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What are you talking abiut dude?

Devrlopers make games for all kinds of platforms, and once Steam or GOG store ie on iOS they will recognize it has a massive install base and update ther games accordingly.

What developers would pass up on that?

"Just because you have a store doesnt mean there's anything of value on that store" what a load of crap.

Dude this is Steam and GOG we're talking about. You know they would kick Apple's pathetic App store when it comes to games, EVERYONE knows it. So spare us the Apple apologetics
The issue is that PC and console have overlapping functions. Mobile doesn't. So to do both they would need to make games that both require and don't use controllers and have to have a memorable experience if you only play for 30 seconds or 3 hours.
 
I’ve heard xcloud is laggy, but Stadia has no noticeable latency at all in my experience. That’s using an iPad over wifi with a PS4 controller.
If you haven’t tried it, give it a go with Destiny as it’s free to play.
I’ve done some work in the past with content acceleration and it could very well be due to the capacity of the local node folks are connecting to. You can be using the most efficient route to the servers, but if your local node for this particular service is further away than the local node a competing service uses, you’ll see a difference even though your own internet connection stays stable.
 
Mobile gaming is laughable

I am fine with turning on my Switch when I am at home and have an hour or two to kill without interruptions. But I also see the value of having a game like Grindstone or Cards of Darkness on my phone / ipad that I can play outdoors whenever I have some free time, and I can stop at anytime without losing momentum.

I have also enjoyed turn-based and strategy games on my ipad, such as Waterdeep, the various warhammer board games, and CCG games like Shadow Era. I just don’t get the same level of immersion with a controller.

There are also some games like Slay The Spire, which I find plays better on an ipad (thanks to the larger touchscreen) than a console, and it’s cheaper too ($10 on iOS vs $25 on the switch).

Each has its place.
 
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Let me give you guys a little hint of what's coming that some of you may be feeling:

As a developer when you have a GPU with access to 50GB+ of (V)RAM, and FEEEL IT, as a programmer you get pumped with feelings that are hard to hold back, an energy just drives thru your spine. Just give some of these developers of AAA games, 50GB of "VRAM" + metal, for a year and then drop 200GB of GPU Video RAM on a Mac Pro w/Quad Apple Silicon on them, so they can ENVISION the WORLD they are building for their game, that you're gonna play and only need 16-32GBs worth to be a "client."

They start feeling like gods...

Silly NVIDIA card 32GB of RAM

Silly NVIDIA Titan card with 12GB of RAM

seriously if rumors are true... 200+ GB of VRAM, (at freaking 30GB's I am STUNNED)!

And here is the funny part with an NVIDIA card with 32GB of RAM, you need another 32GB or 64GB basically to FEED IT!
You essentially have a computer with 256GB of RAM and a Video Card with 200GBs of VRAM, plus the added benefit of:
NOT SWAPING!! shared direct ACCESS, it's insane! (not to mention 128 GPU cores!)

Have a great next 10 happy holidays boys!
 
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As a developer when you have a GPU with access to 50GB+ of (V)RAM, and FEEEL IT, as a programmer you get pumped with feelings that are hard to hold back, an energy just drives thru your spine. Just give some of these developers of AAA games, 50GB of "VRAM" + metal, for a year and then drop 200GB of GPU Video RAM on a Mac Pro w/Quad Apple Silicon on them, so they can ENVISION the WORLD they are building for their game, that you're gonna play and only need 16-32GBs worth to be a "client."
At this point, I’d be satisfied if a developer just released a cool non-interactive demo. :) I wouldn’t even care if I have to compile it myself, just point me to GitHub and I’ll commence ta downloadin’!
 
No idea. But I don’t see how it would help. By the time one remembered what they were doing the session would be over.
It is a fancy feature on the Series S/X. Being able to jump in exactly where you left off could mitigate long game sessions on mobile.
 
if Apple can control it 100% and make a huge yearly profit out of it, top grade gaming would come to ALL apple platforms in a heart beat. Gaming companies are not prepared to hand over control of their games to Apple (Microsoft a case in point)
 
It is a fancy feature on the Series S/X. Being able to jump in exactly where you left off could mitigate long game sessions on mobile.
I still don’t see how it would realistically work. You play for two minutes. It quick saves. An hour later you play for 30 seconds, but you spend that time trying to remember what you were doing and don’t progress. Then you play for longer, say five minutes, and put it down for 20 minutes and when you return you spend the minute you have accidentally backtracking because you forgot what direction you were heading.
 
I still don’t see how it would realistically work. You play for two minutes. It quick saves. An hour later you play for 30 seconds, but you spend that time trying to remember what you were doing and don’t progress. Then you play for longer, say five minutes, and put it down for 20 minutes and when you return you spend the minute you have accidentally backtracking because you forgot what direction you were heading.
Game Saves would present you with the same exact problem, no? When I pop God of War back into my PS5 after not playing it for a couple months loading a save is going to put me back where I left off and I will have to get used to the controls and everything else I have forgotten since I last played it.

