Marketshare is the biggest issue.Nintendo Switch still manages to have great games with technology that was behind the iPad back in 2017.
Focusing on games is not about the technology. It’s about the games.
Marketshare is the biggest issue.Nintendo Switch still manages to have great games with technology that was behind the iPad back in 2017.
Focusing on games is not about the technology. It’s about the games.
Mobile "Gaming" Revenue might be in the billions, but the majority of that is microtransaction whales buying virtual currency, it's not people buying games.
PC/Console gaming is a 95+ billion dollar a year industry
This isn't even mentioning the fact Geoff Keighley's The Game Awards now get more viewers than the Oscars do.
I think this is exactly it - Apple need to show that they're serious about improving the state of affairs and put some money into AAA games.
It's nice to have certain high profile games coming out on macOS these days, but the percentage of gamers playing on macOS is ridiculously small. And until that changes, developers by and large won't deem macOS versions worth their time and effort.
I would disagree on the eGPU part. Yes, it would be nice to have. Since most games are written for Nvidia or runs well enough on AMD. However, both are more or less locked into D3D or with Nvidia CUDA. Vulkan and or OpenGL both take the power out of Apple's hands to modify and make it work better on Apple Silicon. And it takes away the ability to go between both Mac desktop/laptop and mobile iPhone/iPad.Still a niche platform. Yep a better one but sells 10x the number of cards per year as Mac’s and they run circles around the chips. Apple is either going to have to pay to port or support egpus if they’re serious about it.
So you admit you're out of touch. Got it.
Maybe you should start playing some non-mobile games and see what you're missing. You don't have to be afraid of greatness. I can give you recommendations
And those games are on Mac. I play Minecraft and Stardew Valley all the time on my Mac with Factorio too. I’m pretty sure you can play Roblox on Mac too.It doesn't take a lot of power to play Minecraft, Stardew Valley or Roblox.
Resident Evil? Death Stranding? Game of the year Baldurs Gate 3? Stray? No Mans Sky? Other than Ixion and Satisfactory the Mac covers most my gaming needs now.Are they blind. Gaming has not improved. The ability has but gaming itself is worse. Hey Apple there are no games!!! Flappy bird does not count as a game. Literally considering a gaming pc at this point even though it makes me nauseous.
Once a game is designed for one platform,
Unless, of course, the developer doesn’t think there’s enough whales to support development.it's a straightforward process to bring it to the other two.
Anyone want to hazard a guess as to what the iPad sales look like vs Mac? I’d imagine no one would be surprised to find that they’ve seen more sales on the latter platforms than the former.We're seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad."
I sure am out of touch, and everyone I know, apparently, but it's funny that I know so many console gamers.
I'm good though, thanks for the offer. I quit playing video games during grad school and never had an interest in picking it back up. I have too many expensive hobbies as it is, plus a house and several acres to manage.
Coincidentally I have tried all week to get some games running on the M1 Max. It does not work. Mac is not a gaming platform, for PC games I will hook up my old Intel Mac in bootcamp to an egpu.
I mean no disrespect but when’s the last time you attempted to assemble a PC?It's not physically complicated, but support is an issue if the that's important to you, and the hardware isn't the complicated part; installing the OS, finding drivers, finding out why said driver is conflicting with something else, why is there an exclamation point in device manager and I can't figure out what it is, etc.. It can be difficult to diagnose issues or incompatibilities without experience
My cousin, the only PC gamer I know, opted to buy a pre-built system recently because he wanted to spend zero minutes building or supporting his system. He's been building his computers for 20 years. Plug-in and go.
I used to build all my computers too, since the mid 90s, then one day I just grew tired of it and don't bother now, plus at this point, I only use laptops.
There is nothing Apple can really do. Windows is still the most used operating system around. It gets priority by popularity. It’s why I’m developing my game as Windows only and I’m using Unity. A click of a button and I can generate a macOS version. But I’m not going to re-test my game in its entirety on another platform when its marketshare is so low (relative to Windows). And the current state of my game runs well on integrated graphics in a 2013 laptop. Any Mac can play it just fine.
It will and is getting better on the Mac. But there is a very low ceiling. The fact that most recent titles are covered on the Mac now for me still doesn’t mean I’m getting g rid of my PC. Why? I have 500 other games on Steam. I still play games from the early 2000s on Windows 10 or 11. They are abandoned so nothing Apple can do to get a 2003 game on a modern Mac.
Windows has been the top dog for too long. And at its peak of the 90 percent marketshare, that has effects for decades.
The only solution to this problem is cloud gaming where it doesn’t even matter what device you use.
Media outlets will forever be mad about anything Apple does, it doesn’t mean that what they said wasn’t technically accurate.That's Apple's MO. Remember when they sent a marketing guy to say "8 GB on our platforms is basically 16 GB on Windows" when media outlets were mad that Apple continues to fleece their customers for a base Macbook Pro?
No it ain't. There's a much easier solution: Make D3DMetal open source and make it like a Mac version of Valve's Proton, allowing developers to focus on Windows and their Windows project will work on Mac with little to no issues. Apple solved the Mac gaming problem overnight and don't even realize it.
Follow Valve's example with Proton, and great success will follow
You get no support from devs. As proton is horrible with NVIDIA GPUs. I can get 100+ boost in FPS in some games just booting to Windows.
The majority of the profit made anywhere is microtransactions, or DLC if you prefer. Continuous PC development is funded from the consumables and the cosmetics.Mobile "Gaming" Revenue might be in the billions, but the majority of that is microtransaction whales buying virtual currency, it's not people buying games.
Regardless where the breakdown is in the chain. Proton doesn’t perform well if you have NVIDIA.Correction: Linux is horrible with Nvidia GPUs, and that's because Nvidia's drivers are absolutely proprietary and they rarely release drivers for Linux anymore, compared to Intel and AMD who's drivers are crosscompatible between Windows and Linux
Proton has nothing to do with that. That's all on Nvidia.
Regardless where the breakdown is in the chain. Proton doesn’t perform well if you have NVIDIA.
Thus. Support from devs to get a native build.
Again, that's an Nvidia problem, a problem that Intel and AMD GPUs do not have. This wouldn't be an issue with a Mac system wide compatibility layer like D3DMetal since there's only one kind of graphics card macOS has to worry about: The M Series chips' iGPUs.