The Vision Pro has an integrated fan for cooling.I hope it won’t get heated fast like the new iPhone 15 Pro.
The Vision Pro has an integrated fan for cooling.I hope it won’t get heated fast like the new iPhone 15 Pro.
Agreed. Even though one could argue that building Apple's insane financial success and security is his legacy, Apple is a product company and "spatial computing" (I find this term exceedingly stupid) will be his legacy.Cook's legacy rests on this … a huge gamble.
I agree, but even if costs can be brought down significantly, I still have serious doubts about whether people even want this. Too much screen time has made kids kill themselves in record numbers. The public seems pretty miserable these days, stuck on their phones, constantly comparing themselves to others, constantly feeling like they are missing out on something yet unable/unwilling to connect with their fellow human beings...because that would mean, gasp!, putting the phone down.Until the costs goes down, I'm betting against him. Sorry Tim!
They could turn apple TV into quite a potent games console if they wanted… the apple silicon, even A series is powerful enough for a decent console that is also energy effiecient.A bit bold to say that Apple is solidifying its reputation in gaming via the iPhone 15. I think the impact on gamers is minute. How about making MacOS more gamer friendly? Last time I tried to game on it I couldn’t natively turn off cursor acceleration and had to download third party solutions to do it, which kept breaking with every OS update.
Isn't spatial views using VisionOS just a different way to make up for the lack of windows and application depth within iOS/iPadOS apps and its GUI? The question for Apple would be how receptive is consumers to this compared to iPhones/IPads/Macs?Apple CEO Tim Cook said in an interview with The Independent that the upcoming Vision Pro is part of his nightly routine, and that it has convinced him that spatial computing is the future. He described using the Vision Pro as an industry-defining "aha" moment.
Spatial computing is a technology that enables computers to blend in with the physical world in a natural way. Apple is not the first company to delve into the space, but it believes this will be the next big thing for computing.
I see the iPhone as more problematic than the Vision Pro. I don't see how it's worse for people to use their VR headset while they are home than it is for them to use their phone constantly while at a restaurant with friends/family.Given the increased awareness around all of the mental health issues Apple, Google, Facebook, etc. have created in society and the pushback against excessive screen time, I am hopefully that Vision Pro is a bridge too far for most people and that it will fail. I do think it's an incredible bit of technology, but I also think it will only deepen the problems mobile computing and social media have created.
Yeah, the having to pay a fee (of who knows how much) just because I have a prescription is so annoying. I'm sure it will also be non refundable. And when your vision changes (as it does when you get older) you'll need brand new inserts. I'll be hoping they do this via software in Goggles 2.0.Apple should make a cheaper Vision model without personalization and allowing to wear prescription glasses (no need for inserts) just to watch 3D movies. Just for that. That is what most people want.
I think much of the contention I see on the forum is whether or not Vision Pro will do well, not necessarily if Apple Vision/visionOS as a whole will do well. Vision Pro may struggle initially, sure, but in the long term I believe in the always present AR platform that you wear all day in a normal looking pair of glasses.
I think one of the big use cases for the future AR version is essentially just applying the concept of watchOS complications/iOS widgets but projected onto the real world, statically placed in contextual areas of your life: your desk with reminders floating in the background, cooking timers floating above the stovetop, transit times floating about the subway platform, etc. This is clearly the direction Apple will go because look at the headline feature of Sonoma: widgets on the desktop. I'm finding them to be way more useful on macOS than ever before, hell they're even more useful than on iPhone.
The problem right now is Vision Pro's bulk necessitates a sit down, at home dedicated session with the device rather than enabling a "just in time widget info" experience like Google Glass tried to do. So many of the app use cases and demos are centered around a "floating iPad" experience with someone on a coach or at a desk. I think the real "aha" moment comes when people realize these devices can provide the right information, at the right time as you conduct your every day life -- but again that's not possible with Vision Pro, only a future version "Vision Air" or something.
In the long term, once the entire product line has been unveiled and has time to mature, I suspect Vision Pro will be the flagship device for dedicated immersive VR experiences and a different product (Vision Air or whatever) will be the flagship for AR experiences. A normal looking pair of glasses can never achieve the level of immersion that goggles can because they don't block the surrounding world.
Vision Air will be the iPhone, designed with the sole purpose of being the best possible always on AR Experience.
Vision Pro will be the Mac, designed with the primary purpose of being an at home/at work powerful device that can immerse you in a virtual space.
