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Not excluding them, just if an app charges for add-ons then Apple should be free to apply a consistant per d/l and/or hosting fee.
As long as it’s actually going through Apple services and not external ones.
However, if Apple provides access to a large user base for a smaller cut than other stores, developers have o incentive to be on those stores; and stores that are trin to be an independent store without having access to funds from a larger corporation that owns them may find it hard to stay in business on app store revenue alone. Cydia, for exmaple, charge d30% for access.
And cydia also allowed you to ad your own sources paying zero for the purchases.
Perhaps, but Apple should not be forced to host an EPIC app for free while EPIC makes money off of d/ls from the app store.
Why would they make money off that? If the app is hosted in epic then Apple doesn’t do anything
I only did a quick read, but it appears EPIC wants you to pay if you are on the store, regardless of the engine; although they also have a set of rules for apps that use the UE, even if it is not on their store, IIRC. For iOS apps, EPIC wants a cut after $1million and they certainly don’t use the UE so why should EPIC collect money but not Apple? It seems to me reasonable for Apple to take a stance similar to EPIC’s.

I simply have a different opinion, which is if you decide to be on the App Store, Apple has a right to make money from what value it brings to you.
It’s reasonable. Epic take a cut for their engine and if you’re one their store. And Apple can take a revenue if you use their tool.
EPIC perhaps, but at some point they have to decide if the financial cost is worth the poke in Apple’s eye. More to the point, smaller stores will have a hard time to make a go of it at what Apple charegs small developers and large ones have no need to be on a bunch of stores.

Niche porn, pirate, gambling, etc. sites will probably do ok but charge a lot more or be good vectors for malware.
Don’t thinking will be hard in any shape or form as it’s practically free for them. Expanding from pc games to mobile phone games are indifferent except apples anticompetitive CTF fee.

And considering how strict apples review process is it can be a large place for games and other apps to be distributed that allow more experimentation
 
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Forgetting the advantages of competition on the open market for a second and Apple's lack of confidence it it's own products let's assume the exercise is just to get the EU off their backs permanently. That's the goal from Apple's point of view.

They could implement some pretty robust safeguards to protect the end user. The first is already there in everyone: subtle paranoia. We've all been 'educated' into knowing that apps from outside the App Store (or Play Store) might be dodgy and so we subconsciously avoid it. I sideload a few things on Android but I'm not stupid enough to download the apk files from anywhere other than GitHub.

The second could ape their theft protection feature. You lock sideloading away behind 3 yes/no security doors. The last one requires waiting an hour for the option to un-grey itself. This immediately stops malicious agents from instantly adding a dodgy ipa file to your phone. You then sandbox the actual sideloading of the files to the Files app itself (so scammers cannot use Safari or any other browser) with a biometric confirmation being required to do so with no password option.

You then remove all liability on Apple's part with a change to the EULA.

That would be enough to satisfy the EU but still offer enough protection to essentially 'scare' the end user into never activating the feature disguised as security protections.
Most of that is not necessary. Apple isn’t liable for what the user does. This isn’t the U.S. where you must treat everyone as children. Standard warranty covers this already.

And the EULA is largely ineffective anyway 🤷‍♂️
 
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As long as it’s actually going through Apple services and not external ones.

It seems we are in agreemnet here. If you have an app on the APP Store or use Apple's tools, Apple can charge for that.
And cydia also allowed you to ad your own sources paying zero for the purchases.

My point was from what I recall Cydia was having to charge 30% to stay viable; and part of why they could was they offered options you could not get on Apple. I suspect small 3rd party stores will find it hard to remain viable in teh face of competition form Apple and EPIC.

Why would they make money off that? If the app is hosted in epic then Apple doesn’t do anything

My point was id EPIC's app is on the Apple App Store Apple has a right to charge for that, thye should not be expected to host for free and app that is using their services and charging users ouside of Apple.

It’s reasonable. Epic take a cut for their engine and if you’re one their store. And Apple can take a revenue if you use their tool.

EPIC takes a cut for UE even if you are not on their store, whether it is for game development or other uses. Perhaps Apple needs to change it's developer fee structure to be more like EPIC's.

How is using Apple's software, whether developer tools of iOS on a an iPhone, different from using EPIC's UE? In both cases you are relying on tools that are owned and developed by a company. You may own the iPhone just as you do the game, but in either case the developer is relying on software developed by others to make a product.

Don’t thinking will be hard in any shape or form as it’s practically free for them. Expanding from pc games to mobile phone games are indifferent except apples anticompetitive CTF fee.

