Flash made flash obsolete.Did HTML 5 make flash obsolete?
Flash made flash obsolete.Did HTML 5 make flash obsolete?
That is usually done with one of those video template softwares...+12 years too late.
If you had a laptop, you knew Flash was crap. The most annoying intro animation when visiting a website was enough to make your CPU spike and make the cpu fan run at max speed (and your battery to drain).
Something I hope it will disappear is the video intro people put on Youtube videos. The use a stupid animation with some annoying sound for 10 seconds before starting the damn content. Not to mention the "click the Like button and Subscribe!" No thanks!
Please remember much of this was an Apple problem+12 years too late.
If you had a laptop, you knew Flash was crap. The most annoying intro animation when visiting a website was enough to make your CPU spike and make the cpu fan run at max speed (and your battery to drain).
Something I hope it will disappear is the video intro people put on Youtube videos. The use a stupid animation with some annoying sound for 10 seconds before starting the damn content. Not to mention the "click the Like button and Subscribe!" No thanks!
It's true that on Mac it could modify runtime which would cause non-flash performance issues. Windows didn't seem to have a lot of performance issues but flash could be used to run code on the viewers computer of which one of the most popular exploits was enabling the webcam feed. A feature that paired nicely with cheap PC laptops implementing a software controlled webcam LED instead of a hardware switch.Please remember much of this was an Apple problem
On my PC I never had any issues running Flash content.
Even 2 screens full animations running at the same time and the CPU was hardly ticking over.
There's nothing as easy to use as Flash. Beginners could make decent games back then, not for profit but just for fun. Of course if you're going commercial, you build a mobile app nowadays. It's overall a better web now, but something was lost and never regained. The only popular web games now that I can think of are agar.io and slither.io.WebGL/WebGPU and the various web game engines that use them would like to have a word with you.
Web Games were killed by the App Stores, I think. It wasn’t Flash’s downfall, because vastly better alternatives exist within HTML 5, meaning zero plugins are required.
Flash was free to develop for. You didn't have to pay for any software and despite being the most secure and lightweight option for 20 years exporting content to a competing format was simple and easy. It helped us realize that just because you could make content you should. For a brief period of time world was filled with nothing but high quality, secure, stable animated gold. You know how today anyone with $17 can today makes Hollywood grade YouTube videos? Well, back then anyone from an ad executive on the 47th floor in NY to government funded entrepreneur who prefers a non-roman alphabet could insert their vision directly into your home. You didn't have to visit their website as they could bundle their content into pages you preferred. It was magic in the hands of everyone! Had Steve been more willing to accept that you can't get hacked with flash we might still be playing genre defining titles like Myst.It's a bit why I always had a bit of an issue with Apple fans complaining about Flash.
The problem seemed to be more about Apple decided, due to person Steve jobs reasons that Mac's would never run flash well.
If it were not for Steve, Flash could have run amazingly smoothy on Macs, much like it did on PC's.
Honestly were it not for Apple fans moaning I'd never of even thought about anything bad related to Flash.
It ran amazing things on the web, allowed people to create things they never did before, and ran really fast and smooth on my machines.
We all know the real reasons were Steve Jobs personal issues and wanting to make money from the App store.
But anyway, Steve went, then Flash lived on for another 10 years.
It's shame nothing has really replaced Flash despite all the promises.
It's all ended up as a money making enterprise as opposed to all the free games on the web people used to enjoy.
It's a very common complaint, and none of my other cables break, so I don't blame myself.Maybe take better care of your cables? I have yet to replace any of mine. I’m still using the cord from my iPhone 7 that I got on launch day for my iPhone 12 Pro.
In 2008 I was doing lot of webdesign for one agency and for almost every web they required Flash. So I had to buy new machine with Intel Q6600 (first quad core CPU) to be able to make the animations.Goodbye Flash, although I stopped installing it many years ago, I had Chrome as a secondary browser just in case I needed it.
I still remember those years (Snow Leopard, Mountain Lion... 2010-2012) where I still installed it, and my old Core 2 Duo MacBook Pro got hot, really really hot just watching YouTube or any other site with flash. It was a nightmare honestly, because it drained battery as well. I think it was with Mavericks (2013) when I stopped installing Flash and assumed it was a thing to get rid of. Maybe it was earlier, I don't know.
Yes. And those people are usually people who don’t have an iOS device.What cracks me up is that some of the same people who currently complain about Apple’s non-support of X, Y or Z are the same people who insisted Apple was doomed for not supporting flash on iPhoneOS.
Some will. But lightning is already heavily disliked for being proprietary.
On the Apple Discussion Forums users are routinely confusing Flash Player with Adobe Acrobat Reader. Angry responses want to know how they will open PDF documents without Flash. Others are ranting about what Apple intends to replace Flash with. No amount of explanations are accepted. This is Apple forcing people to buy new machines pure and simple, or so the ranting goes.I uninstalled it on my PowerMac G5, haven’t used it since. Do people or website still use it?![]()
It's a bit why I always had a bit of an issue with Apple fans complaining about Flash.
