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Over 60% of Apple’s profits come from sales of the iPhone, or did you forget that?
Well if you are going to make up BS numbers that take a second to check on the internet I think it is safe to say you have nothing useful to add. Last quarter that number was 44% for iPhones. Though the number has been higher than 60% in some quarters the average is still less.

Haters got to hate but you could at least do some research first.
 
To all you Apple pros stating that epic broke contract etc. I bet every sum in the universe - everyone of you has broken some rules or contract on purpose or by chance.
Do you guys really wanna live in a world where companies more and more dictate great parts of our lives because of their ‚rules‘ or ‚contracts‘.
I am even almost sure no one ever read and understand the whole Apple AGBs you have to accept using their software, etc.

It’s an App Store not the UNO, Apple is defending just profit not anything of real worth or value.

please consider this in your evaluation and statements!

and also consider if I leave Apple which I already tried I can only go to google - so you consider that really as an option? We have here a situation where the USA has established a worldwide duopoly - you can’t get away, so the minimum would be some kind of choice whom you flip your coins!
been an apple developer since 2010. 0 rules broken on purpose. by chance? sure but those things will never get you banned. i had a button that was 20x20pixels when the guidelines said 44x44 minimum and was rejected.

hardly a thing to worry about.
 
I would argue Apple is more secure seeing how I don't have to give my real email address to a 3rd party.

That is the beauty of the Mac OS and keychain, keeps your passwords secure, run a good anti-virus/maleware program even on a Mac. Don't fall for stupid click on this email attachment.
 
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What makes me laugh is that Epic games keeps posting all these things that their "loyal users" can do to get around how "Big Bad Apple" is inconveniencing them, meanwhile they could have one developer revert a small change in Fortnite and solve these problems for all their users.

They are CLEARLY not doing this for the sake of their users -- this is nothing more than a money grab by Epic. They want a free ride. It is obvious that the iOS App Store and Google Play Store promote their business and add tons of value to their company. If that were not so, then Epic's alternate App Store on Android would have taken off based on the merits of Fortnite alone, right? But NOBODY downloaded their alternate Android Store, and now Epic wants an alternate Epic App Store on iOS. So yes, Apple and Google add tons of value to Epic's business by giving the users an experience they trust -- so Epic should stop trying to obtain that value for free -- they are not a non-profit charity so they should stop asking for charity from Apple and Google.
 
Created to give users more security.....

Everything Apple does, they always claim is pro-user, pro-security, pro-privacy
Its giving Apple more data and control (and taking it away from developers). In 2020, Data is king. They just aren't letting others collect that data.
Saying it does not make it so no matter how many times it is repeated. What data do you think Apple is collecting from Sign in with Apple that they are then monetizing or using in any way other than what is suggested? Seriously, give an actual example of how Apple is exploiting this?
 
Apple said we will do all the computer technology and server stuff just give us 10 percent.
Just to clarify your percentage here is incorrect. Apple asked, and got, 30% on Apple Music from the beginning. That is why this is the percentage used by the vast majority of online stores.
 
You need to learn what it means to enter a contract, its a big deal with real-world consequences.
Perspective ← that's the word that needs learning. ;) Entering a dev contract with Apple is not as big a deal as some are trying to make it in this thread. In the real world, contracts are voided, renegotiated, or sold on a regular basis; especially in sports. As for real world consequences, what exactly has any of the ISP's, cellular carriers, government contractors, heck I could go on forever, suffered as a result of breaching multiple contracts?

The Epic/Apple contract hinges on a $99 dev fee. Hardly even registers as a matter of importance, no less an earth shattering consequence being portrayed in this thread.
 
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I've had a lot of problems with "Sign in with Apple" for several products. Sometimes it works, most of the time it doesn't.
I don't see this as a setback or real punishment for Epic.
Apple customers don’t want to give out their real mail address to various companies I don’t think Apple should stop the “Sign In with Apple”. Now Apple customers that want to login to Epic needs to give their real email address. How is that good?
 
Makes sense, they can’t use finger print or Face ID now.
Whether u like or not speeds up and simplifies the process.
Even saving passwords in Safari and making unique passwords, none of those options should be available for a developer not willing to pay for those options.
 
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To all you Apple pros stating that epic broke contract etc. I bet every sum in the universe - everyone of you has broken some rules or contract on purpose or by chance.
Do you guys really wanna live in a world where companies more and more dictate great parts of our lives because of their ‚rules‘ or ‚contracts‘.
I am even almost sure no one ever read and understand the whole Apple AGBs you have to accept using their software, etc.

It’s an App Store not the UNO, Apple is defending just profit not anything of real worth or value.

please consider this in your evaluation and statements!


Yes, I know it's a quaint idea, but a lot of us do want to live in a world where people honor their word, honor their contracts, behave honorably as it were.
 
So Apple can disable Sign In with Apple for specific apps/websites at any time for any reason? Will that make 3rd parties less likely to use it?
 
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As a dev, this is something I'll take note of. Social logins can be convenient, but I wouldn't want my company or my clients to face this kind of issues...
 
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...
It’s an App Store not the UNO, Apple is defending just profit not anything of real worth or value.

please consider this in your evaluation and statements!
...

