Sure and it’s been great for users and developers. Microsoft wants to cut the Xbox store takes down to 12%. But the most important difference is that Sony and Microsoft doesn’t allow In game Purchases, only direct store bought things. This removes the ability to sue them. Apple does it differently by allowing in app purchases outside the store.Yes, but this is also about the bigger picture.
If we look at the court data from Epic vs Apple mobile Fortnite revenue accounts for less than 6% whereas consoles were 80% and of that 80%, half was to Sony. Epic 'lost' more money in store fees to Sony than it ever did to Apple. So why sue them?
Well that would be great leading to more competitive prices and functions. Steam and epic being the best example.Apple are the biggest company and the court case would generate the most buzz. Epic doesn't want to bite the hand that feeds it but if it could get Apple to capitulate on store fees, Sony etc would have to drop theirs as well and it would cascade over every digital storefront.
Still an irrelevant amount for apple. 1%< is not a threat to anyone.Apple is in the same boat. If it lets that 0.6% sideload (which is still hundreds of millions of users) it cascades.
That is indeed the biggest threat, but is also an age old problem Easley fixed on iPhones that are always online and doesn’t use physical media. So it’s just an easy server verification to lock if the app is registered to your appleID etc.The bigger risk of sideloading on iOS is piracy. There are loads of great premium games and apps on iOS that never see the light of day on Android because of piracy risks. You up that risk and the premium games all go to Apple Arcade, Apple up the sub cost and we get a glut of F2P games and apps looking for their own subs in their place.
If they want to move games to Apple Arcade it’s fine by me, at least it improves the quality available