I agree EPIC can do it for as long as Sweeny wants to. A smart developer could build up a following and then leave EPIC for self hosting once they get near the million dollar mark, using Sweeny as a platform to gain notice until they are big enough to go it alone. That would be karma for Sweeny.

And considering how strict apples review process is it can be a large place for games and other apps to be distributed that allow more experimentation

Sure, just make it possible to select the level of access to data on my phone so if I install such an app I can completely block it from accessing anything on my iPhone and not calling home to send data or serve ads.
 
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Apple get the yearly developer fee and iPhone hardware purchases from Spotify customers.
If they don't want to host the Spotify app, let Spotify do it themselves.

Most importantly, Spotify provide an ongoing service - of which Apple provide far less than 30% of value.
That's why they do not deserve 30% of Spotify's revenue.
How would you then justify the app being on the AppStore? So for free apps, they benefit from everything Apple has setup. If they are ad supported, then they benefit from the AppStore and some revenue without paying anything. So for Spotify or any other free to download app. That also benefits from making as much as they are able to WITHOUT having to support the store financially. What should they pay? Should Apple just raise the developer fee? Should Apple walk away from the store, and let the iPhone be open and not be the device they originally made anymore?
 
You are absolutely wrong. In fact, if that would be the outcome of side loading the App Store would blow off success.

For me what is destroying the App Store and Mac Store is Apple’s greed. I have been a user since 2005 and the last 3-4 years I haven’t buy anything from them. I check Alternative.to and look for open source solutions even though they are ugly or less featured I choose no to pay because I am quite angry with them for letting their main apps go to waste in favor of those subscriptions that appear in App/Mac store. Apple Mail is the best example, we canary mail, superhuman, airmail, spark mail, and a lot of more. Calendar and Finder the same thing.

And when I read Macrumors seems that we aren’t that much in the same wagon. But I still have hope, for now.
How is Apple greedy? The price/fee of the developers pay is either the same as it was when it started. Or less. If Apple was greedy, wouldn't the price have gone up over time? As Apple gets more successful, the prices should have risen "IF" it was greedy. You can of course say they were forced to lower prices. But, what other industry has had to be forced to lower its prices? Monopolies or not. Prices rise overtime just due to inflation, or supply and demand.
 
I don’t care what your friends do, I have had Apple since 2005 and I can criticize them as much as you defend them.
Anyone is free to criticize. That's not the problem. The problem is when criticizing AND then purchasing it expecting that to make sense. You don't like something, don't buy it. You give Apple your money, for which they interpreted as "you liked the product, and what we do to make it".
I also have friends that they don’t tell you what to do, like me, that I don’t care what you do and I am pleased that you are happy with the things you can do with your devices but that doesn’t change the fact that I am not allowed to do things that I should have rights to do.
None of your rights are being violated here. You choose to purchase an Apple product knowing how that product would function and how it can be used. If you didn't agree to that, you should not have purchased it. Your right is it to purchase or not. Do with it what you "can" or not. If you at any time don't like it, you can toss it in the trash, sell it, and or not make another purchase of it. Apple isn't obligated to making a product they way you like it. THAT is their right. They made the product, not you. Your right is only in the ability to either choose it or not. You're free to speak of it however you wish. But, don't expect your "right" to be of higher value than the rights of Apple.
So, please, let me exercise them with freedom without pointing the highway.
That train of thought goes both ways.
 
Well it’s easy you can develop with other developer tools 🤷‍♂️. As most cydia makers does it.
If anyone has paid attention to how Apple has operated over the last, 20+ years. They don't want 3rd party tools, they want control over the products they make. And they have every right to. We as consumers have every right to pick their product or not. Same for developers. Don't want to develop for Apple, ok you're free to do so. Want to, here are the rules of the road. Don't like the rules, ok don't develop. Want to, ok let's get to work.
 
Uh, if they do that then nobody would develop for their platform. Give your head a shake.
Interesting that when Apple charged 30% commission, everyone jumped on board......... And if Apple decided to do away with the commission and instead went with super high developer fees. Who's to say they wouldn't agree to that?
Cost of doing business.
 
It seems we are in agreemnet here. If you have an app on the APP Store or use Apple's tools, Apple can charge for that.


My point was from what I recall Cydia was having to charge 30% to stay viable; and part of why they could was they offered options you could not get on Apple. I suspect small 3rd party stores will find it hard to remain viable in teh face of competition form Apple and EPIC.