That sounds more like a human problem than a tech one.
 
if Apple can control it 100% and make a huge yearly profit out of it, top grade gaming would come to ALL apple platforms in a heart beat. Gaming companies are not prepared to hand over control of their games to Apple (Microsoft a case in point)
No. Their company would FIRST have to actually have iOS/macOS developers. So, they’d have to hire them OR take some of their current developers offline in order to train. Developers that, through their creation of a new cosmetic item for a current game or a tweak to the system to keep the game running smooth, would have a far huger ROI than them taking 3 to 6 months to get up to speed on developing for iOS/macOS. Oh, then, even after the developers, they’d need to also hire testers and support folks that can test and support. Plus all the hardware they’d also need to buy for all of the above to use… multiple versions of past iOS/macOS systems running the version of the OS that they support.

So, it definitely wouldn’t be a heartbeat. They don’t all have iOS or macOS builds just sitting in the wings RARING to go :)
 
Game Saves would present you with the same exact problem, no? When I pop God of War back into my PS5 after not playing it for a couple months loading a save is going to put me back where I left off and I will have to get used to the controls and everything else I have forgotten since I last played it.

That sounds more like a human problem than a tech one.
Yes it also happens on console. But when you sit down to play god of war there is an expectation you will play for a longer duration and the period of confusion will be small compared with gameplay time.

It comes down to differences in expectations of experience for mobile and console games.
 
First, it was Microsoft now it’s Sony lol. Said it earlier Apple gaming is way too good. Apple is untouchable. Apple gaming is on ? ?
I never thought I’d say this, but a better comment would’ve been: “First!”

Seriously though as others have pointed out this is a really bizarre take.
 
No. Their company would FIRST have to actually have iOS/macOS developers. So, they’d have to hire them OR take some of their current developers offline in order to train. Developers that, through their creation of a new cosmetic item for a current game or a tweak to the system to keep the game running smooth, would have a far huger ROI than them taking 3 to 6 months to get up to speed on developing for iOS/macOS. Oh, then, even after the developers, they’d need to also hire testers and support folks that can test and support. Plus all the hardware they’d also need to buy for all of the above to use… multiple versions of past iOS/macOS systems running the version of the OS that they support.

So, it definitely wouldn’t be a heartbeat. They don’t all have iOS or macOS builds just sitting in the wings RARING to go :)
I can see you are biased towards Apple because you talked about everything else BUT Apple wanting control of everything. Why did you not comment on that part of my post?

The remarks about Microsoft in another MR news threads shows that Apple wanted far to much control of Microsofts games which Microsoft was not prepared to do. Now we are told that Sony was looking into putting their games on one of Apples platforms but it never went further. There is already a long standing thread about why AAA game publishers do not port their games to macOS which makes me wonder is it a case that Apple wants too much control of the AAA games as well? thus making the argument, is Apple trying to get too much control of the games made by AAA game publishers, Microsoft and Sony being some of them and these AAA games publishers are going 'it aint going to happen'.
 
I can see you are biased towards Apple because you talked about everything else BUT Apple wanting control of everything. Why did you not comment on that part of my post?
No, I am biased towards reality. :) In order to develop an app, unless a person is a developer themselves, they’d need to hire developers skilled in the type of development they want to do. For example, if they want to create an 3d rendered open world using complex lighting and shaders PLUS immersive audio for Android, they would need developer(s) skilled in creating 3d rendered open worlds using complex lighting and shaders PLUS immersive audio for Android. If they have no such developers, then they can create no such game. And, if they don’t have the developers, they certainly couldn’t have the application defined produced quickly AND, they couldn’t have it in a state that’s ready to ship immediately, just sitting on a shelf. “It ain’t gonna happen.”

That’s not how development works.
 
No, I am biased towards reality. :) In order to develop an app, unless a person is a developer themselves, they’d need to hire developers skilled in the type of development they want to do. For example, if they want to create an 3d rendered open world using complex lighting and shaders PLUS immersive audio for Android, they would need developer(s) skilled in creating 3d rendered open worlds using complex lighting and shaders PLUS immersive audio for Android. If they have no such developers, then they can create no such game. And, if they don’t have the developers, they certainly couldn’t have the application defined produced quickly AND, they couldn’t have it in a state that’s ready to ship immediately, just sitting on a shelf. “It ain’t gonna happen.”

That’s not how development works.
You should be a politician because you are very good at question avoidance.
 
You should be a politician because you are very good at question avoidance.
Nope, too based in reality for that. :) I mean, if I wanted to be a politician, I could practice by making up fantasies like “AAA games aren’t on Apple devices because companies don’t like mean ol’ Apple”. But, that’s not reality… in the real world development takes a LOOOOT of money to do. And, publishers want to make the best return on the investment in the tools they use to produce games for the main platform folks play games on. If the targeted platforms rendering only supports Metal, an API none of the other platforms use… they CAN’T use what’s been already done on that platform. They’d have to hire new developers and wait for them to rebuild all their current tools using Metal and that’s even assuming that it’s possible.

Instead, publishers just focus on the platforms where porting from one system to another is well understood with manageable pitfalls to avoid and… oh, wait, no. It’s because Apple’s mean to developers? I guess that’s one way to see it.
 
What are you talking abiut dude?

Devrlopers make games for all kinds of platforms, and once Steam or GOG store ie on iOS they will recognize it has a massive install base and update ther games accordingly.

What developers would pass up on that?

"Just because you have a store doesnt mean there's anything of value on that store" what a load of crap.

Dude this is Steam and GOG we're talking about. You know they would kick Apple's pathetic App store when it comes to games, EVERYONE knows it. So spare us the Apple apologetics

this man has never met a developer or written a line of code in his life.

trolling about gaming on the Mac is his Schtick — look at his profile.
 
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