Apple Expected to Remove 3D Touch From All 2019 iPhones in Favor of Haptic Touch

I REALLY hope those who are lamenting the demise of 3D Touch, are the same ones who took delight in people's legitimate complaints concerning the removal of the 3.5mm plug. Especially considering they had the ability to use bluetooth headsets while the 3.5mm plug was still there.
 
I REALLY hope those who are lamenting the demise of 3D Touch, are the same ones who took delight in people's legitimate complaints concerning the removal of the 3.5mm plug. Especially considering they had the ability to use bluetooth headsets while the 3.5mm plug was still there.
Yes, I will lament the loss of 3dt if in fact the rumor turns out to be true. However, what I won't do is express that "lament" with the same, shall we say, creativity, as what I've seen here on MacRumors, on occasion.

I'm hoping contrary to the profit motive, if this rumor is true, than there is a darn good reason for the removal, and the addition of something else that could be useful as well.

We'll see.
 
Too bad. I deeply love Quick Actions. I disabled 3D Touch to see if I could get used to iPhoneage without it. I turned it back on by the end of day 2. iPhoneage for me was so much slower and a little maddening without it. It's interesting to watch users slowly tap-tapping their way around iOS not knowing about 3D Touch, Button Shapes and when it's possible to swipe for navigation.
 
Did you know you can directly select text by pressing down on it, without having to hold a word and then grab the blue selector, and I don’t mean when typing — just regular text like in this article.

Yes- and it’s features like that that make me love 3D Touch. I miss being able to swipe between apps from the left side on my XS Max. I know, you do it at the bottom, but it’s way less intuitive.
 
As far as those saying they never use it because they can’t figure it out, well who cares? Many people don’t use their blinkers when they change lanes either, doesn’t mean we should just get rid of turn signals in cars!

i know, i love how happy who people that don't use it are. just turn it off and let the rest of us enjoy it. i really hope they will keep it. super dumb move if they don't.
 
Using 3D Touch to access the camera on the lock screen as well as selecting text is amazing. I use it almost every day.
 
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Hello, I use 3D touch on my iPhone8 solely to request desktop versions of websites in Safari by 3D touching the reload button. Does anybody know if this works also with haptic touch? Searching some videos did not reveal anything.
 
When 3D Touch was presented I thought it was a small breakthrough.
One of the major issues in mobile UI design, even in nowadays implementations, is (IMHO) that one is forced to go through zillions of taps just to reach that particular command that would, in a desktop-like interface, be promptly available in a contextual menu. And boom, 3D Touch provided the possibility to have just that, alongside other actions 'hidden' in the 'third dimension' of your screen.
When I went from an iPhone 6 (no 3DT) to a 7, I all but confirmed that first impression: I absolutely loved the feature where it was well put at work (the keyboard, the shortcuts from the app icons in the home screen). I also noticed, on the other hand, that it was
1) impossible to choose whether to use it for the said contextual menu or for a force-touch like preview of visual contents. I find the latter not only rather useless, but actually difficult to use, especially while walking or moving, given the two levels of pressures switching between the preview and the full opening of the content. In practice, I always end up opening the content, which is equivalent to tapping on it making the 3DT presence irrelevant.
2) even worse, there is no hint whatsoever in the interface to try and use pressure on an element, resulting in most users completely unaware the feature even exists.

In my opinion these are major flaws that explain why 3D Touch never caught on neither among users nor app developers. And like several people here already pointed out, it's yet another example of how the post-6 (i.e. post Jobs) iterations of iOS were never really spot-on like the previous ones as per the interface, and in general of how Apple seems to be increasingly overlooking the software/hardware integration in its own products.
 
Hello, I use 3D touch on my iPhone8 solely to request desktop versions of websites in Safari by 3D touching the reload button. Does anybody know if this works also with haptic touch? Searching some videos did not reveal anything.

Isn't "request desktop site" just a long press on the reload button, on any device?
On my X, it's certainly not a 3D Touch action. Doesn't matter how hard I press, only the duration.
 
Here’s how you know it’s an amazing feature : press anywhere on the keyboard when writing a text/email/anything : MAGIC SCROLL that’s fast, precise and can even jump between lines.