And yet, Cydia with its tiny niche user base has remained viable for over 15 years. That’s pretty remarkable when you consider the uphill battle against not just Apple’s ecosystem, but also the lack of mainstream visibility and need to jailbreak the device and it possibly breaking in new iOS updates.

The lesson isn’t that third-party stores can’t survive it’s that they can, even in a tightly controlled environment, when there’s real demand for features or apps Apple doesn’t allow.

But I fully agree if you’re using Apple’s App Store, Xcode, or other first-party services, then Apple can and should charge as long as the pricing is non-discriminatory and tied to actual usage irrespective of the app is free or not, sells physical or digital goods etc etc

My point was id EPIC's app is on the Apple App Store Apple has a right to charge for that, thye should not be expected to host for free and app that is using their services and charging users ouside of Apple.

EPIC takes a cut for UE even if you are not on their store, whether it is for game development or other uses. Perhaps Apple needs to change it's developer fee structure to be more like EPIC's.

How is using Apple's software, whether developer tools of iOS on a an iPhone, different from using EPIC's UE? In both cases you are relying on tools that are owned and developed by a company. You may own the iPhone just as you do the game, but in either case the developer is relying on software developed by others to make a product.

That would be a fair analogy if Apple’s fees were limited to actual tools or services you opt into using but that’s exactly the problem: they’re not.

If I use Unreal Engine, Epic charges me only if I use their engine, and only after I cross a revenue threshold. That’s an optional service: I can switch to Unity, Godot, or roll my own engine and Epic is no longer involved. Their cut is tied to real usage. No one pays Epic just for existing on Windows or PlayStation.

But with Apple, the Core Technology Fee (CTF) applies even if I:
  • Build my app using Unity or a completely different toolchain
  • Distribute it outside the App Store via a third-party store
  • Handle all payments and hosting independently
In that case, Apple isn’t doing anything for me, yet still wants a €0.50-per-install fee after 1 million installs. That’s not a developer fee it’s a platform tax. A fee on success, even when Apple provides no service.

And to your point about Apple “hosting for free” they wouldn’t be. If an app is hosted on Epic’s store and not on the App Store, then Apple isn’t hosting anything. They’re just the OS vendor. That’s like Microsoft charging Epic for hosting Fortnite on Windows even when it’s downloaded from Epic’s own launch

The core difference is this:
  • Epic’s engine is a modular service. Use it, pay for it. Don’t, and you’re free.
  • Epic store takes a fee if it’s sold on it, but not in app purchases using your own solutions.
  • Apple’s platform is a walled garden, where Apple charges you whether you use their services or not.
That’s not competition, that’s tollbooth economics.

And again, this isn’t just theoretical. Stores like AltStore and Cydia have operated with zero Apple involvement. Developers paid them directly not Apple and Apple provided no hosting, payments, or app review.

The only thing Apple “provided” was the OS, which developers already targeted with their own tools.

I agree EPIC can do it for as long as Sweeny wants to. A smart developer could build up a following and then leave EPIC for self hosting once they get near the million dollar mark, using Sweeny as a platform to gain notice until they are big enough to go it alone. That would be karma for Sweeny.

Exactlythat’s the beauty of optional platforms. Developers can multihome or migrate at their own pace. Apple, however, erects barriers at every turn: separate toolchains and APIs for each store, mandatory parallel development, intimidating install warnings, and that ever-present Core Technology Fee.

No wonder most studios picked Steam over the Mac App Store. They want portability and choice, not vendor lock-in. The DMA is precisely about dismantling those anti competitive walls and restoring a truly contestable, user-driven ecosystem.

Sure, just make it possible to select the level of access to data on my phone so if I install such an app I can completely block it from accessing anything on my iPhone and not calling home to send data or serve ads.

Apple already has the technical capability to sandbox apps, limit network access, and prevent invasive data flows, yet they only expose that control selectively. Tools like Little Snitch or the multitude of Cydia tweaks that did the same thing prove that deeper privacy controls are feasible, Apple simply chooses not to offer them in the native OS.

Giving users true control over what apps can access (including blocking tracking, ads, and telemetry) would effectively enforce the spirit of “Do Not Track” not as a wish, but as an enforceable system feature.
 
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If anyone has paid attention to how Apple has operated over the last, 20+ years. They don't want 3rd party tools, they want control over the products they make. And they have every right to. We as consumers have every right to pick their product or not. Same for developers. Don't want to develop for Apple, ok you're free to do so. Want to, here are the rules of the road. Don't like the rules, ok don't develop. Want to, ok let's get to work.
Then apple should start renting their devices instead of selling it.

