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I see this as the best use of the subscription model as a means to potentially fix mobile gaming.

As more people subscribe, Apple can fund more and bigger budget games, all without the ads & IAP you just can’t escape otherwise.
 
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The problem with this approach is that Apple has been bankrolling the games that go onto Apple Arcade. As I understand it, the business model is that the developer gets paid for the game up-front, and that's it.
I’d be curious if you have a source on that. It seems Arcade developers generally aren’t allowed to share the details of their contracts w/ Apple, but I’ve gotten the impression those contracts usually involve some kind of additional money to fund the maintenance & content updates that we keep seeing. I couldn't be surprised if the later payments were scaled based on activity levels.

Sneaky Sasquatch has somehow been able to release major content updates every couple months with a 2-man team at RAC7.
 
I’d be curious if you have a source on that. It seems Arcade developers generally aren’t allowed to share the details of their contracts w/ Apple, but I’ve gotten the impression those contracts usually involve some kind of additional money to fund the maintenance & content updates that we keep seeing. I couldn't be surprised if the later payments were scaled based on activity levels.

Sneaky Sasquatch has somehow been able to release major content updates every couple months with a 2-man team at RAC7.

That's a good point. Grindstone gets updates about every three months, and there is no way anyone would be doing all that work for free.
 
Even the OceanHorn2 example had a pretty big expansion (2.0, the Golden Edition) about 9 months after it launched.
 
I still haven’t been able to understand what Stadia Pro is. For $10/mo, I get access to just 27 included games and can then buy more?
 
I’d be curious if you have a source on that. It seems Arcade developers generally aren’t allowed to share the details of their contracts w/ Apple, but I’ve gotten the impression those contracts usually involve some kind of additional money to fund the maintenance & content updates that we keep seeing. I couldn't be surprised if the later payments were scaled based on activity levels.
While no developer has come right out and talked about how they're being paid, industry analysts and interviews with several game developers when Arcade first launched in 2019 that strongly hinted at this approach, with one saying it was more like "the Netflix model of providing and paying for content," and saying that it wasn't at all based on engagement metrics like Google Play's approach (The Verge).

According to The Financial Times, Apple also reportedly budgeted over $500 million at launch to fund 100 games up front, which works out to spending an average of $5 million per developer.

That said, these are obviously ongoing contracts — in fact Apple even cancelled a few last year — and as part of that Apple must be continuing to pay developers in some way to release updates. However, from everything I've heard, this is still not directly based on engagement or play time.

Presumably, Apple is taking some of these metrics into account internally — it's obviously much more likely to keep paying developers to release updates for more popular titles than ones that aren't drawing in subscribers — but every developer who has commented at all has made it clear that it isn't a revenue-sharing or metrics-based model from their perspective. In fact some have complained that Apple doesn't provide them enough insight into how popular their games are — they get little more than raw download numbers, which of course says nothing about how many people are actually playing their games.
 
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This article is incorrect, Apple Arcade just added a new game May 28th, Songpop Party.
This was on AppleArcade on April 2nd. I’ve noticed that most people say it is new are from outside the US. I would guess that song licensing issues delayed the release in some countries.
 
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Every developer contract is probably different, and games like Butter Royale and Wonderbox will need higher ongoing contracts to cover server costs than the offline games.

For this all to work to improve mobile gaming, I want the new Arcade developers to keep getting more lucrative contracts. Ideally, other services like GameClub would start competing for these indie exclusives and driving up the prices.
 
I am not an Arcade subscriber but, that seems like a long time to be without an update. Is it because there is so much to choose from, or just a temporary lull?
It's a long time without an update, I think mainly because they dropped a bit too many in the 32-game bombshell in April. I play something from Arcade every day, and I still haven't tried all of those April releases.
 
Another upcoming game not on that list - Solitaire Stories.

I wouldn't usually be excited for a solitaire game, but it's from the developer of Arcade's Super Mega Mini Party, which has the best matchmaking UI of any videogame ever.
 
Here's an experiment - for everyone here who hates Arcade, could you name 5 games you've tried that didn't thrill you?

It's definitely not a service for everyone, but I feel like most people just don't manage to find the best games, which is natural given that it's a big pile of all new/exclusive titles. I think most everyone should try: Creaks, No Way Home, Nuts, What the Golf
Going to try these games now. I did several searches online looking for popular games to try out and most were meh.
 
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I hate the fact that literally every company is attempting to move to a monthly or even weekly based subscription model. I know it makes the company tons of money but I hate it from the consumer standpoint. I can see how people can easily get carried away and end up with hundreds of dollars worth of recurring monthly subscriptions.
It is becoming ridiculous. Last I looked, for just the game Tetris, it’s offered only on a weekly subscription basis that would cost you $260 a year if you were silly enough to do it.

 
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they get little more than raw download numbers, which of course says nothing about how many people are actually playing their games.
I would imagine they also get pings to the Game Center logins, as well, so that’d be pretty 1 to 1, right?

I can’t find a link now, but I do believe there’s an “engagement” part of the agreement which rewards developers for creating games that make people want to come back and play again and again. Some of the games, granted, are beautiful little one and done’s that we would likely never have seen made as they wouldn’t have been financially viable otherwise. But there are a lot that have a “come back to” factor.
 
The entire App Store needs an over haul. When I click Top Paid I don’t want to see Top Free as well on the left side taking up half my iPad screen. And vice versa. They need a search function that can look up apps by date added to the App Store, most stars, most reviews etc to help people refine their searches. The front page needs to be partitioned into nice blocked quadrants of definite app types i.e. Utility, Games, Entertainment etc once clicked a new front page appears and then you can have their garbage: ‘what were playing’, ‘for you page’, ‘get started’, ‘try something new’ etc crap related to THAT CATAGORY. And even then those ‘insert blank’ genre ideas they have like ‘for you’ etc are pure garbage and needs to go out. Just go on your iPad and search the app stores main page yourself and open your eyes. Scroll (forever) downward and see how useless to app discovery the entire home page and AppStore is! Apple Arcade is a joke. I’m sorry. Other than KOTOR 2 and GTA SA plus a dozen others there are absolutely zero AAA games. I’m sick of cutesy tap tap swipe games!! IN 2021!!!!!!!! I go to the Top 100+ games and they are the same games from 2014 basically!! The stagnation is unreal. And the discovery process is infuriating. And the apps being put out are all different takes on the same thing. I swear if I see one more Middle Ages idk whatever! I will freak!!!!!! Oh wait I’m freaking now. UGH!!!!!
 
I see this as the best use of the subscription model as a means to potentially fix mobile gaming.

As more people subscribe, Apple can fund more and bigger budget games, all without the ads & IAP you just can’t escape otherwise.
Apple can fund bigger and better games now. Why wait? Do it now in order to attract more subscribers.
 
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