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Not happening as long as touch interfaces remain the main input, or worse, AppleTV remotes... Fumbling with touch-sensitive controls in general will just never compare to a proper controller or mouse & keyboard.
Then use a game pad. AppleTV has allowed developers to require game pads for a while now.
 
I get this is a services event, but this would have been the perfect time to announce a controller that has all of the connection niceness of the new H1-powered AirPods. More than headphones, I can see a use for moving between devices - e.g. start a game in your lounge on your Apple TV, move to your iMac when the TV is in demand.

No doubt WWDC announcement. Note they didn’t give price and said they have more to share soon. I for one am amped! I love playing rocket league, apex and Forza atm but sometimes I do chill and play simple games on my iPad. I’ll give arcade a go.
 
I hate the future now. It's all subscription services.

Yep, soon they figure out how to take the payments directly out of our paychecks so when we get paid each week we'll just have the 73 cents left over after covering all our subscriptions... probably with an ad that reads something like "For just 73 cents per week you can now have coffee delivered directly to your cubical at the office - tap below to sign up!"
 
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Taking whatever I save a year on not signing up for this and using that to partially subsidize a Nintendo Switch and some Switch games is a much better deal IMO. I definitely won't be using it, but good luck Apple.
 
So when I subscribe for a month and download the games to play them offline, the game stops working after a month?
 
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Without World of Warcraft, gaming on Mac has already been in the graveyard level.
Unless something changed, World of Warcraft is available on Mac.
And if you want to start in the graveyard, simply pick Undead for your character race.
 
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I don't think they did a very good job on explaining how this is going to accomplish anything.

The goal here has to be put an end, or at least a major dent, into the freemium model. When people aren't willing to pony up a mere $1.99 for a game, let alone $9.99, what is going to convince them to pay $9.99 a month (guessing at the unannounced price) instead?

Apple has still done nothing to enable or encourage the simple strategy that used to sell games without issue: FREE. DEMO.
Let people download the full game and play the first level. Or better yet, give them early access to a demo before the game is even released. Once someone knows that the game is worth it, they will pay for it.
 
Maybe that 1 billion+ of these apple devices are already out in the hands of customers who are looking for ways to spend their money. Yep. That's definitely what they are thinking.
Ooh a snappy and passive aggressive apple defender, my favourite.

There are two types of people. Those that play free phone games to pass time while waiting for a bus or an appointment or whatnot, and those who are actual gamers willing to pay for games. You know what the latter have? PCs, PS4s, and Xboxes.
 
i love the idea of exclusive games but with no price point mentioned i think ill stick with my console games from apple to google stadia so far is just not looking good at all wasted opportunity.
 
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You get a thumbs up simply for the reference. I feel sad when my non gaming wife never gets that reference.

one more nod! Unfortunately this is all lost on fresh meat...
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I don't think they did a very good job on explaining how this is going to accomplish anything.

The goal here has to be put an end, or at least a major dent, into the freemium model. When people aren't willing to pony up a mere $1.99 for a game, let alone $9.99, what is going to convince them to pay $9.99 a month (guessing at the unannounced price) instead?

Apple has still done nothing to enable or encourage the simple strategy that used to sell games without issue: FREE. DEMO.
Let people download the full game and play the first level. Or better yet, give them early access to a demo before the game is even released. Once someone knows that the game is worth it, they will pay for it.

This is all true on the assumption that all people who play mobile games would be interested in "real" games. The thing is that not everyone has the desire to play more involved games. Casual gaming is widely more accessible for those who are not into something more involved.
For us, who grew up with old games, casual gaming wasn't really available, so you had to put effort regardless and those of us who stuck at it, like involved games till to this day. I think this in the end is way more complicated issue. There is more than just one factor at play.
 
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A couple of my most favorite games are on AppleTV.

But there seems to be nothing in *years* since ATV4 came out as far as games.

I guess many publishers don't want to make their games ATV compatible because monitization on it is sort of difficult.

I hope this "arcade" changes things...

if it doesn't, then there's no use...
 
I never said they Apple was the first one. Just that they’re helping indie developers working for mobile devices.
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If you’re looking for a AAA first person shooter I wonder why you bought a Mac in the first place.

Lets just say you got it wrong. It would be less painful than trying to defend Apple for anything gaming related. It's not like the Pippin changed the world and they've been on a roll ever since.
 
I’m very interested in this. I hope this brings more indie like quality games to iOS devices. Currently it’s saturated with freemium *****. Being able to continue gaming on the Mac is a big plus. But I want more from Game Center. Make it a Xbox live arcade variant across devices.
 
Are you drunk or something? There are more than 20,000 games for Mac on Steam alone, including super popular titles like Counter-Strike or Rocket League. Linux has just about 12,000. Plus, with Fortnite, one of the most popular games at the moment is available for Mac, but not for Linux.

At risk of gatekeeping...this is a poor justification response that only sounds good to people who aren't into gaming.

There's almost no AAA titles available on the Mac. The games you listed are all low budget indie titles or very old. The Mac just gets "fast food" games that are low production cost or ported many years later.

It's like a movie theater that only shows Hallmark and Disney Channel originals, with fans that point out the large volume of content as proof that they have a good selection.

This is what it sounds like to a gamer:

"What do you mean by 'there's no good restaurants in this town'? There are hundreds of restaurants in this city, including super popular restaurants like Burger King and Taco Bell. Plus, with McDonalds, one of the most popular restaurants in the world at the moment is available in this town."
 
10 bucks a month and no in app purchases??? Thats just what I need for the kids!! Impressed.
 
With a push to mobile levels of software, so the hardware will follow. Honestly this is a death nail for decent hardware in the Mac line up. If you have been FINALLY hanging out for an iMac or MBP thats not an under-clocked, over-priced, intel-graphics dominated exercise in mediocrity, then I have some bad news. It will never happen. We are chasing the casual consumer market baby!
 
Or you can buy an AAA game published a few years ago for $5 on Steam and play it forever on your PC.

The whole point is to give an alternative to those AAA games and instead expose indie games that can't survive on freemium.
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Xbox game pass is 10$ a month and an xbox is cheaper than any apple device lol, what was Apple thinking?

Play those Xbox games on a bus or plane, or in another room..... or the yard.....or the back seat of a car.....
 
Ooh a snappy and passive aggressive apple defender, my favourite.

There are two types of people. Those that play free phone games to pass time while waiting for a bus or an appointment or whatnot, and those who are actual gamers willing to pay for games. You know what the latter have? PCs, PS4s, and Xboxes.

There is a third group that will pay for premium games on IOS ($10 for Ember, $6 for Warhammer Quest 2 + $10 for additional DLC quests, $15-20 for some Square Enix titles, etc.), but when you look at how websites like TouchArcade are faring, we're becoming a dying breed.

Freemium has mostly killed premium gaming on IOS.
 
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