Maybe an entry level device, Vision, serves as a middle ground, kind of like iPad.
It's mostly semantics these days. VR devices were already moving toward increasing quality of passthrough.Judging by the comments, most people here don't understand (and refuse to learn about) the difference between VR and AR, and how the markets are so different.
AVP will be another outstanding Apple product.
$3,500 is quite a lot for a video game or to watch a movie but $3,500 is "pocket change" if the device is used for some kind of professional application. Think about a radiologist looking at cat-scan data or even a mechanical engineer running simulations of car bodies deforming in a crash. There are hundreds of use cases where $3,500 is not a barrier at all.You too can have that AHA moment, for just $3,499!
My distance prescription has stayed consistent for a long time, but I am losing some ability to focus up close. But that's irrelevant for today's VR/AR headsets, because they are all fixed-focus. So it a way, they may be more visually comfortable than the real world for many older users.Yeah, the having to pay a fee (of who knows how much) just because I have a prescription is so annoying. I'm sure it will also be non refundable. And when your vision changes (as it does when you get older) you'll need brand new inserts. I'll be hoping they do this via software in Goggles 2.0.
Those pro users would be better served by a headset that plugs into a PC to provide an order of magnitude more GPU power.$3,500 is quite a lot for a video game or to watch a movie but $3,500 is "pocket change" if the device is used for some kind of professional application. Think about a radiologist looking at cat-scan data or even a mechanical engineer running simulations of car bodies deforming in a crash. There are hundreds of use cases where $3,500 is not a barrier at all.
I think I paid $3,500 in 1982 for a 16-bit IBM PC with a monochrome screen, megabytes of RAM, and no hard drive. People bought them long before anyone ever thought to use computers for entertainment or online shopping. There were many professional use cases that justified the price (even in the 1980s when $3,500 was a lot of money.)
Remember Apple used to market the iPad as a computer without calling it a computer. Can we call the Vision Pro a computer in the same sense?Looking forward to buying the first spatial computer!
This is a great opportunity of iOS devs to port their apps and get a bit of free exposure when it launches. V1 may not have high sales, but the native apps are sure to get promoted and reviewed. Users may pick the app with Vision Pro support to be more future proof.
You are likely correct in your assessment - how can the tech become less invasive.
The challenge, in my view (but I suspect I am the minority), is that by its very nature, 'Vision Air' would be invasive. I don't want what I deem 'crap' popping up in my life. I already have all notifications off on phone, ipad, and Mac. I leave all three on do not disturb all the time. The only alerts I get come via my Garmin watch, and they are minimal (things like storm alerts).
So I wonder about this idea of less invasive tech that is more invasive. All I really want is a pair of glasses with HUD for giving me training info. For now, I stick with audio prompts from the watch via a headset, sometimes. I still find it better to just know what my workout is, but maybe all this invasive tech isn't for people like me anyways.
Max RAM was 640kB and that required a card as well as what RAM came on the motherboard. And famously, the 8088 used an external bus 8-bit wide instead of the 16 bit original 8086. Overall, it was a thing pushed by IBM for a strange mix of reasons and I think part of the beginning of the end of the old IBM. Office mate had one while I continued to use a terminal to our VAX systems. The courageous in our org bought Macintosh when they came out, though the management hierarchy mostly were stuck with the PCs for years.I think I paid $3,500 in 1982 for a 16-bit IBM PC with a monochrome screen, megabytes of RAM,
So… spatial padding instead of spatial computing?Remember Apple used to market the iPad as a computer without calling it a computer. Can we call the Vision Pro a computer in the same sense?
Has anyone who has IOLs (intraocular lens implants) commented on how the AVP works for them? With implants one loses the ability to focus, and I wonder how that will work with the AVP.And when your vision changes (as it does when you get older) you'll need brand new inserts.
That’s not an issue of too much screen time, but rather of ‘social’ media. I personally like the idea of using VR to watch a movie on a (perceived) huge screen, like sitting in a cinema, but in the comfort of your own home. Not much of a difference to watching it on a TV, except potentially better and, depending on the TV you own, not that much more expensive…Too much screen time has made kids kill themselves in record numbers. The public seems pretty miserable these days, stuck on their phones, constantly comparing themselves to others, constantly feeling like they are missing out on something yet unable/unwilling to connect with their fellow human beings...