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What if I told you that they are doing that in order to test even the payment / subscription system?

Stupidity is unbeatable, but I admire you for trying :)
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So they revealed this in March but it's still not here. Five months ago. Meh. Sounds like it'll flop to me.
Well if it sounds like a flop to you then it must be. Might as well close shop
 
You can sell a console game you physically bought; you cannot sell a game downloaded through a subscription service. So a AAA title with hundreds of hours of gameplay effectively costs around 10-30usd. A 2 hour iOS game costs 5-10usd.

A 300usd ps4 equals 50usd/year for an assumed 6 year cycle. So playing 2 AAA titles per year costs 50+20+20=90usd/yr. (not accounting for selling the console at the end). Let's say Apple Arcade will be around 5-7usd/mo, i.e. 60-84usd/yr. (not accounting for the hardware). Pretty ****** deal if you ask me.
While you have your 2 AAA games, Apple Arcade subscribers have over 100+ games and that covers six subscribers. How does that affect your calculations? Also, no more money wasted on IAPs. And I have no idea how you figure iOS games are $5-10.

In any case, I think Arcade and consoles probably appeal to different audiences, although there will be plenty of crossover. Arcade isn’t targeted at 100% of gamers; if it’s not interesting to you, continue with PC and/or console games, or whatever floats your boat.
 
So why isn't apple paying? Why does apple expect people to work for free?

Why don’t you write a complaint letter to Apple if you are so concerned?

Because you are not. You just want to criticise Apple and will latch onto the most contrived of reasons to justify them.

I don’t think Apple is putting a gun to anyone’s head and forcing them to partake in this programme. I am pretty sure Apple has their own reasons for charging the pittance that they are (do you really believe it is because of greed?), and it’s apparently a voluntary programme at the end of the day, so I am not sure what the issue is.

Is there anyone here who actually believes with every fiber in their body that Apple is somehow going to make bank by charging a small number of employees half a dollar each?

I can’t believe I am actually having to type out the words that I just did, but here we are.
 
You're joking, right? In Steve's time Apple did not pre-announce because they could KEEP secrets. They have to pre-announce because Tim can't keep a lid on things. Apple under Cook has just been a total failure and this Arcade thing will be the next to be buried in the graveyard.

The games are all third party content. What, were they going to advertise to all potential devs and somehow keep it secret from the general public?
 
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I think you have a different definition of AAA titles. You didn't mention one puzzle or adventure game. You only mention shooters and racers and I think many gamers (mostly casual gamers) are sick of those genres because they all use the same engine and have the same mechanics. Every game I've seen in the Apple Arcade trailer at least looks interesting enough to try out. I've bought so many shooters that looked cool and then just played them once because they were repetitive and had bad pacing. That's a waste of money and I'm not alone.
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So in order to recoup my investment, I have to put in hundreds of hours of gameplay and resell my console on eBay? Hardcore gamers devote a big chunk of their life playing games so it makes sense for them but the majority of gamers do not have the time or effort to do that. This service is for them to try out many different games without spending $60 and hoping they didn't buy a bad game.


The only FPS I mention were DOOM 2016 and the Wolfenstein games, which are excellent single player games, not games like the yearly CoD and Battlefield titles (and production on those are still way ahead of anything on iOS). I did mention adventure games like Tomb Raider Trilogy and Monster Hunter World, and forgot to mention other available like Shadow of War or Metal Gear Solid V. The point is at 10 USD / month, those seems like a way better value. And to your other point, there are also great quality platformers like Celeste, Ori and the Wild Forest and its sequel (coming soon), Bloodstained, etc. The value of the Gamepass and console game quality is way ahead of anything Apple Arcade might have to offer at least for the time being.
 
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Why is Apple so far behind and slow on everything. Really this was announced 6 months back and they are still testing it? I am beginning to believe that complacency has creeped in Apple and sooner or later their fate will be like Nokia or Blackberry or other failed systems if they dont pick up the pace.

it was announced four and a half months back that it would be released this fall.
 
