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[...]

Or you know app developers who have certain apps that Apple does not allow on the App Store like retro game emulators,
and porn and vape apps.
virtual desktops, developers who have a refund policy since the App Store lacks one,
The app store lacks a refund policy?
developers who want to get updates out faster but can't because they have to wait through App Review,
Because it's a two way street to ensure the apps have a checkout so that scanware, malware doesn't invade the app store to the extent possible.
or maybe for some reason Apple just won't allow your app at all for internal reasons,
Yes, when your app uses undocumented apis.
like what happened with FlickType. Linus Media Group's app Floatplane struggled to get on the App Store having to go through numerous App Reviews that got rejected for vague reasons.
[...]
I'm sure apple wanted to make sure this app was 100% legit.
 
The app store lacks a refund policy?
"All Transactions are final. (...) If technical problems prevent or unreasonably delay delivery of Content, your exclusive and sole remedy is either replacement of the Content or refund of the price paid, as determined by Apple."

That's their official refund policy.
(Notice how it only mentions technical problems and doesn't even detail what "replacement" means?)

In other words: "We do and decide whatever we feel at our discretion - and you, the customer can suck it up".
So yes, technically a refund policy, but practically worthless.
 
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Another reason why we need app distribution competition on iOS. There's a reason the Mac App Store has pretty much been abandoned since Apple pulls that crap there so developers ignore it entirely.

Edit: Dislike me all you want but you know I'm right. Do you really think developers would be using the iOS App Store if they had the choice? The Mac App Store is proof of that since macOS has miles better options for app distribution than that draconian storefront. Like it or not, competition's gonna have to come since the Digital Markets Act is law now in Europe.
Of course not. I alwyas d/l DMGs and anxiously wait the day to d/l IPAs. Would never touch the AppStore if had a choice.
 
Another reason why we need app distribution competition on iOS. There's a reason the Mac App Store has pretty much been abandoned since Apple pulls that crap there so developers ignore it entirely.

Edit: Dislike me all you want but you know I'm right. Do you really think developers would be using the iOS App Store if they had the choice? The Mac App Store is proof of that since macOS has miles better options for app distribution than that draconian storefront. Like it or not, competition's gonna have to come since the Digital Markets Act is law now in Europe.
what don't you understand? the competition is between the OS and brand of phone you choose... we don't need competition in ever single section of everything. or what, should we also add competition to the OS a phone loads? you want an iphone 13 pro max but you want it to run android? okay, lets start a lawsuit for that too! my gosh, technology is supposed to help our lives be simpler, but all you people want is choice choice choice forcing everyone else to use this, that, or the other store. then this, that, or the other app. and this that or the other wallet app. and so on. in 3 years time I bet you'll have to download your own bank's wallet app just to be able to pay with your phone using that bank's card. thanks to the EU no less. smh it's freaking blasphemy.
 
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Smaller app developer here. fwiw I recently submitted a new game to the App Store, preparing myself for a multi-week wait. The initial release (which I submitted on the weekend) was approved within 2 hours, and all subsequent updates have taken less than 30 minutes to approve.

So in my experience, at least, I do think the app store approval process has improved tremendously over the last 5 years.
Yeah, therefore, everyone's experiences are wonderful too. Yours obviously will always be, until the day they aren't, and then you discover you are blocked by the arbitrary, God-like, single, monopoly access to the one dominant app platform in the world, and there is no feedback, no timeline, you just wait in frustration, wondering wtf. Good luck buddy.
 
Well, I suppose it varies a heck of a lot between apps, iOS, macOS, tvOS and so on, but as for this - "one can only imagine the difficulties experienced by smaller app developers."

I just released my first dedicated macOS app this week, and Apple's team has been amazing.

V1.0 went into review and it was there for two days, before they got in touch requesting a simple change.
I rectified what they asked for, submitted the revised bundle. It went into review that same day and was approved several hours later.

One of the first people to try the released version of the app, noticed a bug, which I worked on for a couple of days before submitting a new build to Apple. That version went into review the same day, and was released the same day.

One day later, I noticed a tiny error in the app (a single line of code), rectified it and submitted it.
That went into review about an hour later, and was released later that day (yesterday as it happens).

So overall, one new app, 3 different builds, across 4 days, and I can't fault the review team at Apple, they were on the ball.

Now, I'm certainly not as big (or competing with Apple) as they are, nor is my app as complex, and so on.
It will naturally be different for others as well, but as far as his comment about small developers - well, they don't come much smaller than just me and I'm delighted with Apple.
And here's the thing. For macOS, if Apple did decide to mess you about with allowing it on the macOS App Store, you could just go around them and publish it on your own website for people to download and install. Same with any other desktop OS. With Android there are at least other stores. But with iOS, if you have problems, you're at the mercy of TimGod.
 
