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Exactly what I was thinking......don't see me dropping my Switch or Xbox One X anytime soon to play anything here.

I don’t know what “real games” means. It’s all subjective. Chess is a real game and has been for over a hundred years. Super Mario is also a real game, and most modern mobile games are a lot more advanced. People have their own very narrow definition of what a real game is I suppose. Maybe real game is ... “anything with a campaign that is played in the first person?” Usually though, when someone says something like “real game” it’s to overinflated their self importance like the only thing that counts is stuff THEY have fun with. Yeah. I think that’s what this means.
 



Apple Arcade, Apple's upcoming subscription-based gaming service, was first introduced in March and is set to launch this fall.

Ahead of the upcoming launch, Apple has debuted an early access program for its employees, with screenshots and details shared by 9to5Mac this morning. Apple employees are able to access Apple Arcade for $0.49 per month, with a one month free trial available.

applearcade1-800x608.jpg

Apple Arcade games will be available on the Mac, iOS App Store, and Apple TV, with the screenshots shared today sourced from the Mac App Store. The Apple Arcade tab in Apple's App Stores will feature a selection of highlighted games and different game categories.

Many of the games in development for Apple Arcade have been previously announced, but here are a few Apple is highlighting, along with their descriptions:According to 9to5Mac, most of the games right now are still in-development builds, and other titles available to employees include "Sneaky Sasquatch", "Kings of the Castle", "Frogger in Toy Town" and "Lame Game 2."

applearcade2-800x605.jpg

Apple hasn't shared details on what Apple Arcade will be priced at when it debuts, but it looks like there may be a one-month free trial available for those who would like to try it out.

Apple has said there will be somewhere around 100 games at launch, with no ads and no additional in-app purchases. A single subscription will also allow for up to six family members to access games.

There's no word on when Apple Arcade will launch, but the internal employee test is set to end when iOS 13 launches, so that could potentially be when Apple Arcade will be made available.

For more on Apple Arcade, make sure to check out our Apple Arcade guide.

Article Link: Apple Employees Testing Apple Arcade Ahead of Launch
Is this just simplistic games or strategy/board games too?
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Define "real games".
It could mean games like racing, adventure 3D ones, arcade versions, all type of console games.
 
Apple employees testing a product before it gets launched. Never expected that would happen.

Me neither - felt always as an alfa tester when bought something from apple. So, this is great news for customers!
 
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We know mobile games are the biggest and growing the fastest based on surveys and anecdotally. My mother doesn't consider herself a gamer but she is even though she's not counted in surveys whereas every single Xbox and PS4 owner are automatically counted even if they don't use their consoles to play games.

Traditional gamers and non-gamers express enthusiasm differently. Apple is trying to avoid Gamergate culture but that doesn't make their games or service any less meaningful.

So when someone reads the survey/study you've been linking and finds it actually proves you 100% wrong, you revert to handwaving "we know I'm right" and "based on my mother" anecdotes. And restating your original claims to pretend you said something else. Classic.
 
So when someone reads the survey/study you've been linking and finds it actually proves you 100% wrong, you revert to handwaving "we know I'm right" and "based on my mother" anecdotes. And restating your original claims to pretend you said something else. Classic.
The great thing about links to stats is that no one is ever proven 100% wrong. It's all open to interpretation. Besides, there are many studies that contradict both of our assumptions so you really need to let go of that bone and move on.
 
The great thing about links to stats is that no one is ever proven 100% wrong. It's all open to interpretation. Besides, there are many studies that contradict both of our assumptions so you really need to let go of that bone and move on.

These are your numbers. You used them to back up the fiction you were spinning when they say the exact opposite. You were making up lies as you went along and supplying links you didn't think anyone would actually read. You got caught making up "fake news". Admit it and move on.
 
Now I'm interested. Which ones? How's that even possible with a touch screen?
Sky. Journey. Stardew Valley. Evoland II. Thumper. FFXV Pocket Edition. Plants vs Zombies. Dragon Quest VIII. Oceanhorn. Hearthstone. Life Is Strange. World of Goo. Chrono Trigger. Monument Valley. Star Wars KOTOR. Faster Than Light. Bastion.
 