Apple should have better explained how to use it. Also I love to press on a picture to save it, or on a url for a short preview.
 
When 3D Touch was presented I thought it was a small breakthrough.
One of the major issues in mobile UI design, even in nowadays implementations, is (IMHO) that one is forced to go through zillions of taps just to reach that particular command that would, in a desktop-like interface, be promptly available in a contextual menu. And boom, 3D Touch provided the possibility to have just that, alongside other actions 'hidden' in the 'third dimension' of your screen.
When I went from an iPhone 6 (no 3DT) to a 7, I all but confirmed that first impression: I absolutely loved the feature where it was well put at work (the keyboard, the shortcuts from the app icons in the home screen). I also noticed, on the other hand, that it was
1) impossible to choose whether to use it for the said contextual menu or for a force-touch like preview of visual contents. I find the latter not only rather useless, but actually difficult to use, especially while walking or moving, given the two levels of pressures switching between the preview and the full opening of the content. In practice, I always end up opening the content, which is equivalent to tapping on it making the 3DT presence irrelevant.
2) even worse, there is no hint whatsoever in the interface to try and use pressure on an element, resulting in most users completely unaware the feature even exists.

In my opinion these are major flaws that explain why 3D Touch never caught on neither among users nor app developers. And like several people here already pointed out, it's yet another example of how the post-6 (i.e. post Jobs) iterations of iOS were never really spot-on like the previous ones as per the interface, and in general of how Apple seems to be increasingly overlooking the software/hardware integration in its own products.
IOS 6 and earlier were tonker toys compared to ios 12. Yeah, the core is ios was there; check facebook, email, safari, facetime (kind of), imessage. But my first time out of the gate with ios4, I took a class on how to use an iphone. It wasn't intuitive on how it works. So imo, ios 6 was not really the benchmark that is claimed.

As far as using the iphone when walking or moving, generally I find it difficult enough to actively use a phone while walking at a quick pace. So I'm not sure that's a legitimate gripe.

I don't know if 3dt caught on or not. Some of ios best features (like the long press to clear all safari tabs) have to be discovered, they aren't intuitive and it was like that in ios 4.
 
"Long press can't replicate 3d touch!" was the argument way back why it was "the bees knees"... Guess even Apple agrees that they accomplish nearly the same thing.

Either way. I do think 3d touch had a lot of promise. But Apple did it no favours by being inconsistent with what devices it appeared on. By creating such fragmentation in what devices had or didn't have it, you'd be hard pressed to find enough developers to really push with it.

In addition, when 3d touch got introduced, it added a little thickness to the iPhone (can't remember exact dimension). So if Apple thinks the next iteration of the iPhone needs to be slightly thinner again, 3d touch would seem the logical place to sacrifice to get back .1mm
Nearly though <> exactly. If apple does get rid of 3dt it would be the first time they replaced a feature with another feature that is "nearly" as good.
 
ALL android phones have had the long press/haptic feedback feature like... FOREVER!!!! Apple instead of innovating keeps removing features to increase their margins while also raising prices. Home button and fingerprint sensor? GONE! Headphone jack? GONE! 3D touch? GONE! "We can save $2/phone if we just remove them. Nobody will notice. More profits for us (Tim Cook/Apple) if we can also jack up the price by $100/phone. Nobody will notice..." LOL
Glad I dumped my iphone for Android and put an end to this greedy insanity. Pixel 3a for me at $299 ($399-$100 credit) for the next 3 years. After all, they keep telling us that nobody at Apple will notice as their unit sales plummet. Or will they?
Very prescient post. Headphone jack on Note 10, gone, probably for the same reason as apple...saving $2/phone, more profits for Samsung. /s
 
It's interesting to watch users slowly tap-tapping their way around iOS not knowing about 3D Touch, Button Shapes and when it's possible to swipe for navigation.

jezzzz... just tried it! I wasn't aware that I could open a New Incognito Tab for Chrome right there from the home screen. This will definitely improve my quick tapping, fhanks!
 
When did Apple do this prior, excluding the headphone jack, which was across the board and therefore wasn’t limited to flagships.
Removed optical image stabilization in the 2018 iPad Pro even though it was there in the 2017 iPad Pro. Now it’s just digital image stabilization.
 
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