Companies turning everything into a subscription model to milk customers is getting ridiculous.
Including milk customers! (I live in a neighborhood where there’s still a milkman that delivers, and they don’t deliver for free, so…)Companies turning everything into a subscription model to milk customers is getting ridiculous.
Forced if you want to play quite a lot of the games.Agreed.. but 'forced' ? Nothing is forced here, just cancel.
I’d be curious if you have a source on that. It seems Arcade developers generally aren’t allowed to share the details of their contracts w/ Apple, but I’ve gotten the impression those contracts usually involve some kind of additional money to fund the maintenance & content updates that we keep seeing. I couldn't be surprised if the later payments were scaled based on activity levels.The problem with this approach is that Apple has been bankrolling the games that go onto Apple Arcade. As I understand it, the business model is that the developer gets paid for the game up-front, and that's it.
I’d be curious if you have a source on that. It seems Arcade developers generally aren’t allowed to share the details of their contracts w/ Apple, but I’ve gotten the impression those contracts usually involve some kind of additional money to fund the maintenance & content updates that we keep seeing. I couldn't be surprised if the later payments were scaled based on activity levels.
Sneaky Sasquatch has somehow been able to release major content updates every couple months with a 2-man team at RAC7.
While no developer has come right out and talked about how they're being paid, industry analysts and interviews with several game developers when Arcade first launched in 2019 that strongly hinted at this approach, with one saying it was more like "the Netflix model of providing and paying for content," and saying that it wasn't at all based on engagement metrics like Google Play's approach (The Verge).I’d be curious if you have a source on that. It seems Arcade developers generally aren’t allowed to share the details of their contracts w/ Apple, but I’ve gotten the impression those contracts usually involve some kind of additional money to fund the maintenance & content updates that we keep seeing. I couldn't be surprised if the later payments were scaled based on activity levels.
This was on AppleArcade on April 2nd. I’ve noticed that most people say it is new are from outside the US. I would guess that song licensing issues delayed the release in some countries.This article is incorrect, Apple Arcade just added a new game May 28th, Songpop Party.
FYI, Divinity 2 is on the iPad and is quite good. However it is limited to only the new ‘square edge’ iPads Pro and Air.Arcade is so boring. I wish AAA developers would release on Mac platforms as well as Xbox ps5 PC etc. Apple doesn’t need to develop games, just support them on their platform
I hope this delay doesn’t offend the 11 customers that it has…
It's a long time without an update, I think mainly because they dropped a bit too many in the 32-game bombshell in April. I play something from Arcade every day, and I still haven't tried all of those April releases.I am not an Arcade subscriber but, that seems like a long time to be without an update. Is it because there is so much to choose from, or just a temporary lull?
Going to try these games now. I did several searches online looking for popular games to try out and most were meh.Here's an experiment - for everyone here who hates Arcade, could you name 5 games you've tried that didn't thrill you?
It's definitely not a service for everyone, but I feel like most people just don't manage to find the best games, which is natural given that it's a big pile of all new/exclusive titles. I think most everyone should try: Creaks, No Way Home, Nuts, What the Golf
Not much there
I just signed up last week (free year from Verizon). It’s a barren wasteland. There’s really nothing there.
It is becoming ridiculous. Last I looked, for just the game Tetris, it’s offered only on a weekly subscription basis that would cost you $260 a year if you were silly enough to do it.I hate the fact that literally every company is attempting to move to a monthly or even weekly based subscription model. I know it makes the company tons of money but I hate it from the consumer standpoint. I can see how people can easily get carried away and end up with hundreds of dollars worth of recurring monthly subscriptions.
I would imagine they also get pings to the Game Center logins, as well, so that’d be pretty 1 to 1, right?they get little more than raw download numbers, which of course says nothing about how many people are actually playing their games.
Apple can fund bigger and better games now. Why wait? Do it now in order to attract more subscribers.I see this as the best use of the subscription model as a means to potentially fix mobile gaming.
As more people subscribe, Apple can fund more and bigger budget games, all without the ads & IAP you just can’t escape otherwise.
Would you say NBA2K21 is a good start?Apple can fund bigger and better games now. Why wait? Do it now in order to attract more subscribers.