I belive you should have the right to develop to anything. And I believe if I purchase something I own it and should have the right to do with it as I wish.

And if some platform becomes so intrinsic that their policy directly impacts the market they should be prevented from disrupting the free markets free function.

Interesting that when Apple charged 30% commission, everyone jumped on board......... And if Apple decided to do away with the commission and instead went with super high developer fees. Who's to say they wouldn't agree to that?
Cost of doing business.
Well Apple can do that if they want 🤷‍♂️. I can always use alternative developer tools if Xcode is not functional
 
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Then apple should start renting their devices instead of selling it.

I belive you should have the right to develop to anything. And I believe if I purchase something I own it and should have the right to do with it as I wish.

And if some platform becomes so intrinsic that their policy directly impacts the market they should be prevented from disrupting the free markets free function.


Well Apple can do that if they want 🤷‍♂️. I can always use alternative developer tools if Xcode is not functional
Sure, you own your iPhone, but you have a licence to use iOS. I can see your argument being a good reason to allow installation of another OS.
 
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Sure, you own your iPhone, but you have a licence to use iOS. I can see your argument being a good reason to allow installation of another OS.
Well the crux is that license is sold and in my reading of existing EU rulings is counted as sale of goods with the device and isn’t separable. So unfortunately Apple needs to do some radical changes to enforce their ownership and not exhaust their rights upon sale

 
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And yet, Cydia with its tiny niche user base has remained viable for over 15 years. That’s pretty remarkable when you consider the uphill battle against not just Apple’s ecosystem, but also the lack of mainstream visibility and need to jailbreak the device and it possibly breaking in new iOS updates.

The lesson isn’t that third-party stores can’t survive it’s that they can, even in a tightly controlled environment, when there’s real demand for features or apps Apple doesn’t allow.

But I fully agree if you’re using Apple’s App Store, Xcode, or other first-party services, then Apple can and should charge as long as the pricing is non-discriminatory and tied to actual usage irrespective of the app is free or not, sells physical or digital goods etc etc



That would be a fair analogy if Apple’s fees were limited to actual tools or services you opt into using but that’s exactly the problem: they’re not.

If I use Unreal Engine, Epic charges me only if I use their engine, and only after I cross a revenue threshold. That’s an optional service: I can switch to Unity, Godot, or roll my own engine and Epic is no longer involved. Their cut is tied to real usage. No one pays Epic just for existing on Windows or PlayStation.

But with Apple, the Core Technology Fee (CTF) applies even if I:
  • Build my app using Unity or a completely different toolchain
  • Distribute it outside the App Store via a third-party store
  • Handle all payments and hosting independently
In that case, Apple isn’t doing anything for me, yet still wants a €0.50-per-install fee after 1 million installs. That’s not a developer fee it’s a platform tax. A fee on success, even when Apple provides no service.

And to your point about Apple “hosting for free” they wouldn’t be. If an app is hosted on Epic’s store and not on the App Store, then Apple isn’t hosting anything. They’re just the OS vendor. That’s like Microsoft charging Epic for hosting Fortnite on Windows even when it’s downloaded from Epic’s own launch

The core difference is this:
  • Epic’s engine is a modular service. Use it, pay for it. Don’t, and you’re free.
  • Epic store takes a fee if it’s sold on it, but not in app purchases using your own solutions.
  • Apple’s platform is a walled garden, where Apple charges you whether you use their services or not.
That’s not competition, that’s tollbooth economics.

Apple is charging for teh value you get from using its App Store. I agree if you don't use Apple' store, services or development tools you should not have to pay Apple, but if you do it is reasonable for Apple ot charge for them.

And again, this isn’t just theoretical. Stores like AltStore and Cydia have operated with zero Apple involvement. Developers paid them directly not Apple and Apple provided no hosting, payments, or app review.

Howvere, as I pointed out, they were more xpensive for many developers and even Cydia admitted it was tough to make a go of it at 30%.

Exactlythat’s the beauty of optional platforms. Developers can multihome or migrate at their own pace. Apple, however, erects barriers at every turn: separate toolchains and APIs for each store, mandatory parallel development, intimidating install warnings, and that ever-present Core Technology Fee.


It ultimately comes down to how much control should a company have over its products. Frankly, I think e EU should expand the gatekeepers to include Spotify given it is the dominant streaming service in the EU.


