When did Flash become a "Professional" piece of software?
A few years before a big iPad became an iPad Pro.
Bazinga.
When did Flash become a "Professional" piece of software?
Thank you Flash for saving every one of us.....
Steve takes over Nirvana, he'd fire all the demigods that hung around the Tree of Life too much and start redesigning the place. Loki would be in a personal crisis wondering if he is friend or foe.Steve's dead, man.
He showed up at Nirvana and found out Nirvana is dead, too.
There's also Flash Player to blame. People make nice stuff, but the player is always a resource hog and an annoying piece of "updateware", my term for software that always wants to update. Unfortunately, we're in a weird spot now. I wouldn't consider HTML5 the replacement for Flash yet. Seems like a lot of HTML5 "standards" are only supported in Chrome, as if Google is somehow making them up. And I've seen plenty of HTML5 content hogging my CPU and RAM too!Incredibly talented people, like the folks at Amanita Design, have created many beautiful pieces of art with Flash. That simply is testimony to the fact that the tool cannot be blamed when amateurs and cretins fail to put it to proper use.
Ugh. I'm stuck with Xfinity/Comcast here. At least 5% packet loss all day every day. I've sworn revenge on that company so many times as my connection died. If I can find a way to **** them up some day, I will, and at any cost (I mean, not illegally).Just like "Comcast" To "XFinity" - Its still the same ole garbage.
this one was on the playlist today.Steve's dead, man.
He showed up at Nirvana and found out Nirvana is dead, too.
Also there is only one flash player. Great thing about open standards is you have multiple players to compare the output from the save description file.There's also Flash Player to blame. People make nice stuff, but the player is always a resource hog and an annoying piece of "updateware", my term for software that always wants to update.
Indeed. But not having it might not be as problematic as you fear. A couple of months ago, after what seemed like the third update in a week, I got mad and impulsively uninstalled it instead. I've only noticed the difference a couple of times since, and one of those times I realized I'd forgotten that I'd uninstalled it.
It's certainly worth trying to live without it, as it's trivial to reinstall.
So how many different pieces of software do you use? I'm all for paying for software since I write it for a living, but let's recognize that you probably use more than 100 distinct pieces of software throughout the year. Are you ready to pay $600 for each, or do you think maybe the quality of what you receive when you use them should be taken into consideration?
Just like "Comcast" To "XFinity" - Its still the same ole garbage.
I'm right there with you. I did the same thing a couple of months ago, and it has been virtually painless. If I get to a site that wants Flash to show me something I just snicker and reflect on how they just cost themselves clicks as I navigate away.
Amazing! They still exist. Flash supporters, Adobe 's apologizers are still alive.There are still people repeating the same words since almost ten years: Flash is bad.
Have you tried it out? It has surpassed the HTML5 standard during the past years. The programmers did a great job.
HTML5 is a nightmare. And I am saying this as a former web developer and a long term consumer of web content. After almost 10 years in the making, HTML5 finally changed its status to "recommended" almost a year from now . But still, the technologies are not widespread, partially non-functional and depending on the system and hardware unusable. I quit being a web developer some time ago, it is not maintainable anymore.
HTML5 failed to deliver what had been promised by the industry (yes, BY the industry, the w3c had not promised anything). In fact, there arose many problems over the past years which had been solved by Flash ten years earlier. Flash was designed as an integrated system and could therefore manage caching and resources consistently amongs any browser and system. With the distributed nature of HTML5, technologies fell apart.
SVG is a joke. Always has been. No widespread usage at all. Vector graphics are practically non-existent in the modern web. Except for rounded buttons made with CSS.
Canvas is poor and unreliable. The few games or interactive sites that work with it barely make an image appear let alone text which even more is not rendered very good.
WebGL would be nice, but is still a dream and widespread use is not even in its infancy. After more than 5 years of sleep, we still have not woken up. There are still the same examples of WebGL out there since 5 years. WebGL is still disabled in many browsers. Nobody uses it.
Not many people in Web development care about SVG, Canvas or WebGL. There is HTML5 content because customers have been asking for it due to certain words which have been quoted and repeated to death. But such content is just the same old publishing stuff we already knew and already had the technologies for (and I do not necessarily mean Flash). Best example are annoying ads. They are still around, even with HTML5. Everything else has not changed.
Flash has evolved. Check it out. Memory consumption? No biggie. Speed? Lightyears ahead of svg. Download time? faster than anything HTML5 will ever be able to do. Security? Who cares?
Fun fact: I am using Flash on YouTube and HTML5 on Newgrounds now. The irony. I installed ClickToFlash after YouTube provided the HTML5 by default, so I could use the Flash-Player again. Test it out. The Flash-Player surpasses the HTML5-Player in terms of usability by far. It is reactive, it does not stutter, it does not reload, it hides mouse cursor and overlay automatically. The HTML5-Player on Newgrounds even surpasses the Flash-Player on YouTube.
Adobe told us that banning flash would ban the free Web. And so it happened... for those who uninstalled Flash. People using iOS pay thousands of dollars to gaming companies producing games less innovative and with lower quality than people could get their hands on for free 15 years ago. But indie developers don't see a dime. The Web is closed.
I still play free games and have endless hours of fun. I have Flash installed.
I think, Adobe Animate has a fair use: CC lovers who want HTML5 are given a tool to do the best you can expect from HTML5 technologies: Some animations. If you want more, you still need Flash.
I surely remember.Yep. Remember the Fandroids and their “but you can’t access the ‘real’ Internet on an iPhone” regurgitations? Pathetic back then, hilarious now.
What's the problem about DRM? They are here for a reasonRemember everyone the only reason HTML 5 is being pushed so much is because it uses and supports DRM enforcement - https://w3c.github.io/encrypted-media/ - I hate DRM.
Flash is still alive ? Flash is dying, a slow death ...
Apple's bashers won't apologize, I know very well, but I was here to read their posts about Apple's fool decision to not support Flash. Here we are.
Well, it was inevitable. Jobs wanted Flash to die right there and then, which wasn't happening. But Flash's demise has been a long time coming.Steve Jobs Won.
Steve Jobs FTW
Steve Jobs 1 - 0 Adobe.
Good to see flash go.
Flash was always a buggy mess. Problem is, what many people seem to fail to remember was that it started the whole interactive 'imagery' online idea that got us out of the "web 1.0" days of static vertical walls of text.
Flash was around doing the things it was doing long before HTML5 became a standard. It pioneered the modern web. Was it big, bloated, buggy? Yes. But it for a long while was all that was available.
however, its time is long over.
I'd like to see people bashing Apple a couple years ago about abandoning Flash in favor of HTML5 to apologize now ... but I'm sure they won't.