Let's look at the value that Apple and Google provide since you say it is "not anything of real worth of value" (because you are wrong):

1) Apple and Google develop, support and maintain SDK's for developers to build their apps. That includes documentation, bug fixing, etc.... It is far far less expensive to provide SDK's to yourself than to open those up to third parties.
2) Apple and Google both provide trusted payment systems minimizing the places your credit card goes AND they both implement parental controls that parents can trust to prevent unauthorized in-app purchases by their children when playing Fortnite.
3) Apple and Google both promote and distribute the apps on platforms that they built with millions of users worldwide -- all the developer has to do is write the game and publish to the App Store or Play Store and they instantly have exposure to a gigantic customer base with ZERO distribution costs so any developer can participate for a measly $100 annual fee and 15% to 30% per transaction assuming your app generates revenue (free apps are just a cost to Apple and Google)
4) Apple and Google (to a lesser degree) both offer customer support for people to call when there are unexpected are errant charges from app purchases (they refunded me $50 in virtual currency for Rayman when I failed to realize that Apple TV parental controls were locked down). Imagine if there were 10 third-party app stores on each platforms, all those people would still call Apple first seeking help and Apple has to staff those phone lines.

Most of all, if Epic really was capable of distributing their game on their own, then why did their Epic App Store for Android fail to ever take off? One would think that loyal Fortnite players would have downloaded it and used it to save tons of money on purchases of virtual currency. It is because Epic failed to promote and failed to win the trust of the user base. They get those two value-adds from Apple and Google's marketplaces.

Finally, if Epic really thought there is no cost or value in opening up a platform to third parties, then how about this....

1) Epic develops, supports and maintains SDK's for *third parties* to create in-game items, mods and virtual currencies for Fortnite
2) Epic creates a framework for third parties to sell their in-game items, mods and virtual currencies within Fortnite
3) Epic allows third parties to use their own payment processing for their in-game items, mods and virtual currencies

Are you scratching your head yet why Epic does not do that? They would be incurring a huge cost while letting somebody else get a free ride on their user base, loyalty and trust that they had built with their own investment in marketing, development and distribution. Just like Fortnite has value to Epic Games, the iOS and Android ecosystems have value to Apple and Google, respectively. Epic does not deserve a free ride either.

PS: Game producers were paying 60% or more of their wholesale price to console makers before the iOS App Store model came along and that does not even count the 100% markup to retail price that brick-and-mortar stores charged. Game producers went from making 40% or less to 70% or more because of Apple. Game console makers now only charge 30% to developers and YET, Epic has not gone after Sony, Microsoft or Nintendo.
 
So Apple can disable Sign In with Apple for specific apps/websites at any time for any reason? Will that make 3rd parties less likely to use it?

Probably not. The reason people use it is because they don't want to create an account, or they do they want to provide some apps with direct access to them outside the app. If I pay for an App than I am not paying again with personal information unless you give me a really compelling reason why. If it's free I am not going to do it unless you first prove your app can justify it. Not wanting to give Apple control isn't a good reason because users see it as giving them control, not Apple.
 
This just reminds other developers that if they rely on too many Apple services, Apple can kneel on their necks anytime they want..... it really feels more like intimidation efforts towards other developers at this point to keep them in line.
That is one of the biggest problems with Apple. That is why I stopped all Apple services and will never subscribe to an Apple service. Spotify, Netflix, Prime, Kindle, Audible - available on almost every platform. No problem to read a kindle ebook on Linux - if I want to.
 
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Most of all, if Epic really was capable of distributing their game on their own, then why did their Epic App Store for Android fail to ever take off? One would think that loyal Fortnite players would have downloaded it and used it to save tons of money on purchases of virtual currency. It is because Epic failed to promote and failed to win the trust of the user base. They get those two value-adds from Apple and Google's marketplaces.

It was because, as far as I can tell, v-bucks were not cheaper on the sideloaded android version until this all happened. Press releases from the initial sideloading launch don't mention the cheaper prices, and when they bypassed the app store they announced:

"Do you play Fortnite on Android, but don’t purchase through Google Play? No problem! You’ll find that V-Bucks and real-money offers are now discounted by up to 20% through the Epic Games App at epicgames.com and the Samsung Galaxy Store."

Suggesting they were not operating with conusmer lower costs until they made a scene.
 
It was because, as far as I can tell, v-bucks were not cheaper on the sideloaded android version until this all happened. Press releases from the initial sideloading launch don't mention the cheaper prices, and when they bypassed the app store they announced:

"Do you play Fortnite on Android, but don’t purchase through Google Play? No problem! You’ll find that V-Bucks and real-money offers are now discounted by up to 20% through the Epic Games App at epicgames.com and the Samsung Galaxy Store."

Suggesting they were not operating with conusmer lower costs until they made a scene.

V-Bucks were not lowered until they decided to steal from Apple. They lowered prices and blamed Apple all while they charged the same price on all platforms, including their own.
 
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That is one of the biggest problems with Apple. That is why I stopped all Apple services and will never subscribe to an Apple service. Spotify, Netflix, Prime, Kindle, Audible - available on almost every platform. No problem to read a kindle ebook on Linux - if I want to.

Prime, Kindle, and Audible are all the same platform and Amazon has not only had severe human rights violations they have also used legal and questionable means to prevent competing e-stores from offering competitive prices.

Tencent who owns 40% of Epic, also owns 7.5% of Spotify, and Spotify owns 9% of Tencent.

Meanwhile Netflix has used it's dominant position in the market to reduce the value of other services. Good luck using Up Next or Dynamic Bias Lights with Netflix.
 
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