Apple Employees Testing Apple Arcade Ahead of Launch

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Apple Arcade, Apple's upcoming subscription-based gaming service, was first introduced in March and is set to launch this fall.

Ahead of the upcoming launch, Apple has debuted an early access program for its employees, with screenshots and details shared by 9to5Mac this morning. Apple employees are able to access Apple Arcade for $0.49 per month, with a one month free trial available.


Apple Arcade games will be available on the Mac, iOS App Store, and Apple TV, with the screenshots shared today sourced from the Mac App Store. The Apple Arcade tab in Apple's App Stores will feature a selection of highlighted games and different game categories.

Many of the games in development for Apple Arcade have been previously announced, but here are a few Apple is highlighting, along with their descriptions:
Way of the Turtle: "Play as two curious turtles lost on a cursed island in the middle of nowhere. Obtain shells containing special powers such as dash and attack to defeat enemies and overcome different challenges."

Down in Bermuda: "Adventurous aviator Milton left his loving wife and daughter to voyage across the Atlantic on the journey of a lifetime."

Hot Lava: "Hot Lava transports you back to your childhood imagination. Relive those moments of excitement, joy and chaos. Run, jump, climb and surf in first person across nostalgia-packed environments flooded with hot molten lava."
According to 9to5Mac, most of the games right now are still in-development builds, and other titles available to employees include "Sneaky Sasquatch", "Kings of the Castle", "Frogger in Toy Town" and "Lame Game 2."


Apple hasn't shared details on what Apple Arcade will be priced at when it debuts, but it looks like there may be a one-month free trial available for those who would like to try it out.

Apple has said there will be somewhere around 100 games at launch, with no ads and no additional in-app purchases. A single subscription will also allow for up to six family members to access games.

There's no word on when Apple Arcade will launch, but the internal employee test is set to end when iOS 13 launches, so that could potentially be when Apple Arcade will be made available.

For more on Apple Arcade, make sure to check out our Apple Arcade guide.

Article Link: Apple Employees Testing Apple Arcade Ahead of Launch
 

Biu_miu

macrumors member
Aug 29, 2016
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Lol how is .49 greedy??!! They are probably doing that to test out the billing portion?
If testing was free, it would be like- “Oh, people are not paying/ Apple is not charging, because they know, Arcade is SO bad, hahaha” or “ Apple is not charging because, they are actually selling your data to Putin!!”
Plus, you don’t know his situation, maybe 49 cents a month is a big deal for him to spend on entertainment.
 

Biu_miu

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Aug 29, 2016
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Define "real games".
Apple is making casual games available- “casual” being games with little to no story line, easy to pick up and play, simple mechanics, no complicated settings or button layouts, short gameplays, requiring no special skills to play, no cutscenes, minimal hardware demands etc.
Opposite being “real games” - longer game play, usually with big storylines, more complicated settings, cutscenes, takes some tome to get into how game works, demands deeper dive into virtual world in general, not just tapping screen in one place for Mario to jump.
Hope my definition clears this clears this up lol.
 

ChrisMoBro

macrumors 6502
Oct 31, 2016
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Define "real games".
They are real games
Technically they are games but most mobile games are shallow and repetitive. They lack the depth and playability of AAA console/PC games. They have some interesting games on the platform but I’ll be very surprised if people want to pay a monthly fee for access to them.
 

Biu_miu

macrumors member
Aug 29, 2016
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They are real games
Yes, but no.

Technically they are games but most mobile games are shallow and repetitive. They lack the depth and playability of AAA console/PC games. They have some interesting games on the platform but I’ll be very surprised if people want to pay a monthly fee for access to them.
They are “games”. But, obviously, gamers are not their target audience with this, at least I hope, Apple office is not detached from reality and understand, no gamer will take this seriously.
Their target audience is literally everyone, except gamers. I imagine it will do good with parents + kids- just subscribe and kid has a bunch easy, kid friendly games to play and not bother their parent playing GTA or something.
 

macfacts

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Oct 7, 2012
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What if I told you that they are doing that in order to test even the payment / subscription system?
I'd be worried if apple doesn't have the payment system working 100%, cause they have lots of services that have billing. This isn't apples first service operation.
 
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JCCL

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Apr 3, 2010
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I don't think Apple is targeting the same demographic with Arcade.:rolleyes:
Well charging a subscription for this would make it seems they would at least have some good stuff. If it's just going to be a bunch of repetitive, shallow crap then keep them on the free section of the App Store, no need to create a subscription service for this.
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This is going to be at least 10usd per month. So you end up paying at least 120usd per year for games. This is probably more than I have spent on the app store in the past 10 years combined.
10 USD is too much........that what Xbox GamePass costs, but it has AAA games....not sure how they would justify this kind of content for 10.
 

big samm

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Oct 27, 2008
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Apple employees testing a product before it gets launched. Never expected that would happen.
Ummm Apple Card??
But yes usually they restrict it to hardware, but on software they are a bit more loose... i mean Apple is even letting us use beta software of their operating system.
 
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macfacts

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I remember when Sony and Microsoft competed with each other and would even pay devs for timed exclusives. You're only going to get freemium type games on iOS. No standard controllers included with iphones so devs aren't going to waste their time including gamepad support.