catch me if I'm wrong but the app store is basically the only means of getting the app to the vast majority of customers, so where are they supposed to look elsewhere to get higher prices.
well, i can see where he's coming from. but as a consumer, i want to see those lower prices. heck, if the app is good, and it's $0.99, you can still make a ton of money if a lot of people buy it
Also, doesn't this ******* know we're in a recession?
Lower prices are a HUGE factor in what convinces me to buy an app. I'm about 5 times more likely to impulse buy an app for $0.99 over an app for $1.99. Increase that dollar amount, and I'm less and less likely to buy the app. Even a few games that I'd love to try out, I've been holding off on. I've bought a few $9.99 apps, but it's not an impulse buy. Many games, I'm fine with the free version.
I don't know any official numbers, but I would bet that a good $0.99 game or app could outsell a great $9.99 game by enough to actually out-profit it.
My thought exactly. He sounds like he's wining that people don't want to shell out what he feels is fair for the app.
The developer has a point, but if the app is good and it's 7.99, people would buy it. The reason is that the .99 apps are worth a shot. If you want to make yourself a 7.99 game, then make a FREE demo for people who might be on the fence, then you got your 7.99 if the game is any good
What if Apple sold ad space to developers on iTunes? My gut says, I don't like it, but my head asks, why not.
catch me if I'm wrong but the app store is basically the only means of getting the app to the vast majority of customers, so where are they supposed to look elsewhere to get higher prices.
He wants the store to be presented in different ways that give all price-ranges a chance of being seen, not just the lowest prices.
It strikes me as insane when people hesitate to pay $5 for a game (likely worth $20-$30 for Mac, PC or PSP) waiting to see if it becomes $1.
That $4 you saved is a fraction of the cost of the meal you bought yesterday, maybe didn't even like, and have now forgotten.
There are reviews and screenshots--that's enough to make a few bucks an acceptable, even trivial risk for me. The higher the price, the more sure I have to be before I buy, but I certainly don't complain that the developers are making too much money!
It's not about price, it's about demand. You can stimulate demand by lowering the price, or marketing.
Right now everyone is going the former because they view the App Store as their only means of marketing. I'm suggesting that instead they look outside the App Store to stimulate demand.
Let's port this idea over to the desktop world.
Should everything there cost $25? Things like Photoshop, Final Cut Pro, and Office...who needs those programs anyway!?
Because that's where we currently are in the iPhone world. Nothing that requires a lot of work to make is going to get made because they can't make a profit with it.
I'm glad to see you're happy with the situation, but I think it's kind of sad.
So what ways could this be done? Have a list? $.99 apps, $1.99-$4.99 apps, $5.99-$9.99apps, etc.? Or maybe a Youtube style thing (Most popular: today, this week, this month, this year, ever)? Any other ideas?
Well there are demo versions of all those desktop apps. Gimme a demo version of a paid iPhone app and I bet the paid versions sell better after the demo version is out
There sure is alot of junk in the app store- I think both the developers are right - marketing is important and the junk apps do impede development. It's also increasingly hard to find the gems in the app store since there is so much junk.
I kind of disagree with Hockenberry's argument. For some reason, if the app is good and valuable to me, I'm happy to pay $4.99 for it.
I don't understand Hockenberry's complaint -- of the top ten paid apps currently listed on the Canadian app store, only two of those are 99 cents, and four are at $4.99 or more. How is this supposed to indicate that there is a race to the bottom?
I don't understand Hockenberry's complaint -- of the top ten paid apps currently listed on the Canadian app store, only two of those are 99 cents, and four are at $4.99 or more. How is this supposed to indicate that there is a race to the bottom? Gameloft (mentioned by several earlier posters) is doing fantastic business and getting great reviews with games that cost up to $9.99 (Hero of Sparta, Brothers in Arms). How does this not demonstrate that good games with polish and depth cannot sell at well about $0.99?