Dislike me all you want but you know I'm right. Do you really think developers would be using the iOS App Store if they had the choice?
They do have a choice. Multiple in fact:
1. Make the app for Android instead
2. Make a web app
3. Don’t make the app at all

Literally no one is forcing them to make an iPhone app. Every developer who does so CHOOSES to do it. Why? Because they want to make money from the audience that Apple provides them.

As an iPhone user I WANT apps to have to go through the AppStore approval process. I WANT apps to have to follow the rules that put my convenience and privacy as a user first. I WANT to be able to manage my subscriptions in one place. I WANT to not have to juggle even more accounts and payment options. The AppStore is a major plus for most users. For those that don’t like it, Android is and has always been an option that lets them have exactly what they want, multiple app stores and side loading. People like you who think Apple should be forced to be like Android are selfish and shortsighted. You’d rather reduce user choice and force a single distribution model on everyone in the fake name of choice rather than actually MAKING a choice you already can. No thank you.
 
I suspect many developers, once they discover they reach a small fraction of the user base, pay as much and have to deal with taxes, payment issues, etc. they will stay on the App Store. I also suspect Apple will find new ways to makeup for any lost revenue from developers should they take a noticeable revenue hit. For example, they could switch to a licensing fee based on installed base for signing apps; or a percentage of revenue.
What are you even talking about? I have installed dozens and dozens of apps on my Macs over the years, and never a single one from the Apple App Store. I don't understand what developer in their right mind would put it on there just to donate a nice fat percentage straight to Apple, as if Apple are some sort of charity of something.

And don't give me this tripe about paying for developer tools. I'm a developer, and the last tool on earth I'd ever want to use is one made by Apple. Sure, they build the OS, blah blah. But as a Mac user, who just paid a ridiculous fortune for my new 16" MBP, complete with the insane Apple Tax on my RAM/SSD upgrades, I think its the hardware buyers who are well and truly covering the costs of developer tools thank you very much.

And of course, this is exactly the original model of how computers were, and still are, sold. The computer company builds the hardware to sell to people. But they can't sell it if there's no software for the users to run on it. So the company also builds the OS and developer tools to make it easy for software companies to compile their software to run on the computer company's hardware.

This idea of taxing developers 15/30% of their revenue (yes, revenue, not profits, thus creating a situation where the developer can end up making a loss, while Apple makes a nice little earner from the developer who is going broke), is a new one that is only possible with a complete monopoly control of access to a dominant platform. It's corporate greed gone to new evil levels, and for some bizarre reason, is cheered on by the zealots on this site as they bow to their Apple God.
 
Telegram is a government honeypot, that as best I can tell is mostly just used to distribute spam and a little bit of porn with the occasional real message in between. I have no idea why anyone would use it.
 
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Telegram is a government honeypot, that as best I can tell is mostly just used to distribute spam and a little bit of porn with the occasional real message in between. I have no idea why anyone would use it.
Telegram is also the new piratebay. So many public groups with direct downloads of new releases of movies and TV shows, so much that I actually found it amazing. :D
 
"All Transactions are final. (...) If technical problems prevent or unreasonably delay delivery of Content, your exclusive and sole remedy is either replacement of the Content or refund of the price paid, as determined by Apple."

That's their official refund policy.
(Notice how it only mentions technical problems and doesn't even detail what "replacement" means?)

In other words: "We do and decide whatever we feel at our discretion - and you, the customer can suck it up".
So yes, technically a refund policy, but practically worthless.
People on MR claim they have gotten refunds without a hassle. Relying on a dev to refund your money is false hopes. Apple refusing to give refunds for obvious issues is bad PR.
 
Feels like we are missing something here. Many times these stories don’t turn out the way they are initially reported.

I wonder what is so revolutionary in this update? I still prefer Signal since last I heard Telegram rolled their own encryption for their MTproto protocol instead of relying on proven industry standards for cryptography.
 
I have no problem paying a reasonable price for the tools I use. But 15% or 30% of my sales revenue forever, for tools whose market value can't be assessed because no competition to them is allowed, doesn't seem reasonable.

You're not just paying for tools, you are paying for a storefront to distribute your apps; just as if you sold in a physical store, except the store and distributer cut is less in an App Store.

Or you know app developers who have certain apps that Apple does not allow on the App Store like retro game emulators,

My guess is Apple doesn't want to get sucked into a pirating lawsuit for enabling pirating of games so they simply ban emulators.

What are you even talking about? I have installed dozens and dozens of apps on my Macs over the years, and never a single one from the Apple App Store. I don't understand what developer in their right mind would put it on there just to donate a nice fat percentage straight to Apple, as if Apple are some sort of charity of something.

As have I, but the phone app market developed differently from the computer one. I suspect, as I said, is a developer will find the total costs of maintaining a website, bank fees, tax compliance, etc. will be more or close to what the App Store charges, all while reaching a smaller audience.

