Apple will keep ensuring the high quality of the games? Otherwise I will not pay for that..... but I expect the Apple TV+
This is going to be at least 10usd per month. So you end up paying at least 120usd per year for games. This is probably more than I have spent on the app store in the past 10 years combined.
I don’t understand why people think using Tim Apple is somehow an insult to Cook. He liked it and even changed his Twitter name to Tim Apple for awhile lol.
But maybe I’m misunderstanding the intent of this “Tim Apple” parroting, because it actually seems like they’re clowning on the guy who misspoke. They shouldn’t make fun of him.
In any case, those who are complaining about the volunteer beta testers getting a 95% discount have sunk to even greater levels of ridiculousness than I thought possible. Just when you think they’ve reached the lowest level, turns out there’s actually a hidden basement brimming full of more crap... who knew? ¯\_(ツ)_/¯
We stopped counting polygons long ago. You should try playing a game for fun sometime.
Bean counters like Tim Apple live for that Point Zero Zero Zero type ****.
This is going to be at least 10usd per month. So you end up paying at least 120usd per year for games. This is probably more than I have spent on the app store in the past 10 years combined.
This is not the cup of tea for hardcore gamers who enjoy their PC and console games but for the casual crowd li,ke me this might be worthwhile. At least a better chance of succeeding then Apple News+ IMHO.
So far the only price I've heard is $0.49 a month ;-)
You loosen a screw and pull out the card. Then you perform the same steps in reverse for the new card. But it’s Apple’s fault to a major extent that people think that this is already too much of a hassle.Swapping a GPU is easy for .001% of computer users. You forget that the number of computer users has increased 100x since the days of overclocking and CPU swapping. That means that these new computer customers expect to do less and get more for their money because they are mainstream consumers, not geeks.
Yup, it’s a great deal! In comparison, two quarters would give you maybe a half hour’s worth of gameplay in an 80s arcade. Incredible that Apple is giving a month for that—for six family members no less. 2¢ per week per person, for 100+ games. Amazing.I might consider paying $0.49 for this as I haven't been into Arcades since 80s
Yup, it’s a great deal! In comparison, two quarters would give you maybe a half hour’s worth of gameplay in an 80s arcade. Incredible that Apple is giving a month for that—for six family members no less. 2¢ per week per person, for 100+ games. Amazing.
But some in the Apple-hate crowd thinks that’s Apple being greedy![]()
Since you haven't played an Apple Arcade games yet, I can only assume you are comparing graphical qualities and not gameplay quality. Gamepass features old games that didn't sell well using the standard pricing model on Xbox. Apple Arcade features new games. Both use a subscription model but I feel like the similarities end there. We'll see.when was I talking about technical specs? I do have a switch and I do prefer some versions of the games I mentioned on switch than Xbox one X due to portability...I’m talking about game quality and comparing the value of two subscriptions that apparently will be priced similar....and there is no way Apple will match Microsoft’s Gamepass subscription.
We know mobile games are the biggest and growing the fastest based on surveys and anecdotally. My mother doesn't consider herself a gamer but she is even though she's not counted in surveys whereas every single Xbox and PS4 owner are automatically counted even if they don't use their consoles to play games.Your link is exactly where I gout my numbers, under "Platforms" right near the top. "Smartphones and Watches" are 32%. "PC/MMO" are 25%, and "TV/Console/VR" is 26%. Your earlier claim that "Casual games on mobile platforms are bigger than PC and consoles combined" is utterly false. Based on your own link. That quote is directly taken from your earlier post, and what I replied to. Are you moving the bar and trying to talk about all casual gaming?
You stated the mobile category is bigger by a single metric, revenue. Not all metrics. And your link makes no assertions about any metrics besides revenue and market share. And market share is just between gaming platforms, you can hardly say a billion iOS devices gives Apple a larger market share as a gaming platform that 100 million PS4s gives Sony. Your link doesn't even try to offer any such estimate.
And now why are you talking about mobile growth. This is the first time you've brought up that metric? Moving the bar again when your own link proves what you said earlier is wrong?
And for emphasis....really? Seriously?
I understand you are not a gamer so don't track gaming enthusiasm, but which game, or entire mobile gaming platform, has the same enthusiasm as Red Dead Redemption 2? Or Apex Legends, Far Cry, Zelda, etc, etc, etc.
