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It’s on a release schedule, right? Just like AirPower, right? I hope you’re only feigning confusion.
So because Apple terminated a product (an extremely difficult product that nobody else in the world has been able to produce) you assume that ALL their products will be delayed/cancelled? Why do you choose to single out one product while ignoring all the others they regularly produce and ship in time?
 
I’ll ask you again. Have you used Apple Arcade or tried any of the games? If not your opinion counts for squat. Then again, you think Apple/Cook is a failure so that tells me all I need to know before considering the value of anything you say.
Of course my opinion is irrelevant as Apple don't make decisions based on my input. Just as they don't consider anything you say about anything or anybody to be remotely worthwhile, useful, or of any relevance to the world whatsoever. But don't let it upset you. Chill dude.
 
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From those screen shots it would appear that Apple are going after the pester power audience. Smart move by them.
 
On Nov 1st of last year, Apple announced they would NO longer provide Unit Sales of their iPhones, iPads, & Macs, @ future earnings releases.

That is widely known.

What isn't widely known is that Apple "pivoted" at the same time.

"Generating Incremental Revenue" became the company's Top Priority.

That's evident in just about every single thing Apple has done since Nov 1st of last year.

I'm NOT a Gamer, I don't play any mobile games OR otherwise ... NO time for that with three apps on my plate.

But for those of you who are, how do you think the pivot Apple made on or around Nov 1st comes into play wrt this new Apple Arcade service ?

And very specifically, as we ALL know, iPhone revenue is going down ... Apple needs to make up for that with the new services, Arcade being one of them, & probably the one with the most upside potential.

Games, after all, account for 85% of ALL the iOS App Store revenue ! ... 10% from streaming media content "sub" apps, & 5% from everything else.
 
I remember when Sony and Microsoft competed with each other and would even pay devs for timed exclusives. You're only going to get freemium type games on iOS. No standard controllers included with iphones so devs aren't going to waste their time including gamepad support.

Go back and watch the keynote. They're going to have all premium games, which means no in-app smurfberry purchases. They're going to be cross platform on phone, tablet, Mac, and TV, which suggests at least a subset of them will have controller support -- and iOS13 supports Xbone and PS4 controllers out of the box.

Rumors say that Apple has invested up to $500 million in this effort. We're going to see some console-level stuff, starting with Oceanhorn 2, a Zelda-like game.

There are already plenty of console-quality games on iOS, and those people who are not paying for these or noticing them after 10 years of the platform's existence, are unlikely to get the appeal of this service.

I for one can't wait, because iOS is my favorite game platform ever and this should be awesome.
 
I think the worry is that this is going to be like the Wii turned out - non-standard controller (Wii-motion plus) and too many crap games. I have no doubt there will be some amazing games in there with full XBox One S-level graphics (on the latest A12 and later platforms), but I'm guessing there will also be a lot of shovelware which puts people off. Also, the lack of standard controller will be an issue for the devs - sure the XBox and PS4 controllers will work but devs can't rely on people having them so what do they do? Perhaps a new Apple TV "Arcahde bundle" will come with a controller, but probably the majority of Apple Arcade subscribers will not want to buy a new system. Keeping an open mind but will be very interesting to see how this works and read the feedback on launch.
 
Define "real games".

None of that gimmicky stuff you see in the screenshots. Cheapskate mobile gamers killed mobile gaming. Their reluctance to pay premium prices for major console franchises led to the birth of IAP/F2P/timers etc.

I lost count how often back in the early years of the App Store, I’d go on Touch Arcade and a new console quality title would launch for £12-15 and the first ten posts were, “I’ll wait for the sale”.

I supported premium gaming on iOS, much to my detriment as a lot of titles never got updated for 64 bit and no longer work; Bioshock, Soul Calibur, Space Hulk, X-Com ... thankfully The World Ends With You got updated for iOS 11 and beyond, so that’s one £15 I didn’t lose.
 
So because Apple terminated a product (an extremely difficult product that nobody else in the world has been able to produce) you assume that ALL their products will be delayed/cancelled? Why do you choose to single out one product while ignoring all the others they regularly produce and ship in time?

I made no assumption but you just did, actually.

When an announced delivery date is unkept credibility is undermined. Apple and their fanboys will have to live with it. Just consider your snark was returned by mine.
 
Apple is making casual games available- “casual” being games with little to no story line, easy to pick up and play, simple mechanics, no complicated settings or button layouts, short gameplays, requiring no special skills to play, no cutscenes, minimal hardware demands etc.
Opposite being “real games” - longer game play, usually with big storylines, more complicated settings, cutscenes, takes some tome to get into how game works, demands deeper dive into virtual world in general, not just tapping screen in one place for Mario to jump.
Hope my definition clears this clears this up lol.
By your definition, I think I will go with no real games. I used to play real games on my PS1, PS2, PS3 & now PS4. But now I barely have time for that, I'm tired purchasing all the editions and additions, I am fed up with online only crap as the future. This will save me ton of $$$ not purchasing new hardware and AAA games and it'll be available everywhere and offline.

By the way, by my definition, it is a real game when I am having fun playing it. All that AAA games are marketing bullshi!t.
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So they revealed this in March but it's still not here. Five months ago. Meh. Sounds like it'll flop to me.
You're here since 2014 and you're posting this?
 
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Games, after all, account for 85% of ALL the iOS App Store revenue ! ... 10% from streaming media content "sub" apps, & 5% from everything else.

