I honestly can't think of a reason why I would ever listen to music generated by a computer.
I also see this technology as a future Final Cut Pro feature where you choose the mood, tempo, genre, descriptor, and perhaps even featured instrument or electronic sound (a la Logic Pro's Loops) to fit a commercial video.
It might be a serious upgrade over sifting through canned background music.
Two.My guess: in less than 5 years, the company founders will quit and start a new company doing something else.
I prefer musicians create music not AI.
I've heard a lot of AI-generated music, and it all sounds so "uncanny valley" bad that I can't not support this
So this will show up as another weird “do we really need this?” feature in GarageBand in two to four years...
Oh, I’d hope not.That last part suggests a different reason that Apple might have bought this company?
I like this idea, kinda zany frivolous, but I like it!Now if my HomePod could play a jingle whenever I enter my apartment, and tailor it to me mood, I could live my sitcom fantasy
SnappyCam was taking full resolution photos 20-30 frames a second when Apple’s own app was unable to (and no one else was doing it). One can assume that Apple went on to implement some of his algorithms (which may even have been novel enough for a few patents) at the OS level. I wouldn’t be surprised if the camera firmware uses some of his tech.Anybody here remember Apple's late-2013 SnappyCam acquisition ?
Apple did nothing with the Technology OR the Application, & has since been Leapfrogged in both !
Anyone that would use an AI soundtrack is already using “royalty free libraries”, so that’s no loss. The benefit to the listener is that you might actually hear original notes in that low budget score instead of the same 3/4 tunes over and over.Someday the music in films, the radio, and TV shows will suck, because some suit somewhere will have decided that $10 for an AI soundtrack is cheaper than a real person with talent.
Some and/or All of the above. There’s really nothing you’ve entered that’s out of the realm of “dynamic soundtrack”-ing. If you’re using an Apple Watch the pulse rate change is quicker than 3-4 minutes. Not instant because I think it tracks over time but I can see how there wouldn’t be much delay.This is cool, though, I don’t really see how it would be applied in the real world.
If I am working out, will it change the music mid-song just because my heart rate changed? It seems like it would have a 3 to 4 min lag.
Will play automatically based on what I am doing, or do I have to tell it what the activity is? What happens if my heart rate goes too high and I stop working out? Will it play faster music because it thinks I need a lift or will it play slower music because it thinks I need a break?
I don’t see the delay as being caused by the heart rate collection, but rather by the length of time left in the current song. Cause it’s one thing to que up a faster song, but if the music changes every time your heart rate changes then the experience will get old quick.Some and/or All of the above. There’s really nothing you’ve entered that’s out of the realm of “dynamic soundtrack”-ing. If you’re using an Apple Watch the pulse rate change is quicker than 3-4 minutes. Not instant because I think it tracks over time but I can see how there wouldn’t be much delay.
The Apple Watch also has “sensor matching” data so that it can tell if you’re doing one of the few types of “fitness activities” in it’s library. These DO take a bit to kick in, so I’d imagine it’d always be a good idea to select at the start of your workout. It’s all up to how Apple decides to implement it as a feature.
Why cannot this be considered as bolstering Apple Music to better compete with Spotify and their music algorithms?!So this will show up as another weird “do we really need this?” feature in GarageBand in two to four years...
SnappyCam was taking full resolution photos 20-30 frames a second when Apple’s own app was unable to (and no one else was doing it). One can assume that Apple went on to implement some of his algorithms (which may even have been novel enough for a few patents) at the OS level. I wouldn’t be surprised if the camera firmware uses some of his tech.
Apple’s Burst Mode could also be based on this. SO, I doubt it’s true that they did “nothing” with the technology.
The key is the “dynamic soundtrack”. This isn’t tied to any real piece of music of any particular length. The music is being generated in real time as you go. If you’ve played any recent video games, this is something that’s pumped up or cooled down within a few seconds. A tune with trumpets, tympanis, etc. drumming the tune of your eminent demise and, after you’ve dispatched the monsters, it smoothly transitions back to the more pastoral tune that plays in the background during normal travel.I don’t see the delay as being caused by the heart rate collection, but rather by the length of time left in the current song. Cause it’s one thing to que up a faster song, but if the music changes every time your heart rate changes then the experience will get old quick.
But, if it waits 3 minutes to start the next, faster song the effect of HR on tempo/beat/rhythm is going to be lost.
I didn’t read that at all. I read it as they had an archive of already made songs that it selected from. So it takes music that no one has heard before and then blends it together into an incompressible mess?The key is the “dynamic soundtrack”. This isn’t tied to any real piece of music of any particular length. The music is being generated in real time as you go. If you’ve played any recent video games, this is something that’s pumped up or cooled down within a few seconds. A tune with trumpets, tympanis, etc. drumming the tune of your eminent demise and, after you’ve dispatched the monsters, it smoothly transitions back to the more pastoral tune that plays in the background during normal travel.
This is all eminently paramaterizable, though, down to the user. One user may only slow down when they’re done with the workout and they’re in cooldown. Another may have a few high intensity activities in succession with breather’s in between. If the first wants the music to change over a longer period of perceived lower activity and the second wants a quick shift right before pumping back up, that’s all up to the parameters programmed into it.
I think mainly because it’s an AI that generates music algorithmically, not an AI that analyses music and builds a playlist from already existing music.Why cannot this be considered as bolstering Apple Music to better compete with Spotify and their music algorithms?!