I think this speaks to a broader issue within Apple that needs to be addressed. I think they live in a bubble there at Apple Park. The promotional material that Apple released about the Vision Pro was evidence of that. A woman wearing her headset in a dimly lit room while packing/unpacking her travel bag, the dad wearing the Vision Pro at his kid’s birthday… Either these commercials were meant to be incredibly aspirational, or Apple is that far removed from the market at large.
The Vision Pro has the appearance of textbook sunk cost fallacy.
For Apple’s own good, I think they need to address the aforementioned “bubble” problem.
Yeah, it was borderline false advertising. As someone with no experience with VR, I had no idea that you have no peripheral vision and using these is like looking at the world through binoculars with heavy coke-bottle lens glare. I bought it based on those advertisements, thinking this thing would be a major bonus to my day and I could watch a movie while doing dishes, etc... but yeah, no way. When I put it on I got a sinking feeling that lasted throughout the 2-week period at the end of which I returned it with a sigh of relief. There was just no way I was going to wear that while doing anything around the house and no way I was going to watch a movie on a giant screen that the field of vision doesn't even let you see all of without having to pan your head side to side, haha.
That said the hand and eye tracking was phenomenal and the visuals of the graphic elements and movies were very good, but the experience is just not great once the physics of lenses and the weight of the thing come into play. I just could not see myself actually wanting to watch a movie that way even if the effect of the big screen was impressive. Caveat- I work from home and don't travel much. If I spent half my life on planes and in hotels, my conclusions might've been different.
All THAT said, had the AVP cost around $1000, I would've kept it to play with. I DID enjoy the fully-immersed 180 videos Apple produces (the Rhinos one was my favorite) and I was impressed with the dinosaur. I could see it being a fun toy at a reasonable price but I just could not justify the cost for something I'd maybe play with for 30 minutes a week.
Apple only needs to find about a million people who can afford this out of the 8.1 billion people on Earth. So that means only one person in 8,100 buys this.
OK, that is not fair because the product is not for sale worldwide. But still, Apple only needs one person in a thousand to buy this
Perhaps for the VERY long game, yes. But if they wanted this to take off like the next iPhone then they needed to bite the bullet and take a little bit of loss to get this into people's hands. That was the strategy the PS5 and Xbox took so that people would be willing to jump into the ecosystem. The current AVP price makes it a very niche item and while that may satisfy short-term profit requirements, it's very short-sighted and doesn't produce high hopes for long term returns on the incredible amount they've already invested in it. I think they should've held off until the product was better and could be put into more hands.
Again, maybe the plan is that this IS the Dev kit and the popular version will come out more fully baked because developers have had a chance to create software for it. Cool, I think... the developers seem standoffish by the low adoption rate so.. not sure. I feel like this version should've just been the Dev kit given FOR FREE to developers and the Gen 2 should've been introduced at a reasonable price, even taking a little loss, in order to get this into the public's hands.
That's just my dumb non-MBA opinion though. Haha.