The problem seemed to be more about Apple decided, due to person Steve jobs reasons that Mac's would never run flash well.
If it were not for Steve, Flash could have run amazingly smoothy on Macs, much like it did on PC's.
Honestly were it not for Apple fans moaning I'd never of even thought about anything bad related to Flash.
It ran amazing things on the web, allowed people to create things they never did before, and ran really fast and smooth on my machines.
We all know the real reasons were Steve Jobs personal issues and wanting to make money from the App store.
But anyway, Steve went, then Flash lived on for another 10 years.
It's shame nothing has really replaced Flash despite all the promises.
It's all ended up as a money making enterprise as opposed to all the free games on the web people used to enjoy.
The difference in the games are huge as well. No one is looking to do a Columns knock off now (Simple with Unity/Bolt).It's not nearly as easy to use. Flash games were so plentiful that there were highly-ranked sites that just indexed thousands of them. Unity goes pretty far back, and I remember the more advanced 3D web games being built in it, but Flash was more widely accessible.
This quote is a stupid at the idiots that complain that the Commodore 64 is still the best computer because it was instant on. Flash is a resource hog. Quit comparing to other frameworks React/Angular are popular but no where near the plain HTML levels.Sure, if you compare specifically the idle CPU usage of video applications. The one thing that's actually well-optimized and had no real reason to be done in Flash other than lack of well-adopted standards for a while. I actually remember YT HTML5 beta being slower than Flash on my machine while playing, but I'd need to verify that.
A modern social media site can peg my CPU at 100% while I scroll. React is a hog, and Angular is even worse. No way Flash was using that much computing power 15 years ago because CPUs weren't even fast enough to do that. And WebRTC video is still really slow due to lack of hardware acceleration on most devices. I could do video chats in Flash-based AIM on an iMac G5, nothing modern beats that efficiency (and yes I do set Meet to 480p mode).
Like ShockWave, it had its day and Adobe made it very easy for developers to deploy it - meanwhile sucking up lots of info on users. Like that (cannot remember the name) early "html" tool - by Adobe that was amazing and cool in days of hand coding html - cool for using fonts, images, background colors, blah blah but when you were done editing/creating it the output was a grid of jpgs and/or gifs so that your page was a table of images! that was uneditable unless you had the software. I was hired to "fix and update" a website that used it and had to re-create it in plain html since I did not have the Adobe tool and couldn't scrounge it, meanwhile the client asking why can't you just type in new text? LOL. . Adobe did a lot of stuff good and bad - taking over Macromedia was not a good one. But postscript fonts (vector, not bitmapped) enabled so much.
Adobe in 2017 announced plans to end support for its Flash browser plug-in at the end of 2020. Now that it's officially 2021, support for the software has ended, and Adobe will begin blocking content from running in Flash Player beginning on January 12.
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Flash's elimination should not heavily impact users because many popular browsers have already moved away from the format. Additionally, iPhone and iPad users are not affected by the change, as iOS and iPadOS have never supported Flash.
Apple co-founder and former CEO Steve Jobs offered his "Thoughts on Flash" in a 2010 open letter, criticizing Adobe's software for its reliability, incompatibility with mobile sites, and battery drain on mobile devices. Jobs also said that Adobe was "painfully slow to adopt enhancements to Apple's platforms" and further innovation from Apple would not be hindered by a "cross platform development tool."
In the past, Adobe's Flash Player had continually suffered from vulnerabilities that exposed Mac and PC users to malware and other security risks that caused vendors like Microsoft and Apple to work tirelessly to keep up with security fixes.
Since Flash Player will no longer receive updates, Adobe recommends that all users immediately remove the software "to help protect their systems."
Article Link: Adobe Officially Ends Flash Support, Recommends Uninstalling Immediately
As I recall, Macromedia's Director used Shockwave and what became Flash was the scripting tool - Director was for CDs and sparked an explosion of multimedia that actually worked (other then embedding dinky QT videos in a site - and lest we forget most of this was over dial in modem so anything that facilitated that for anything presentable was red hot.A little perspective...
Flash was released by Macromedia 25 years ago, which was purchased by Adobe in 2005. At that time the web was in an uncomfortable transition from a text-based environment to a multimedia environment. The demand for rich content was strong except nobody knew quite how to do it. The eventual winner (HTML-5) was still years away, so for a decade Flash was about the only reliable way to get video & multimedia online. Flash dominated "Web 2.0" for years and professional Flash websites were stunningly impressive indeed. Its downfall is well-documented in Steve Jobs' open letter and elsewhere, but in the years before many young adults reading this were born -- Flash was ubiquitous online and in many ways was the backbone of the public internet.
ADC was not what you think it was.. ADC was power, DVI and USB in one plug for the Apple displays and all of the Macs with an ADC port also had VGA including the PowerMac G4 Cube. It was nothing like Lightning.The lightning port should have never existed to begin with. It was like the 2012 version of ADC.
I doubt that since it's being actively blocked by browsers and Microsoft.For most things, yes. There's still no good alternative to Flash for games or other static interactive content. I know that despite the EoL, I'm going to be taking language courses and corporate training that require Flash for years to come.