If 0.01% of the world's population buys this, that's about 800,000 sold. That's a solid start for Apple with $2.8 billion in revenue (profits are unknown; Apple is unlikely to make much on the AVP with all the R&D and other initial costs). I'm not going to be one of the 0.01% but I'm interested to watch where this goes over the next decade.Seemes like a disconnect between the PR and the reality that this is something that 99.99% aren't going to buy.
Holy smokes!
You do realize that spending $2,495 back in 1984 would be the same as spending $7,500 today? How in the world did that make any sense back then ?!?!?
imagine a text line like:
... and you'll see why 2024 won't be like 2024
That would be amazing and the right introduction and it would explain why the marketing is so sparse now - interesting times
MLB on a theater size display would be great, especially with stats floating around the screen. MLB is pretty good with technology adoption, especially when it relates to Apple, so I hope they set up a 360 camera so I could also choose to “sit” in the ballpark as if I was really there.I really want to try MLB on there
IF this is true, was wasn’t any of this highlighted during the introduction of the AVP? Not even Apple’s own native apps such as Fitness was highlighted. Perhaps they have been “collaborating” with Stanford but I’m guessing not much as come out of it.I wouldn't worry about that. Apple has been collaborating with Stanford University's AR/VR Laboratory for the last 7-8 years.
I remember the reactions here when iPod and iPhone were launched. I'm seeing the same thing today.
Deja vu all over again.![]()
It’s not. If the Vision Pro is successful then app developers will show up. Until then, they still need to update their iPhone, iPad, Mac, and Android apps. It‘s difficult to pull resources from guaranteed income and put it on a device that may not be around in a year, especially if your app doesn’t have an obvious use case for Vision Pro.That is way to miss out, there is always a risk/reward just like the first iPhone App store.
This is a very rational take. I’m pretty excited to see what it’s like, but I sure wouldn’t plunk money down on it on day 1. This is very much a product to wait and see how it works out and to see how people willing to be Guinea pigs use it.To be honest, I'm not excited about this product. I don't know. Maybe I've gotten accustomed to the everyday access to technology these days. I'm not trying to ruin the excitement, but I'm just skeptical about products like Vision Pro and the likes. I will just wait and see how it goes when it is released to the public. All I can say is I can both good and bad coming out with this product. Therefore, IT DEPENDS on the individual and how it is used. Just have to wait and see.
Serious question: who in their right mind will pay $3000+ to watch a 3D movie in a headset?
And on that note, apart from the Apple branding, how is this any different to the Meta Quest at nearly a tenth of the cost of Vision Pro?
IF this is true, was wasn’t any of this highlighted during the introduction of the AVP? Not even Apple’s own native apps such as Fitness was highlighted. Perhaps they have been “collaborating” with Stanford but I’m guessing not much as come out of it.
They may cover this in a separate press release? Agree with you that without the other apps this is just about entertainment.Developers, developers, developers, developers, developers, developers, developers…!
Consumers, consumers, consumers, consumers, consumers, consumers, consumers…!
Very little so far about actual productivity apps.
All about creating your own personal little isolated cinema.
I dunno…
And not only that...I was a poor college student.![]()
What you are describing on how you want to use the AVP can be achieved at a much cheaper cost, see XReal and Asus’s offerings. BUT as I’ve stated before you will not accept a rational alternative to AVP because you have already made up your mind based on your rhetoric and the constant preaching you do about the AVP.When 3DTVs got their push about 15 years ago, MANY people paid $3K+ for one... not to watch ONE movie in 3D... but on the hype that they will get to enjoy much 3D on it over life of device. 3DTVs were also quite capable of delivering 2D television shows too. So after the 3D wave crashed, those who owned those TVs didn't have to throw them out. They just kept using them as a 2DTV for life of device. And occasionally, they could still pick up a 3D movie and watch it in 3D if they liked. There were and still are at least a few new ones released EVERY year.
I owned an expensive 3D plasma TV that did a pretty good job of faking 3D from 2D sources. I sometimes put on the glasses to watch something like that... long after the hype wave was over. It was a spectacular 2D TV, so I happily used it until the wheels fell off of it. I felt no sense of loss or waste in the purchase. It was a great TV.
People who buy Vpro will not be buying to watch one of ANYTHING in 3D. They'll be buying it to use it in a variety of ways over the life of the device. I'm strongly interested in buying one to mostly use it as a super-sized laptop screen when I want to get work done on a laptop, when away from my big screen desktop setup. That's one of the weakest stretches of the technology- one of the simplest of things for it to do- and yet I can rationalize $3500 for a MB 50" wherever I happen to be... particularly on long airplane flights where there is not often sufficient room to fully open up and use a regular laptop in the typical way.
To each his own of course... but people WILL find rationalization to spend the money for Vpro... and some of them might seem ridiculous to those who see only "half empty" (or worse to extremely much worse) through their own lens... which is still built atop mostly imagination and speculation- good or bad- until these are actually in the wild so people can fully see and experience what they can and cannot do.
Me: "Who in the right mind will pay $1000+ to make a phone call on an iPhone?" Apparently hundreds of millions own iPhone... and probably use it for more than making 1 phone call.
Beyond whatever value you associate with an Apple cut at tech vs. competitor cuts, look up key specs of that Quest... such as maybe the most important one for the illusion of VR: resolution. Why do "we" argue so passionately for 5K ASD vs. all competitors, most of which are MUCH cheaper than ASD? Much of it starts with "the higher resolution vs. commodity resolutions is worth it." Why would that NOT apply to this product?
- How is MB any different from a cheap $150 Windows PC?
- How is Mac any different than all $150 Windows PCs?
- How is iPhone any different than $100 Android phones?
- How is iPad any different than cheap $100 Fire tablets?
- Etc.
And where else but here will Apple people rationalize that something from FB/Meta is as good as something from Apple? Let MR publish a typical THUR or FRI article that pitches Meta vs. Apple on any topic and there will soon be 400+ posts ripping Meta to shreds. But here- on this one thing- we assume their's is as good as Apples? And that all those faults we'll readily sling at Meta don't matter much in this one comparison?
The XReal has an FOV of 52, whereas the AVP is said to have an FOV of about 110. Nothing even close.What you are describing on how you want to use the AVP can be achieved at a much cheaper cost, see XReal and Asus’s offerings. BUT as I’ve stated before you will not accept a rational alternative to AVP because you have already made up your mind based on your rhetoric and the constant preaching you do about the AVP.
What you are describing on how you want to use the AVP can be achieved at a much cheaper cost, see XReal and Asus’s offerings. BUT as I’ve stated before you will not accept a rational alternative to AVP because you have already made up your mind based on your rhetoric and the constant preaching you do about the AVP.