You can't just put Halo or God of War on an iPhone. It doesn't matter if it plays locally or streams to the device. Being able to play console games on a phone isn't the issue.It's still laughable.
You can't just put Halo or God of War on an iPhone. It doesn't matter if it plays locally or streams to the device. Being able to play console games on a phone isn't the issue.It's still laughable.
The issue is that PC and console have overlapping functions. Mobile doesn't. So to do both they would need to make games that both require and don't use controllers and have to have a memorable experience if you only play for 30 seconds or 3 hours.What are you talking abiut dude?
Devrlopers make games for all kinds of platforms, and once Steam or GOG store ie on iOS they will recognize it has a massive install base and update ther games accordingly.
What developers would pass up on that?
"Just because you have a store doesnt mean there's anything of value on that store" what a load of crap.
Dude this is Steam and GOG we're talking about. You know they would kick Apple's pathetic App store when it comes to games, EVERYONE knows it. So spare us the Apple apologetics
What is the issue?You can't just put Halo or God of War on an iPhone. It doesn't matter if it plays locally or streams to the device. Being able to play console games on a phone isn't the issue.
I’ve done some work in the past with content acceleration and it could very well be due to the capacity of the local node folks are connecting to. You can be using the most efficient route to the servers, but if your local node for this particular service is further away than the local node a competing service uses, you’ll see a difference even though your own internet connection stays stable.I’ve heard xcloud is laggy, but Stadia has no noticeable latency at all in my experience. That’s using an iPad over wifi with a PS4 controller.
If you haven’t tried it, give it a go with Destiny as it’s free to play.
They aren't designed to be played in short bursts without a controller.What is the issue?
What are you talking about? every REAL gamer says that, your quote-edit should read, "Said no Unreal gamer, [ever]"Said no real gamer, ever.
Mobile gaming is laughable
At this point, I’d be satisfied if a developer just released a cool non-interactive demo.As a developer when you have a GPU with access to 50GB+ of (V)RAM, and FEEEL IT, as a programmer you get pumped with feelings that are hard to hold back, an energy just drives thru your spine. Just give some of these developers of AAA games, 50GB of "VRAM" + metal, for a year and then drop 200GB of GPU Video RAM on a Mac Pro w/Quad Apple Silicon on them, so they can ENVISION the WORLD they are building for their game, that you're gonna play and only need 16-32GBs worth to be a "client."
Apple doesn't have a quick resume API?They aren't designed to be played in short bursts without a controller.
No idea. But I don’t see how it would help. By the time one remembered what they were doing the session would be over.Apple doesn't have a quick resume API?
It is a fancy feature on the Series S/X. Being able to jump in exactly where you left off could mitigate long game sessions on mobile.No idea. But I don’t see how it would help. By the time one remembered what they were doing the session would be over.
I still don’t see how it would realistically work. You play for two minutes. It quick saves. An hour later you play for 30 seconds, but you spend that time trying to remember what you were doing and don’t progress. Then you play for longer, say five minutes, and put it down for 20 minutes and when you return you spend the minute you have accidentally backtracking because you forgot what direction you were heading.It is a fancy feature on the Series S/X. Being able to jump in exactly where you left off could mitigate long game sessions on mobile.
Game Saves would present you with the same exact problem, no? When I pop God of War back into my PS5 after not playing it for a couple months loading a save is going to put me back where I left off and I will have to get used to the controls and everything else I have forgotten since I last played it.I still don’t see how it would realistically work. You play for two minutes. It quick saves. An hour later you play for 30 seconds, but you spend that time trying to remember what you were doing and don’t progress. Then you play for longer, say five minutes, and put it down for 20 minutes and when you return you spend the minute you have accidentally backtracking because you forgot what direction you were heading.
No. Their company would FIRST have to actually have iOS/macOS developers. So, they’d have to hire them OR take some of their current developers offline in order to train. Developers that, through their creation of a new cosmetic item for a current game or a tweak to the system to keep the game running smooth, would have a far huger ROI than them taking 3 to 6 months to get up to speed on developing for iOS/macOS. Oh, then, even after the developers, they’d need to also hire testers and support folks that can test and support. Plus all the hardware they’d also need to buy for all of the above to use… multiple versions of past iOS/macOS systems running the version of the OS that they support.if Apple can control it 100% and make a huge yearly profit out of it, top grade gaming would come to ALL apple platforms in a heart beat. Gaming companies are not prepared to hand over control of their games to Apple (Microsoft a case in point)
Yes it also happens on console. But when you sit down to play god of war there is an expectation you will play for a longer duration and the period of confusion will be small compared with gameplay time.Game Saves would present you with the same exact problem, no? When I pop God of War back into my PS5 after not playing it for a couple months loading a save is going to put me back where I left off and I will have to get used to the controls and everything else I have forgotten since I last played it.
That sounds more like a human problem than a tech one.
I never thought I’d say this, but a better comment would’ve been: “First!”First, it was Microsoft now it’s Sony lol. Said it earlier Apple gaming is way too good. Apple is untouchable. Apple gaming is on ? ?
I can see you are biased towards Apple because you talked about everything else BUT Apple wanting control of everything. Why did you not comment on that part of my post?No. Their company would FIRST have to actually have iOS/macOS developers. So, they’d have to hire them OR take some of their current developers offline in order to train. Developers that, through their creation of a new cosmetic item for a current game or a tweak to the system to keep the game running smooth, would have a far huger ROI than them taking 3 to 6 months to get up to speed on developing for iOS/macOS. Oh, then, even after the developers, they’d need to also hire testers and support folks that can test and support. Plus all the hardware they’d also need to buy for all of the above to use… multiple versions of past iOS/macOS systems running the version of the OS that they support.
So, it definitely wouldn’t be a heartbeat. They don’t all have iOS or macOS builds just sitting in the wings RARING to go![]()
No, I am biased towards reality.I can see you are biased towards Apple because you talked about everything else BUT Apple wanting control of everything. Why did you not comment on that part of my post?
You should be a politician because you are very good at question avoidance.No, I am biased towards reality.In order to develop an app, unless a person is a developer themselves, they’d need to hire developers skilled in the type of development they want to do. For example, if they want to create an 3d rendered open world using complex lighting and shaders PLUS immersive audio for Android, they would need developer(s) skilled in creating 3d rendered open worlds using complex lighting and shaders PLUS immersive audio for Android. If they have no such developers, then they can create no such game. And, if they don’t have the developers, they certainly couldn’t have the application defined produced quickly AND, they couldn’t have it in a state that’s ready to ship immediately, just sitting on a shelf. “It ain’t gonna happen.”
That’s not how development works.
Nope, too based in reality for that.You should be a politician because you are very good at question avoidance.
What are you talking abiut dude?
Devrlopers make games for all kinds of platforms, and once Steam or GOG store ie on iOS they will recognize it has a massive install base and update ther games accordingly.
What developers would pass up on that?
"Just because you have a store doesnt mean there's anything of value on that store" what a load of crap.
Dude this is Steam and GOG we're talking about. You know they would kick Apple's pathetic App store when it comes to games, EVERYONE knows it. So spare us the Apple apologetics