Maybe Apple should just say, go ahead and start your own store or use someone elses. We'll just charge to sign apps based on your revenue. BTW, if you want to be on our store we want an exclusive distribution agreement and will do everything we currently do for the develop fee and our cut. Developers have a choice, tehir is competitio, the need to decide what is the most profitable route.

And don't give me this tripe about paying for developer tools. I'm a developer, and the last tool on earth I'd ever want to use is one made by Apple.

There is more than just developer tools built into the App Store costs. Apple handles everything a distributor and store did, for a much smaller cut. In the PC world, especially before widespread internet access, a developer was lucky to get 30% and upfronted all the costs of development, packing, media, advertising, etc. App stores changed all of that and put more money in developr pockets.

Sure, they build the OS, blah blah. But as a Mac user, who just paid a ridiculous fortune for my new 16" MBP, complete with the insane Apple Tax on my RAM/SSD upgrades, I think its the hardware buyers who are well and truly covering the costs of developer tools thank you very much.

If you don't like the value, vote with your wallet and buy something else.

And of course, this is exactly the original model of how computers were, and still are, sold. The computer company builds the hardware to sell to people. But they can't sell it if there's no software for the users to run on it. So the company also builds the OS and developer tools to make it easy for software companies to compile their software to run on the computer company's hardware.

The original model didn't allow for app stores so the market developed differently. As I pointed out, it was much harder for a developer to get into stores and if they did get a distributer they likely wound up with 30% of the sales price and all the costs of goods. Or, they advertised in Byte/Nibble/Creative Computing and hoped they sold enough to make a profit.

I doubt competing app stores will be some panacea for developers. Apple can change their pricing structure to create more upfront costs, and other stores are likely to lack the reach and services Apple does.

Look at the Android market. Easy sideloading results in much more piracy, to the point where apps need to offer a basic experience and charge for features to try to make money. It's like the old days of bit copiers that meant one sale is likely to be used by a dozen or more users.

I think developers, especially small ones, need to be careful what they wish for. The big companies, who often use a subscription model of stores anyway, can afford to run their own site and store; although they'll no doubt still want to free ride off of Apple to keep access to all of Apple's users. If you think they are on the consumer's side you are sadly mistaken. I'd love to be proved wrong and see them drop their price 30% if they run their own store and leave Apple's App Store, but I won't hold my breath.

This idea of taxing developers 15/30% of their revenue (yes, revenue, not profits, thus creating a situation where the developer can end up making a loss

There is no loss on the sale because Apple adds it to the developer's price, as and store does marking up products; so if the developer loses money overall it is because they priced it wrong or nobody bought it.

You talk about greed, but how many small developers dropped their prices when Apple reduced their fees to 15%? They just pocketed the windfall.
 
Having a paid app on the AppStore now for almost 10 years, I'm totally happy with paying Apple the 30% (meanwhile 15%) commission. Without their platform, global distribution, payment services and I would have never ever been able to achieve such reach and review. Totally don't understand the whining of these tech billionaires (except their eagerness to make more profit).
 
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Idk, it might be because it’s an Electron app, so it doesn’t communicate with the iOS very well.

Edit: Auto Night Mode set to System doesn’t work for you?
Telegram is not an Electron app on iPhone. Electron is for desktop apps…

And ofc I have it set to follow the system theme. The app switches theme only when I return to the app. Clearly because Telegram had a dark mode before system dark mode was a thing and they haven’t bothered to update it.
 
Having a paid app on the AppStore now for almost 10 years, I'm totally happy with paying Apple the 30% (meanwhile 15%) commission. Without their platform, global distribution, payment services and I would have never ever been able to achieve such reach and review. Totally don't understand the whining of these tech billionaires (except their eagerness to make more profit).
You got it. They simply want to gain more profit, so they pretend they do it for the small guy, ignoring the facts as you said, that the current system is actually helping the small guys. These tech elites are out of control and their narratives are sickening.
 
They do have a choice. Multiple in fact:
1. Make the app for Android instead
2. Make a web app
3. Don’t make the app at all

Literally no one is forcing them to make an iPhone app. Every developer who does so CHOOSES to do it. Why? Because they want to make money from the audience that Apple provides them.

As an iPhone user I WANT apps to have to go through the AppStore approval process. I WANT apps to have to follow the rules that put my convenience and privacy as a user first. I WANT to be able to manage my subscriptions in one place. I WANT to not have to juggle even more accounts and payment options. The AppStore is a major plus for most users. For those that don’t like it, Android is and has always been an option that lets them have exactly what they want, multiple app stores and side loading. People like you who think Apple should be forced to be like Android are selfish and shortsighted. You’d rather reduce user choice and force a single distribution model on everyone in the fake name of choice rather than actually MAKING a choice you already can. No thank you.

FYI, I run Telegram on both Apple and Android, and the Android version is better. Some things are left out on the Apple version.
 
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