While you have your 2 AAA games, Apple Arcade subscribers have over 100+ games and that covers six subscribers. How does that affect your calculations? Also, no more money wasted on IAPs. And I have no idea how you figure iOS games are $5-10.

In any case, I think Arcade and consoles probably appeal to different audiences, although there will be plenty of crossover. Arcade isn’t targeted at 100% of gamers; if it’s not interesting to you, continue with PC and/or console games, or whatever floats your boat.

It's not about quantity. No one will play 100 games... The value you get out of this bundle is the games you actually pick and choose.

Are you talking up to six subscribers through family sharing? So you agree that a price upwards of 7usd is too expensive for a single user.
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The only FPS I mention were DOOM 2016 and the Wolfenstein games, which are excellent single player games, not games like the yearly CoD and Battlefield titles (and production on those are still way ahead of anything on iOS). I did mention adventure games like Tomb Raider Trilogy and Monster Hunter World, and forgot to mention other available like Shadow of War or Metal Gear Solid V. The point is at 10 USD / month, those seems like a way better value. And to your other point, there are also great quality platformers like Celeste, Ori and the Wild Forest and its sequel (coming soon), Bloodstained, etc. The value of the Gamepass and console game quality is way ahead of anything Apple Arcade might have to offer at least for the time being.

Which is sad, because the hardware can handle them. Journey is a good example, but they had an exclusive deal with ps first. If Arcade makes iOS attractive for bigger games (think Nintendo Switch) then I am all up for it.
 
"Real" games or not, they're games. End of story. It remains to be seen whether the masses want to subscribe for said games.
 
It's not about quantity. No one will play 100 games... The value you get out of this bundle is the games you actually pick and choose.

Are you talking up to six subscribers through family sharing? So you agree that a price upwards of 7usd is too expensive for a single user.
Yes, no one will play 100 different games. But it’s nice to have a choice.

re: price, I think it’s likely to be closer to $10/month. And no, I certainly do not agree that it’s overpriced for a single user. If Apple wanted $60/month for a family of six—or even $20/month for that matter—yes, then I’d agree with you it’s overpriced. Just as a household would share the same console, it makes sense to share the same subscription.

ETA: According to leaks the price will be $4.99/month. Very aggressive price point. That’s, like, just one bucket of smurfberries.
 
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It's not about quantity. No one will play 100 games... The value you get out of this bundle is the games you actually pick and choose.

Are you talking up to six subscribers through family sharing? So you agree that a price upwards of 7usd is too expensive for a single user.
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Which is sad, because the hardware can handle them. Journey is a good example, but they had an exclusive deal with ps first. If Arcade makes iOS attractive for bigger games (think Nintendo Switch) then I am all up for it.

oh absolutely. If we could start having switch quality games I would be all up for it but unfortunately I don’t think that’s gonna happen.
 
Apple is so greedy charging beta testers.

Even if every US Apple employee participated, it would be $45 000 per month after the first month. Clearly it is not the extra money that is important to Apple.

I can think of several reasons why they charge a nominal amount.
 
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Even if every US Apple employee participated, it would be $45 000 per month after the first month. Clearly it is not the extra money that is important to Apple.

I can think of several reasons why they charge a nominal amount.

And after 1 year that is half a million usd.
 
The only FPS I mention were DOOM 2016 and the Wolfenstein games, which are excellent single player games, not games like the yearly CoD and Battlefield titles (and production on those are still way ahead of anything on iOS). I did mention adventure games like Tomb Raider Trilogy and Monster Hunter World, and forgot to mention other available like Shadow of War or Metal Gear Solid V. The point is at 10 USD / month, those seems like a way better value. And to your other point, there are also great quality platformers like Celeste, Ori and the Wild Forest and its sequel (coming soon), Bloodstained, etc. The value of the Gamepass and console game quality is way ahead of anything Apple Arcade might have to offer at least for the time being.
We stopped counting polygons long ago. You should try playing a game for fun sometime.
 
And after 1 year that is half a million usd.

In 2018, Apple's revenue was approx. $265,600 millions. It would contribute something like 0,00019% to Apple's revenue.

