Amazing what a company can do when pushed. Too bad they sat on this for years. Imagine where they'd be with Flash if they had pushed the technology all along.
I'd be willing to bet Flash's time has come and will soon be going away.
I'd say that Adobe replaced either the developers or the managers responsible for Flash. Instead of looking for reasons why improvements could not possibly be made they now seem to have people who want to improve Flash and figure out how to do it.
I think Apple providing APIs to use the GPU is not really that critical to Flash performance except that Adobe lost its excuse for bad performance, which in turn meant that either some developer or some manager within Adobe lost his or her excuse why Flash couldn't run faster.
But as you say, there can be a point when it is too late. Myself I don't _want_ Flash anymore. Too much wasted CPU and battery life, and too many crashes, so I don't _want_ to try it anymore.
Was that directed at Adobe, or at Apple for finally making the GPU available to plugins?
If you read the start of my post, it can be directed straight at Adobe. Flash struggled on 320 x 200 h.264 movies. Something that my iPod nano plays without the slightest problem. You don't need hardware acceleration for that. The slowest MacBook has two powerful CPUs that can crush any video acceleration in the iPod nano. Hardware acceleration for that kind of movie may get you from 30 percent CPU to 10 percent. But the jump from 120% to 30% is just overcoming previous incompetence or not-being-botheredness on Adobes side, and that jump is what counts.
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