The problem with iPhone gaming, which Apple is supposedly trying to solve with this new service, is that something like 90% of iOS game revenue comes from freemium trash tokens. I used to download a ton of paid games in the $1-10 price range. Now, the last game I downloaded was the Oz one they pushed at one of the keynotes, which was total garbage, and I don't remember what I downloaded before that, but I'm pretty sure it was on my iPhone 4S. I still play those old games and have long since given up wasting my time in the app store. I am still a pretty active PC gamer, and I'd love to play on iOS, but it's a wasteland of games just exist to hook whales. You can even compare things like motorsport manager or auto mechanic as well as many others which have PC and iOS versions. The PC version you pay for is a decent and complete game. The iOS versions are basically a re-skinned farmville.

iPhone gaming died years ago for all but the freemium whales, murdered in its prime by the invention of IAPs. Certainly there are plenty of good games now and I'm sure you're itching to list several to prove me wrong. But I don't deny that, my point is that it is just so damn hard now to sort the decent games from the trash these days. Even toucharcade which I used to love is a wasteland of freemium trash.

This flat rate plan of Apples may help a lot depending on how much it spreads through the app store and how many good apps there are. What I think would have been even better is a steam-style refund policy (you can return any App you've run for less than 2 hours for up to 2 weeks). It would make it risk-free to try paid games. But Apple today is all about services and monthly fees, so here we are.
 
Look at the PS4, Xbox One or Switch's catalog, those are real games (and even some good quality indies, not only AAA releases).

Why would anyone who has access to those kind of games would be interested in this?
You sound like you just stepped out of a time machine. Casual games on mobile platforms are bigger than PC and consoles combined. They might not take as long to complete as AAA titles or cost as much but that doesn't have much to do with quality levels. We don't know if Apple Arcade games will surpass the quality of good casual games but since Apple basically defined and wrote the book on casual gaming business, I think I'll trust them with the quality level too.
 
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It’s on a release schedule, right? Just like AirPower, right? I hope you’re only feigning confusion.
AirPower was several months overdue before it was cancelled, which is not the case with Arcade, right? So the two are hardly analogous, right?

In addition, AirPods and HomePod actually missed their release date, but both did eventually ship a month or two later. AirPower being late then cancelled is no more informative or relevant to any other future Apple release than HomePod and AirPods being late then shipping.

But Arcade is not even late yet. Of course, that never stopped entitled whiners from complaining, “Where’s my AirPower” eight months before it was even due :rolleyes:
 
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So they revealed this in March but it's still not here. Five months ago. Meh. Sounds like it'll flop to me.

My guess is that Apple Arcade requires iOS 13 to work, so it will be released around the same time iOS 13 is made available to the public to download.
 
You sound like you just stepped out of a time machine. Casual games on mobile platforms are bigger than PC and consoles combined. They might not take as long to complete as AAA titles or cost as much but that doesn't have much to do with quality levels. We don't know if Apple Arcade games will surpass the quality of good casual games but since Apple basically defined and wrote the book on casual gaming business, I think I'll trust them with the quality level too.

Not quite.

Mobile is the largest segment at 32% in 2018 and 34% projected for 2019. Console is 27% and PC is 26%.

More important, the poster you responded to compared the quality of games and the enthusiasm of the players. Not dollar sales. McDonalds might make more money than any 100 (or 100,000) Michelin 3-star restaurants, but few would argue McDonalds gives you better food or a better dining experience.

There are 100 million playstation 4's in the world. That's pretty small next to a billion iOS devices, but virtually all PS4's are primarily used for gaming. iOS can't claim anything remotely like that.
 
AirPower was several months overdue before it was cancelled, which is not the case with Arcade, right? So the two are hardly analogous, right?

In addition, AirPods and HomePod actually missed their release date, but both did eventually ship a month or two later. AirPower being late then cancelled is no more informative or relevant to any other future Apple release than HomePod and AirPods being late then shipping.

But Arcade is not even late yet. Of course, that never stopped entitled whiners from complaining, “Where’s my AirPower” eight months before it was even due :rolleyes:

As I said, missed deadlines have consequences. I can’t blame a poster who hasn’t much faith that future deadlines will be kept. So when @realtuner posted a snarky reply back to that poster I replied in kind. He made his point; I’ve made mine.
 
I made no assumption but you just did, actually.

When an announced delivery date is unkept credibility is undermined. Apple and their fanboys will have to live with it. Just consider your snark was returned by mine.

Ooooooh, the fanboy card. I was wondering when this was going to get played.

The only snark in this thread is all the people whining and complaining about something they haven’t seen and getting upset when people call them on it.

Sorry, I don’t have anymore time for this. I just bought a brand new Ford F-150 and I have to rush on over to the Chevy forums so I can bash all their trucks/owners.
 
As I said, missed deadlines have consequences. I can’t blame a poster who hasn’t much faith that future deadlines will be kept. So when @realtuner posted a snarky reply back to that poster I replied in kind. He made his point; I’ve made mine.
It wasn’t that OP didn’t have faith Apple would would meet the deadline, it was that OP used the announcement five months ago itself to support the non sequitur “Sounds like it'll flop to me”. Apple-hate sometimes provokes snark.

Apple is sometimes late delivering products, and they’re ok with that. Being late and then canceling isn’t something anybody’s ok with, but I suppose the exception proves the rule.
 
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Hopefully they ain’t really charging their employees to test. That’s weak.
 
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