But lets say only 5,000 Apple employees would subscribe for a whole year. $30,000 per year in additional revenue. Of course, it is because Apple sees this as a big revenue driver that they charge their employees.
 
The poster said that AAA titles "are real games" and said nothing about the players or enthusiasm. I was simply stating that the causal games category is much bigger by every metric. I wasn't specifically referring to enthusiasm but I would add that to the list as well. Revenue growth is a direct indicator that a category is becoming more popular while the slowing down of revenue indicates the opposite for other categories. Not sure where you got your statistics from but here are some of the latest:

https://www.wepc.com/news/video-game-statistics/

Mobile growth is 3x more than that of console growth for instance.

Your link is exactly where I gout my numbers, under "Platforms" right near the top. "Smartphones and Watches" are 32%. "PC/MMO" are 25%, and "TV/Console/VR" is 26%. Your earlier claim that "Casual games on mobile platforms are bigger than PC and consoles combined" is utterly false. Based on your own link. That quote is directly taken from your earlier post, and what I replied to. Are you moving the bar and trying to talk about all casual gaming?

You stated the mobile category is bigger by a single metric, revenue. Not all metrics. And your link makes no assertions about any metrics besides revenue and market share. And market share is just between gaming platforms, you can hardly say a billion iOS devices gives Apple a larger market share as a gaming platform that 100 million PS4s gives Sony. Your link doesn't even try to offer any such estimate.

And now why are you talking about mobile growth. This is the first time you've brought up that metric? Moving the bar again when your own link proves what you said earlier is wrong?

I wasn't specifically referring to enthusiasm but I would add that to the list as well.

And for emphasis....really? Seriously?

I understand you are not a gamer so don't track gaming enthusiasm, but which game, or entire mobile gaming platform, has the same enthusiasm as Red Dead Redemption 2? Or Apex Legends, Far Cry, Zelda, etc, etc, etc.
 
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In 2018, Apple's revenue was approx. $265,600 millions. It would contribute something like 0,00019% to Apple's revenue.

But lets say only 5,000 Apple employees would subscribe for a whole year. $30,000 per year in additional revenue. Of course, it is because Apple sees this as a big revenue driver that they charge their employees.

Bean counters like Tim Apple live for that Point Zero Zero Zero type ****.
 
Of course you do.

I think Apple news shows promise, and it does offer something unique - human curation. It's on a slow burn right now, but I have faith in Apple's ability to iterate and improve on the service and give it the support it needs to take off. I just wish it would come to more countries. I am definitely interested in signing up for it.
 
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In 2018, Apple's revenue was approx. $265,600 millions. It would contribute something like 0,00019% to Apple's revenue.

But lets say only 5,000 Apple employees would subscribe for a whole year. $30,000 per year in additional revenue. Of course, it is because Apple sees this as a big revenue driver that they charge their employees.

Apple is also saving millions in not having to hire more real beta testers.
 
Apple is also saving millions in not having to hire more real beta testers.

As I have mentioned before - if you are convinced that Apple is being a penny-pincher here, then everything they do will seem that way to you, and I don’t think any fruitful discussion can be had.

Let’s just agree to disagree.
 
Is the “Tim apple” supposed to tell us you are in some sort of club?

It’s like when your dad keeps telling the same dumb joke over and over
I don’t understand why people think using Tim Apple is somehow an insult to Cook. He liked it and even changed his Twitter name to Tim Apple for awhile lol.

But maybe I’m misunderstanding the intent of this “Tim Apple” parroting, because it actually seems like they’re clowning on the guy who misspoke. They shouldn’t make fun of him.

In any case, those who are complaining about the volunteer beta testers getting a 95% discount have sunk to even greater levels of ridiculousness than I thought possible. Just when you think they’ve reached the lowest level, turns out there’s actually a hidden basement brimming full of more crap... who knew? ¯\_(ツ)_/¯
 
This is not the cup of tea for hardcore gamers who enjoy their PC and console games but for the casual crowd li,ke me this might be worthwhile. At least a better chance of succeeding then Apple News+ IMHO.
 
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