Fixed that for you. Well, except the „providing the return someone’s looking for“. Cause apps often priced competitively, not to the return a developer’s looking for.As a customer, I am more than willing to pay the equivalent of this amount in order to buy software in Apple's closed system. So rest assured thatwe customers areI am pleased that someone hasourmy interests at heart. And of course it'susme paying this charge, and not you. You have already priced your apps at a level that provides you with the return that you are looking for, after the deduction of Apple's "fee". So I suggest that you should stop whingeing about this.
Of course, your objection may be that you don't want to be subject to the rules that Apple imposes, inits users'my favour. If so, you certainly share the same objections as people like FaceBook. Be aware thatus customersI prefer to have Apple's protection rather than to allow just anything to be sold tousme withoutusme being protected
When you punch people in the mouth with your fist, don’t be surprised if they run to their big brother - or the government - to rein you in.When you try to bite that hand that feeds you, don't be surprised when they punch you in the mouth with it.
I guess you would also like to see WhatsApp, Signal, TikTok, Instagram, etc. removed too.Personally, I'd be happy if Telegram were removed from a. App Stores.
Yep, Apple plays all kinds of anti-competitive games with App Store reviews and if Apple was to be transparent they would have a lot more trouble getting away with the games they play.Apple should provide even minimal communication about a hold up like this. Either they've incorporated features that Apple plans to release in iOS16 or there is some issue with privacy perhaps. Anyway, people are just guessing scenarios that may be far worse than is actually the case.
Good for you, in all seriousness. But I suspect your app doesn't compete with one of Apple's, and hence doesn't get the scrutiny that Telegram (or Signal, or WhatsApp) does.Smaller app developer here. fwiw I recently submitted a new game to the App Store, preparing myself for a multi-week wait. The initial release (which I submitted on the weekend) was approved within 2 hours, and all subsequent updates have taken less than 30 minutes to approve.
So in my experience, at least, I do think the app store approval process has improved tremendously over the last 5 years.
Do you think these developers would exist without the App Store? I know the answer and it is no. The only people who want to operate outside of the IOS app stores are ungrateful, greedy developers, criminals looking to exploit your iPhone/iPad, and some nut jobs who think everything should be free. These groups represent .0000000000000000000000001% of the users. Everyone else liked the App Store.Another reason why we need app distribution competition on iOS. There's a reason the Mac App Store has pretty much been abandoned since Apple pulls that crap there so developers ignore it entirely.
Edit: Dislike me all you want but you know I'm right. Do you really think developers would be using the iOS App Store if they had the choice? The Mac App Store is proof of that since macOS has miles better options for app distribution than that draconian storefront. Like it or not, competition's gonna have to come since the Digital Markets Act is law now in Europe.
Imagine needing $100 billion dollars per year to pay the salary of 500 "experts". Where can I apply for this job where I make $200M/yr?
Good luck. lol.When you punch people in the mouth with your fist, don’t be surprised if they run to their big brother - or the government - to rein you in.
I have no problem paying a reasonable price for the tools I use. But 15% or 30% of my sales revenue forever, for tools whose market value can't be assessed because no competition to them is allowed, doesn't seem reasonable.
I use Logic Pro and Final Cut Pro; they cost a few hundred bucks and are well worth it. Imagine if the cost to use these tools was 30% of all the revenue from any projects you created with them. If given the choice, I doubt anyone would use them.
Do you think these developers would exist without the App Store? I know the answer and it is no. The only people who want to operate outside of the IOS app stores are ungrateful, greedy developers, criminals looking to exploit your iPhone/iPad, and some nut jobs who think everything should be free. These groups represent .0000000000000000000000001% of the users. Everyone else liked the App Store.
Do you think these developers would exist without the App Store? I know the answer and it is no.
The only people who want to operate outside of the IOS app stores are ungrateful, greedy developers, criminals looking to exploit your iPhone/iPad, and some nut jobs who think everything should be free.
These groups represent .0000000000000000000000001% of the users. Everyone else liked the App Store.
Shame on apple for what? telegram is still available on the app store an update is under review. Telegram says apple is holding it hostage but apple has not commented. From the experiences listed here it seems apple is really good at communicating with dev's on why their app needs changes or is being held up.i don't use telegram but the more competition WhatsApp has then all the better. **** that piece of trash. Shame on Apple.
Delete Whatsapp and download Signal/Telegram.
Mac App store is dead because any one can download anything from any where.Another reason why we need app distribution competition on iOS. There's a reason the Mac App Store has pretty much been abandoned since Apple pulls that crap there so developers ignore it entirely.
Edit: Dislike me all you want but you know I'm right. Do you really think developers would be using the iOS App Store if they had the choice? The Mac App Store is proof of that since macOS has miles better options for app distribution than that draconian storefront. Like it or not, competition's gonna have to come since the Digital Markets Act is law now in Europe.
A month later?! You do realize that means that the functionality was already well into development and testing then, right? Apple doesn’t see an interesting app, reject it, then roll its feature set into the operating system in a month’s time. I’d imagine that a month is the minimum for QA approval on a system wide feature for any of Apple’s OSes, let alone development time before that. Plus, how did FlickType even work? The Apple Watch has no copy-paste, so you couldn’t just copy text from FlickType to other apps. It has no inter-application communication method that could exchange arbitrary text, to the best of my knowledge. If FlickType worked by injecting code into every text field to enable itself, then it was definitely using private APIs to do so, which is a well known way to get your app rejected. Some quick research indicates that it didn’t do any of the above, it just worked in its own app, which means it wasn’t even all that useful. (It looks like maybe it could send messages through the system Messages app, and that’s about it for external destinations.)Just like what happened with FlickType. They got Watch App Store approval just for it to get revoked, and then a month later the app got Sherlocked in the Apple Watch Series 7. I can't wait for the trial.
Happening: https://www.macrumors.com/2022/07/05/eu-approves-landmark-legislation-to-regulate-apple/Good luck. lol.
I’m sure there’s some automation going on in the approval process, which probably works for most apps, but is also why we get the “app gets approved but very quickly revoked” scenario on occasion. The app passes the automated testing (scanning for common bugs, security flaws, usage of private APIs, requesting correct entitlements), gets pushed to the store, then later fails human review. Having human review occur after the app goes live isn’t necessarily a bad idea, it can catch malicious apps that pretend to be something not malicious during the review process but then quickly flip the switch to unveil their malicious payload. Now, a malicious app playing the long game could keep its payload secret for longer and possibly only flip after human review is almost certainly over, but having it at a separate time from automated review can be an extra layer against malicious applications that hide during the initial review then trigger.That’s 12 minutes per app on average, assuming a 40-hour work week (and no holidays). Unless most submissions are immediately identifiable App Store violations, that’s probably not a realistic amount of time.