Are they blind. Gaming has not improved. The ability has but gaming itself is worse. Hey Apple there are no games!!! Flappy bird does not count as a game. Literally considering a gaming pc at this point even though it makes me nauseous.
We wanted to learn more about Mac platform’s shift toward gaming so naturally Apple sent us two marketing guys.
I'm not sure I'd describe playing AAA games like Baldur's Gate 3 on a base MacBook Pro with regular M3 and 8GB memory "fantastically" when the developer/publisher recommends 16GB memory.
The game's minimum requirements include the M1 processor and 8GB RAM, but the recommended requirements suggest an M1 Pro or better Apple silicon chip and at least 16GB RAM.
There's a difference between high end gaming and some "high end gamers" you described. High end gaming is playing the latest, typically graphically intensive games (AAA). "High end gamers" do whatever they want with their money to play whatever they want to play.Also, never understood this fascination with "performance per watt", zero high end gamers are going to care about anything like that when they are building titantic battlestations for top of the line graphics and framerates.
To be a serious gaming rig, wouldn't one need the ability to uppgrade the GPU from time to time?
What are your settings? You should get solid performance using these settings (not my video):And I can tell you that having played BG3 on an M1 Pro with 16GB of RAM, that is absolutely the minimum. It’s choppy as hell and the fans run full blast the whole time and the battery lasts about three hours.
So pretty much exactly like a low end Windows gaming laptop. We’ll see about the new M3s and beyond with ray tracing, but it’s going to be many years before I drop another nearly two grand on a laptop when this one works perfectly fine except for games.
And via GeForce Now with a good internet connection BG3 looks great and plays fine.
Here are some options for games you can play on macOS: https://steamdb.info/charts/?category=998Are they blind. Gaming has not improved. The ability has but gaming itself is worse. Hey Apple there are no games!!! Flappy bird does not count as a game. Literally considering a gaming pc at this point even though it makes me nauseous.
High-end gamers aren't where the money is; they're niche. The majority of game revenue (console vs computer) is from console games, and I'm sure that the mega high-end machines are a fraction of pc market vs more modest systems. It doesn't take a lot of power to play Minecraft, Stardew Valley or Roblox.
I don't get the fascination with gaming on the Mac, or AAA games. You pick tools for the job, and for gaming, the Mac isn't it.
I say that as a non-gamer, though. The extent of my gaming is watching my wife play Zelda.
You forget that now, any game made for iOS can easily be adjusted to the Mac, as it is now the same ISA on both.is it finally happening?
apple will need to catch up to linux first before thinking of taking on microsoft lmao.
this a reminder that mac os only makes up 1.5% of users on Steam (the biggest PC gaming platform). Linux is at 1.9% and it wasn't long ago that Mac was in 2nd place. Linux is still miles away from touching Windows but it's rising really quickly.
Would be nice to be able to game on Mac but i can't see apple really making a mark with how much they like to lock things down. Linux is quickly becoming a truly viable platform for gaming over Windows.
"AAA games" as in plural?
Inverse's Raymond Wong today published an in-depth overview of Apple's increasing push towards high-end gaming on the Mac. The story includes commentary from Apple marketing managers Gordon Keppel and Leland Martin.
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One of the biggest reasons that gaming has improved on the Mac in recent years is the switch from Intel processors to Apple silicon, resulting in MacBooks providing industry-leading performance-per-watt. In addition, the latest M3, M3 Pro, and M3 Max chips for the Mac feature hardware-accelerated ray tracing and mesh shading for improved graphics rendering, which is especially beneficial for high-end AAA games.
"Now, every Mac that ships with Apple silicon can play AAA games pretty fantastically," said Keppel. "Apple silicon has been transformative of our mainstream systems that got tremendous boosts in graphics with M1, M2, and now with M3."
Apple silicon also results in the Mac having the same underlying hardware architecture as the iPhone and iPad, simplifying the development process.
"If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs," said Martin. "That can add complexity when you're developing games. Because you have multiple different hardware permutations to consider. Today, we've effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it's a straightforward process to bring it to the other two. We're seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad."
A new technology built into the M3 family of chips is Dynamic Caching, which allows the GPU to allocate memory usage in real time. Apple says this capability "dramatically increases GPU utilization and performance" for demanding apps and games.
Apple has made gaming-related improvements on the software side, too. macOS Sonoma features a new Game Mode that temporarily prioritizes CPU and GPU performance for gaming. Game Mode also lowers AirPods audio latency, and reduces input latency with popular third-party game controllers by doubling the Bluetooth sampling rate.
Earlier this year, Apple released a new toolkit that makes it easier for game developers to port Windows games to the Mac. The toolkit provides an emulation environment that allows developers to run their existing, unmodified Windows game on the Mac and quickly evaluate how well the game could run on macOS before writing any code.
"We've definitely seen interest from developers and publishers like Kojima Productions and Annapurna Interactive Games on how to take advantage of both parts of the Game Porting Toolkit," Martin said. "When you download the toolkit, there's really two parts to it. There's that emulation environment and that's helped demonstrate today's game — you drop in an existing Windows game and see how well it could run on the Mac. The second part is the Metal shader converter and that's there to help developers convert their tens of thousands of shader code into Metal. And they've praised how incredibly useful this is and how it's saved them a bunch of time in their development timeline."
Several high-profile games launched on the Mac this year, including a Resident Evil 4 remake, Resident Evil Village, Stray, and Baldur's Gate 3. Death Stranding Director's Cut and Assassin's Creed Mirage are also expected to launch on the Mac next year.
The full interview at Inverse is a worthwhile read for those interested in gaming on the Mac.
Article Link: Apple Discusses Push Towards High-End Mac Gaming in New Interview
This will change if Intel's plan of throwing out legacy functions or the Windows on ARM get's a lot of interestThe biggest issue is Apple's lack of long term support. You can play decades old games in Windows mostly fine, but you can't even run 32-bit apps anymore on macOS.
Can we stop with this myth? The majority of Cyberpunk 2077's sales were on PC. Valheim sold over 10 millions copies on PC alone long before it got it's Xbox port. The PC market is so big Sony broke their tradition of PlayStation exclusivity and started doing PC releases, even buying Nixxes Software for the sole purpose of expediting PC releases.
Create an ATV like console competitor that plays PC games/Steam library then you’ve got a market. Bringing PC games to the couch in a sleek way is a slightly untapped market.
and apple messed up with the hardware for gameing.If Apple is serious about high end Mac gaming, then the Game Porting Toolkit is not enough. App notarization needs to go, D3DMetal needs to be made open source and allowed to be put in commercial products, and maybe even a system wide compatibility layer needs to be implemented similarly to Steam Proton, because for many developers it's too little too late as most would rather just support Windows and Linux since it's miles easier and their APIs already work.
If macOS was a viable hardcore gaming platform, Microsoft would have competition and would have to step up Windows actually addressing the problems people have. Remember the last time the Mac was a threat was during Vista, and it made Microsoft wake up and make Windows 7.
If Mac Gaming was a thing, we all win.
…but no 30% cut, so not in Apple’s interest.Create an ATV like console competitor that plays PC games/Steam library then you’ve got a market.
I find this very intriguing. Building a gaming PC today is a bit of a mess and pretty costly.