No wonder most studios picked Steam over the Mac App Store. They want portability and choice, not vendor lock-in. The DMA is precisely about dismantling those anti competitive walls and restoring a truly contestable, user-driven ecosystem.

From what I understand, Steam is more about making it easy to sell a ported game rather than develop one for the Mac.

Apple already has the technical capability to sandbox apps, limit network access, and prevent invasive data flows, yet they only expose that control selectively. Tools like Little Snitch or the multitude of Cydia tweaks that did the same thing prove that deeper privacy controls are feasible, Apple simply chooses not to offer them in the native OS.


Giving users true control over what apps can access (including blocking tracking, ads, and telemetry) would effectively enforce the spirit of “Do Not Track” not as a wish, but as an enforceable system feature.

It would be great if Apple did that, although I suspect it would cause an outcry over Apple limiting access to user data.
 
The eu can’t come out and say outright we don’t you, Apple, to make any money from your App Store.
Thry can’t and don’t - since it’s simply not true.
Therefore after studying apples model for a bit they crafted legislation designed to make it difficult for apple to make service revenue in the eu
It’s not at all difficult.
Apple can make all the money they want from transactions through their store.
But they are limited in their ability to unfairly leverage their status as the OS developer against other stores.

Apple have no intention to compete fairly against other stores.
That’s why they’re trying again and again - in the U.S. and Europe - to concoct new scheme to unfairly advantage their own store and discourage users and developers from using alternative payment/transaction processing options.

Apple are in denial - they’re refusing to compete.

Instead trying to be “clever” by coming up with business rules designed to get away with the DMA and the “EPIC” ruling merely on paper - but not with their intent. Which is not hard to grasp or comply with - they just obstinately refuse to.

I couldn't disagree more strongly that the option for a closed platform, where the platform owner is able to take care of many of the attack vectors for those customers who don't want to think about it, or would like extra protection, should not be able to exist
You can get it.
Nothing has changed in your ability to download or pay everything through Apple.
Or Google, for that matter. You can enjoy a nice closed Google experience - even though Android has other options.

And as for the inexperienced and vulnerable users - I frankly don’t but it that it’s such a massive danger.
It hasn’t been on Windows either (if you update regularly and don’t tinker or pirate).
 
You can't really divide markets down until you make the point you want. Me saying my smart sprinkler company has a monopoly on apps which can run on my smart sprinkler is more obviously ludicrous.
I’m not aware that “sprinkler apps” are an important market or ecosystem.
They’re merely bundled with sprinklers - or the “firmware” that runs on them.
 
How would you then justify the app being on the AppStore?
I’d argue Apple don’t have to offer or let them in their store.
Spotify could offer their app to “sideload” from their website - just like Apple does with their Music app for Android.

That also benefits from making as much as they are able to WITHOUT having to support the store financially.
That is the price Apple has chosen - to encourage adoption of their platform.
Given the dominance of their platform, they should be required to offer access and pricing in a non-discriminating way.
 
You and other have constantly preached that Apple doesn't provide value equal to the 30% fee they charge so what DO you think is a "fair" amount relative to what Apple provides?
For in-app transactions or transactions in external stores (link-out)?
Zero. They could charge a download-based fees or similar.

More generally speaking: I consider it fair when Netflix, Spotify and co. are subject to the same (non-discriminatory) conditions as, for example, the Uber app.

Particular attention and restrictions should be imposed on pricing for any in-app transactions/referrals/link-out that Apple competes with with their own apps/services (most importantly ebook, video and music streaming).

Competition on the markets for music streaming, video streaming, ebooks etc. should be on the merits of the competing services - not based on Apple being able undercut everyone by 30% (or have higher corresponding margins) based on “not paying” 30% commission to themselves.

Also, they should be prohibited from “choking” other market participants’ ability to communicate with their customers.
 
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I'm not really sure that Apple fundamentally "gets" the EU and that market overall.
I’m not really sure most tech nerds fundamentally “get” Apple, its philosophy, and its user base overall. :)

I really think that is the fundamental issue here.

And in its zeal to impose its “closed ecosystems are bad” fanaticism on on Apple, the EU is making the vast majority of Apple’s customers less safe, with less privacy, and ironically reducing choice.
 
Nope, sorry!
That's just pure Apple marketing spin to support their business goals.

Cheers!
😀
I honestly don’t know how you can say this. It is an absolute fact security and privacy is more at risk with multiple app stores and sideloading than a single store.

You can absolutely argue the risk is worth it, or it’s a negligible risk. But denying the risk exists at all is just not grounded in reality.
 
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