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Writer, maybe you should double check before firing your load

I was going to say, I just got a notification last week about a new game added.

Arcade is showing games that released on April 2nd as a game per week in order to highlight them. Just go into "All Games" and you'll see the release dates for each. All of You is currently bugged since it came out way earlier. The article is thus accurate.

That's because half the Apple Arcade games are + versions of games that were released 5-10 years ago. I mean, honestly. They aren't releasing games because no one wants to play them...

Apple Arcade contains 169 original (and announced) games and 12 "+". That's a bit far from half wouldn't you say?
 
I don’t see what new stuff needs to be added on a continual basis. There’s a lot there. I’m enjoying what I’m enjoying and haven’t noticed/cared that new things haven’t been added yet.
 
Game development takes years, it’s hard to expect fresh new games every week or month. I do think Apple should look into acquiring studios, and better known franchises, like Microsoft and Sony are doing.

If Apple are serious about gaming and want Arcade to be a success, they absolutely should. That ties in with Intel's recent pitch of "Intel is better than Macs for games".

Apple buying a well known franchise would certainly be noticeable, and could start the ball rolling for other game shops to start dipping their toes in the water for Mac gaming, who wouldn't otherwise give Macs a glance.
 
Do wonder how this will pan out. I have no interest in another monthly bill, however mini a cable bill it may be.

Apple should fix the App Store so developers can charge folks after major updates.
They do. It's called IAP.

For all my complaints about the App Store, there's not one of them.

Updates to apps should generally be free. If you've made a lot of new content (which I'd say is different from an "update"), then you can make it available as purchasable IAP/DLC/Expansion/whatever other name you want to call it.

Apple does need a way of offering demos...

I think the simplest solution would be to allow developers to mark some IAP as being the "standard" version of their app. In the app store, it would list the price of that IAP as being the price of the app, and an ordinary purchase of the app just includes that IAP. The App Store could have some icon to indicate "Demo Available" or something like that on such apps, and there can be some other button that customers can tap so that they instead download the free app without that IAP.

That would require very little from Apple... iOS and the apps themselves would be unchanged, developers would have a single optional metadata field of indicating which IAP is counted as "standard", and the store would need ~5 tiny changes, probably doable by a single developer in under a day, maybe another day or two to QA it (but it's Apple, so we know any QA is halfbaked at best and instead they'll let customers find the issue, then deploy another patch to the server a few days later.)
 
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I really want to get into Apple Arcade. My concern with any subscription-based gaming is, what if you really like a game but the dev/Apple pulls it out of Apple Arcade years down the line.

Might be a dumb concern but whatever.
 
I was going to say, I just got a notification last week about a new game added.

I'm not a big mobile gamer but have played some of the games. Wonderbox is really good, Fantasian is good. Sneaky Sasquatch is a deceptively good game. Lego Brawls is like Super Smash Bros. Not quite as good but still good. The Oregon Trail would probably be enjoyable if you've never played the original games. NBA 2K21 is great if you enjoy basketball games.
Do you mind me asking what country you are in? Or are you outside of the USA? Because it was definitely released onto AppleArcade on April 2nd. I know because I played it for about a week Back then.
 
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You can't beat the Windows PC and a high end video card for gaming.
The built in GPU on the M1 probably still falls short of a good external Video Card.
 
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I really want to get into Apple Arcade. My concern with any subscription-based gaming is, what if you really like a game but the dev/Apple pulls it out of Apple Arcade years down the line.

Might be a dumb concern but whatever.
Apple owns a part of each of the games here contrary to a service like, say, Game Pass. Won't happen here at all or for a huge while.
 
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Arcade is showing games that released on April 2nd as a game per week in order to highlight them. Just go into "All Games" and you'll see the release dates for each. All of You is currently bugged since it came out way earlier. The article is thus accurate.



Apple Arcade contains 169 original (and announced) games and 12 "+". That's a bit far from half wouldn't you say?
The new game that I received a notification about is called All of You. It says it was released May 27, 2021. That was last week. Plus, there are 5 games listed as coming soon.
 

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As much as I hate it, free to play has become the backbone of the mobile gaming space. Heck it financially out paces AAA often. I just can’t see locking in with apple being as alluring to devs for the same reason pay-one-time games are declining.
 
Honestly, it really seemed to drop off after the launch month. Some of the most popular games are still the very first games on the service, which either means none of the new stuff is that good, or everyone dropped the service after their free trial period ended - both outcomes aren't great.
 
Do you mind me asking what country you are in? Or are you outside of the USA? Because it was definitely released onto AppleArcade on April 2nd. I know because I played it for about a week Back then.
I should have clarified. The new game added last week is called All of You. SongPop Party came out on April 2. I'm in the U.S.
 
The new game that I received a notification about is called All of You. It says it was released May 27, 2021. That was last week. Plus, there are 5 games listed as coming soon.
Do you mind me asking what country you are in. Or if you are outside of the USA?

EDIT: Oops, I see your answer.
 
This was a pointless article. lol.

Arcade hasn't got new games the past 2 weeks!

Oh yeah? Why is that? What's happening.

Crickets...

New games will resume ~tomorrow!
 
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It's a bug, it released on November 5-6, 2020.
That's some bug then.

I really don't care either way. If Apple Arcade disappeared tomorrow, I wouldn't miss it. It it keeps going, fine. Very little of my gaming is spent with Apple Arcade titles (a few minutes a week on average). There are excellent games that are part of the service but few are really the games I enjoy. In any case, Apple Arcade has at least 5 games that will be added soon. An article about a 2 month break in releases is just fishing for views.
 
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Hopefully that'll help kill it off. There are a few games I am interested in that ended up on Arcade but never the AppStore, so I bought them from GOG and Steam instead of giving Apple their cut.
 
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Apple got the order wrong. You don’t get developers to make games for the Arcade first and also definitely not exclusively.

I want to play the new Ocean Horn 2 game. But I don’t want Arcade. And by not letting devs sell the game outside of Arcade they lose out on revenue and we don’t get to play the game. It’s no wonder why devs are hesitant.

Apple should let devs make and sell the games on their own first, then add their game to the Arcade separately to widen their reach to people who have not paid/played that game previously.
 
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