Sky. Journey. Stardew Valley. Evoland II. Thumper. FFXV Pocket Edition. Plants vs Zombies. Dragon Quest VIII. Oceanhorn. Hearthstone. Life Is Strange. World of Goo. Chrono Trigger. Monument Valley. Star Wars KOTOR. Faster Than Light. Bastion.
Good games, indeed. Probably among the best for iOS. iOS is strong for adventures and puzzle games. So many from the list are either that or remakes of games/principles from 10 to 20 years ago. Nothing against that. Just not the calibre of current consoles. Furthermore, some of them suffer from IAP, others are hard to control via touch screen (which Apple will solve to some extent by recognizing controllers MS and Sony).
 
But my thoughts are also that for a casual gamer like you, how likely are you to feel comfortable dropping $120/year on a subscription library of casual games? That's a lot of money for non-gamers. Even if you are, I can't see a lot of casual people spending that much.
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Lol, good point. For $0.49/month, count me in just for fun.

You're absolutely right 120 bucks a year is a lot of money for me. I'd probably give it a try for 50 bucks but not 120.
 
You're joking, right? In Steve's time Apple did not pre-announce because they could KEEP secrets. They have to pre-announce because Tim can't keep a lid on things.

Steve Jobs often announced products before they shipped (the iPhone being one of the biggest examples). He also committed to products that never shipped (3GHz PowerPC among others).

Apple under Cook has just been a total failure and this Arcade thing will be the next to be buried in the graveyard.

Not sure what your definition of “total failure”, but delivering growth, profitably, new markets and high customer satisfaction does not meet any reasonable one.
 
As I said, missed deadlines have consequences. I can’t blame a poster who hasn’t much faith that future deadlines will be kept. So when @realtuner posted a snarky reply back to that poster I replied in kind. He made his point; I’ve made mine.

Apple ships ten - twenty new products a year (depending on how one counts). Over 99.9% are on time, that is why a miss like AirPower stands out so much - if it were common, no one would have noticed. Arguing that one aberration (even a very public one) is the reason to doubt any statement made by the company with Apple’s track record is just silly.
 
Apple ships ten - twenty new products a year (depending on how one counts). Over 99.9% are on time, that is why a miss like AirPower stands out so much - if it were common, no one would have noticed. Arguing that one aberration (even a very public one) is the reason to doubt any statement made by the company with Apple’s track record is just silly.

There’s no shortage of me being called silly...actually that’s quite tame.
 
There’s no shortage of me being called silly...actually that’s quite tame.

Since you did not really respond to the content, I will ask a more direct question: Do you think that a single failure among hundreds of success means that one should never expect a them to be on time again?
 
Since you did not really respond to the content, I will ask a more direct question: Do you think that a single failure among hundreds of success means that one should never expect a them to be on time again?

I invite you to return to my post and read the context. Btw, nicely loaded question.
 
I invite you to return to my post and read the context. Btw, nicely loaded question.

Here was your original post:
As I said, missed deadlines have consequences. I can’t blame a poster who hasn’t much faith that future deadlines will be kept. So when @realtuner posted a snarky reply back to that poster I replied in kind. He made his point; I’ve made mine.

Again, it seems your argument in that post is that since Apple missed a deadline, it is reasonable for someone to “not put much faith that future deadlines will be kept” despite a track record of hundreds of successes and (for the original poster) a single failure. My question again, is pretty simple: do you believe that this single failure justifies completely discounting Apple’s overall track record? If not, the point he made (and the you supported) is specious.
 
Apple ships ten - twenty new products a year (depending on how one counts). Over 99.9% are on time, that is why a miss like AirPower stands out so much

Over 99.9% are on time. So less than 1 in 1000 are not on time. At 20 products per year, that's less than one late product every 50 years. Considering Apple has been around less than 50 years and has been late on multiple occasions, your math doesn't add up.
 
Over 99.9% are on time. So less than 1 in 1000 are not on time. At 20 products per year, that's less than one late product every 50 years. Considering Apple has been around less than 50 years and has been late on multiple occasions, your math doesn't add up.

Sorry, I should have been more clear: Apple releases 10-20 major products a year and hundreds of others that are smaller (depending on how one counts colors, international variants, etc.). At even 100 a year, there have been over 3,000 just since NeXT Computer, Inc. reverse acquired Apple in 1997. While I presumed that most people would take my “99.9%” as figurative to mean “all but a few”, I have not done a detailed analysis of every product Apple has ever announced to determine the exact percentage.

The number that were announced and substantially delayed is tiny. The number that were pre-announced and failed to ship is even smaller.
 
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