not really. plenty of ideas involving eye tracking and hands.Without 3D hand controllers, gaming is limited anyway.
not really. plenty of ideas involving eye tracking and hands.Without 3D hand controllers, gaming is limited anyway.
Very hard to beat quest 2 in price.If they release a new model with reduced weight (and reduced price!), it'll probably sell in great numbers. 🤔
That's my thought as well. The value for the price is a big issue (in my opinion). I can afford it no problem. But I can't come up with a use case that makes it WORTH that $3500. To me, a MacBook that costs more than the VP is a more worthwhile spend.more like....
lack of use cases at that price..
I have the quest 3 and there are some great developers behind apps like immersed, virtual desktop for multi screen viewing in the headset etc and having tried them, its excellent for my needs. With the quest 3 being updated frequently, (like watching 8k VR youtube clips now), i tend to use it more for productivity plus lots of games on sale etc plus xbox. Hoping to demo the AVP when it comes to Canada just to compare but yea, the price is going to be the issue esp in other territories and seeing the response from the US launch and adoption, it might not take off like apple might want.As someone whop just bought one, I agree with you. I really considered waiting for 2.0 but for me the ability to have an extra large virtual display while using my MacBook Pro is what sealed the deal for me. I think 800k units worldwide is realistic. I believe there are enough of us who are developers or fanboys and just want to try this out.
It was 1M at one point, and they had to cut it down due to production difficulties:800K? Who was saying 800K? It was always 400K from the past articles.
So you say rumors at the time were 400k and you decide actually the number will be more like 750k. That really doesn’t make your predictive capabilities appear in any better of a light.Look, first, I don't buy this rumor. Again, I knew I was shooting higher than was being spoken of in the rumors at the time. The reason I said "if they can produce them" was because we all knew at that time that the number was 400K.
So, if I don't believe this rumor, and I don't, I don't believe the rumor has a good grasp on the expectations of Apple. I am still bullish on the AVP. But I also recognize that the rumor has always been that Apple would be constrained.
Completely false and non sensical. Provide proof of your statement!!this was obvious. most of the sales were people buying it to unbox and review on social media. those all got returned.
"No One"????? Beyond gibberish. Diabetic?nobody wants to pay $3500 to wear a brick on their face. not to mention the hilarious wired battery attached to your belt like you're a diabetic.
There you go. Problem solved!make it $1749 and identical to a pair of designer sunglasses and it will take off.
Those lack the necessary precision both spatially and in the time domain for satisfying gaming.not really. plenty of ideas involving eye tracking and hands.
not really.Those lack the necessary precision both spatially and in the time domain for satisfying gaming.
They were counting on current iPhone users to buy it, aka "sheep". I saw so many arm chair analysts saying if only 1% of iOS users bought it, it would be a success. It doesn't need a killer app because of the ecosystem. But people failed to realize is the best they could have done was 1% of current iOS devs.Do Apple still not realise that not all of their customers are billionaires.
Does cutting the price in half suddenly make up for the fact that it's wildly uncomfortable to wear and use for more than a few minutes at a time? Or the fact that its tethered to the wall? Or that it's entirely world-isolating? Or that it has no real passthrough but instead video passthrough with latency? Or that it runs baby iPad apps?$1500 by Christmas? (aka The Holidays) Still too much, but, ya know.
It was entirely a Tim Cook gambit that aimed to capitalize on all the good faith and loyalty Apple has built for the last 20 years. It failed.They were counting on current iPhone users to buy it, aka "sheep". I saw so many arm chair analysts saying if only 1% of iOS users bought it, it would be a success. It doesn't need a killer app because of the ecosystem.
It must work w/o glasses. The failure of 3D TVs showed that.Until the consumer AR experience is akin to wearing "normal" glasses, it will always be a relatively small, niche category. The US demand for AVP is probably already saturated or close to it.
A literal killer app could be an experience that plays out during assisted suicide sessions in countries where it is legal?This is hard to believe. Why would Apple have expected to sell 800k units. It doesn’t solve anything, there’s no killer app, it’s uncomfortable and too expensive.
Apple must know this is a glorified dev unit and work hard on 2.0.
What they need is a virtual segway app. That will change the world.But I was told this would be the next big thing, replace a bunch of my devices, and definitely be worth the $4k entry fee.
Do Apple still not realise that not all of their customers are billionaires.