You're just blaming Apple for turning computers into personal consumer electronics which sounds kind of elitist to me. IBM computers were not approachable by the general public so they were never going to change a PC's motherboard in the first place. Apple opened up computers to billions and every PC maker followed soon after. So if Apple's PC marketshare is only 5th in the world, why don't you blame Asus or Dell or HP too? They sell millions more PCs than Apple and they are more upgradeable. Why aren't all of those customers changing out their processors every few years?You loosen a screw and pull out the card. Then you perform the same steps in reverse for the new card. But it’s Apple’s fault to a major extent that people think that this is already too much of a hassle.
And people DO get more for their money once they realize the price-performance-ratio of off-the-shelf-cards or when they keep their computer and just swap the GPU. Better for the environment? Check.
These are clear benefits. The fact that people are too stubborn or stupid or just don‘t know about them is a step backwards but not an argument against them.
Where are the real ADULT games? Tired of cartoony games.
Apple Arcade, Apple's upcoming subscription-based gaming service, was first introduced in March and is set to launch this fall.
Ahead of the upcoming launch, Apple has debuted an early access program for its employees, with screenshots and details shared by 9to5Mac this morning. Apple employees are able to access Apple Arcade for $0.49 per month, with a one month free trial available.
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Apple Arcade games will be available on the Mac, iOS App Store, and Apple TV, with the screenshots shared today sourced from the Mac App Store. The Apple Arcade tab in Apple's App Stores will feature a selection of highlighted games and different game categories.
Many of the games in development for Apple Arcade have been previously announced, but here are a few Apple is highlighting, along with their descriptions:According to 9to5Mac, most of the games right now are still in-development builds, and other titles available to employees include "Sneaky Sasquatch", "Kings of the Castle", "Frogger in Toy Town" and "Lame Game 2."
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Apple hasn't shared details on what Apple Arcade will be priced at when it debuts, but it looks like there may be a one-month free trial available for those who would like to try it out.
Apple has said there will be somewhere around 100 games at launch, with no ads and no additional in-app purchases. A single subscription will also allow for up to six family members to access games.
There's no word on when Apple Arcade will launch, but the internal employee test is set to end when iOS 13 launches, so that could potentially be when Apple Arcade will be made available.
For more on Apple Arcade, make sure to check out our Apple Arcade guide.
Article Link: Apple Employees Testing Apple Arcade Ahead of Launch
Ok dude. I’m sure you’ll have the most awesome games.there is so much hype about the titles launching this fall for it.... sure it will be a greater value than Gamepass with way better games. No point arguing with youSince you haven't played an Apple Arcade games yet, I can only assume you are comparing graphical qualities and not gameplay quality. Gamepass features old games that didn't sell well using the standard pricing model on Xbox. Apple Arcade features new games. Both use a subscription model but I feel like the similarities end there. We'll see.
It’s kind of hard to argue until we see what Apple releases. They’re usually pretty good with their money; hopefully $500 million will buy some great games. We’ll see.Ok dude. I’m sure you’ll have the most awesome games.there is so much hype about the titles launching this fall for it.... sure it will be a greater value than Gamepass with way better games. No point arguing with you
It’s kind of hard to argue until we see what Apple releases. They’re usually pretty good with their money; hopefully $500 million will buy some great games. We’ll see.
With a 30 day free trial, those who are interested will be able to take a free test drive. No IAPs is a definite win. No more blowing $1,400 on Smurfberries.
Call me when this thing gets aaa titles. Apple has never been serious about gaming. If they were they wouldn't gimp their computers
You're just blaming Apple for turning computers into personal consumer electronics which sounds kind of elitist to me. IBM computers were not approachable by the general public so they were never going to change a PC's motherboard in the first place. Apple opened up computers to billions and every PC maker followed soon after. So if Apple's PC marketshare is only 5th in the world, why don't you blame Asus or Dell or HP too? They sell millions more PCs than Apple and they are more upgradeable. Why aren't all of those customers changing out their processors every few years?
Consumers always say they want the upgradeable features and futureproofing but their purchases rarely prove this. They buy phones with sealed batteries and non upgradeable memory because it's convenient. Convenience always wins, even for those claiming to shop for best prices.
Apple is also saving millions in not having to hire more real beta testers.
Companies like Apple are not hiring beta testers in any large numbers if any.
Have you any documentation that Apple has ever spent millions of dollars hiring people to beta test? Why would they, when there are plenty of people who would do it for free?