses all resources a computer has cpu+gpu...
Or do you think DXVA runs on your netork card?

DXVA uses the Video Decoder of the GPU like:
- http://en.wikipedia.org/wiki/Unified_Video_Decoder (ATI)
"UVD currently only supports DXVA (DirectX Video Acceleration) API specification for the Microsoft Windows and Xbox 360 platforms to allow video decoding to be hardware accelerated"
- http://en.wikipedia.org/wiki/Nvidia_PureVideo (NVidia)

It should be more efficient (hardware decode in the gpu) instead of using the shaders, like OpenCL does.
Also you just use the API (DXVA -> Windows) instead to reinvent the wheel for every app.
 
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